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0.17.2.2 Hotfix

[h2]Changelog[/h2]
Improvements
- Camera info bar displays units
- Authentic will reflect units of the most recently spawned player aircraft

Bugfixes:
- Fixed audio channels being forced to 1
- Removed the audio channels settings in the Audio settings menu since they are non-functional
- Fixed timestep back at the correct 100 FPS value

0.17.2.1 is now available. Engine update, plus optimizations for future terrain.

[p]The engine update is finally live! As mentioned in the Tester's notes, this is mainly a technical patch, with the big change being moving to the game to a newer version of Unity. In 2023 some important rendering optimizations were added which can be used to easily speed up the rendering of cities, towns, and clutter objects on the upcoming Germany terrain.[/p][p][/p][p]This patch does however bring a couple new features:[/p][p][/p][h2]Selectable HUD Units[/h2][p][/p][p]A long requested feature, now possible with the universal 2D HUD. The player will be able to choose between 3 settings for the units that appear on the HUD.[/p]
  • [p]Authentic (Default): Changes the units on the HUD depending on the aircraft. This is set per aircraft in configuration files.[/p]
  • [p]Metric: Uses Meters, Kilometers, and Kph for altitude, distance, and speed respectively.[/p]
  • [p]Imperial: Uses Nautical Miles, Feet, and Knots for altitude, distance, and speed respectively.[/p]
[p]Note that this does not affect any of the in-cockpit displays, only the HUD.[/p][p][/p][h2]Moving Controls in AV8B Cockpit[/h2][p][/p][p]A small change, but a fun one inspired by various Workshop mods having animated cockpit parts. The AV8B cockpit now has an animated joystick, throttle, pedals, nozzle control, and gear lever, and landing gear status lights.[/p][p][/p][h2]Changelog[/h2][p]Read the full changelog here:[/p][p][dynamiclink][/dynamiclink][/p]

0.17.2.1 Combined Changelog

[p]See the full news post here:[/p][p][dynamiclink][/dynamiclink][/p][p][/p][h2]Changelog[/h2][p][/p]
New Features:
- AV8B flight stick, throttle, nozzle lever, pedals, gear lever, and gear lights now react to player input
- New HUD options in settings: Authentic, Imperial, and Metric
- HUD rounding depends on the unit system
- Updated all AV8B cockpit MFDs to use the new unit system (cockpit displays are still locked to Imperial)
- All relevant HUDElements updated and reformatted to use the new unit system
+ Altimeter
+ DLZBar
+ Distance
+ FuelWeight
+ Airspeed
- Units adjusted instantly when the HUD settings are applied
- DLZ auto-ranging happens immediately when a new range increment is reached
- Radar/Threat Warning Display auto-ranging happens when furthest object is 80% of the distance to the next increment

Improvements:
- Added "ATGM" filter to munitions
- Polished formatting used for the Database categories and filters
- Updated to Unity 2023.2.20f1 from 2020.3.30f1
- Rewired updated 1.1.44.0 -> 1.1.58.4
- Rewired binding screen is now fullscreen due to changes in Rewired
- Many development packages updated, added, or removed
- Removed old unused scenes from the build
- Player can look down further than before in the AV8B cockpit 15 degrees -> 45 degrees
- Radar display changed around so that the numbers don't clip as badly

Bug Fixes:
- Fixed error when a loadout overwrites another
- Nozzle needle in the AV8B cockpit no longer flickers
- Fixed rare issue where aircraft might lose flight lead while dying and throw errors before death
- Hopefully fixed the freezes, sound delays, and missing sounds.

JSON:
- "ATGM" can be used as a filter in the "Munition" category for the Database entries
- Added "UnitSystem" property to the "Avionics" property with values "Imperial" and "Metric"
- Added avionics entries/units for all aircraft in game.

0.17.2.1 Testers Build Patch

[p]Like last time, if nothing goes wrong this will go to the main branch soon.[/p][p][/p][h2]Changelog[/h2]
Improvements:
- Radar display changed around so that the numbers don't clip as badly

Bugfixes:
- Hopefully fixed the freezes, sound delays, and missing sounds.

0.17.1.1 Testers Patch Notes

There aren't many gameplay changes, but this work touched a lot of systems across the game, so I want to make sure that this all still works correctly before pushing it to main.

For modders: The mod tools are forwards compatible, so the mod tools will stay on 2020.3.30f1 for the time being.

[h2]Changelog[/h2]
New Features:
- AV8B flight stick, throttle, nozzle lever, pedals, gear lever, and gear lights now react to player input
- New HUD options in settings: Authentic, Imperial, and Metric
- HUD rounding depends on the unit system
- Updated all AV8B cockpit MFDs to use the new unit system (cockpit displays are still locked to Imperial)
- All relevant HUDElements updated and reformatted to use the new unit system
+ Altimeter
+ DLZBar
+ Distance
+ FuelWeight
+ Airspeed
- Units adjusted instantly when the HUD settings are applied
- DLZ auto-ranging happens immediately when a new range increment is reached
- Radar/Threat Warning Display auto-ranging happens when furthest object is 80% of the distance to the next increment

Improvements:
- Added "ATGM" filter to munitions
- Polished formatting used for the Database categories and filters
- Updated to Unity 2023.2.20f1 from 2020.3.30f1
- Rewired updated 1.1.44.0 -> 1.1.58.4
- Rewired binding screen is now fullscreen due to changes in Rewired
- Many development packages updated, added, or removed
- Removed old unused scenes from the build
- Player can look down further than before in the AV8B cockpit 15 degrees -> 45 degrees

Bug Fixes:
- Fixed error when a loadout overwrites another
- Nozzle needle in the AV8B cockpit no longer flickers
- Fixed rare issue where aircraft might lose flight lead while dying and throw errors before death

JSON:
- "ATGM" can be used as a filter in the "Munition" category for the Database entries
- Added "UnitSystem" property to the "Avionics" property with values "Imperial" and "Metric"
- Added avionics entries/units for all aircraft in game.