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New Lip Textures and Updated Debra

[p]I always felt like there was a lack of primary volumes in the characters' mouths, they were always very smooth, even with normal maps using high values the details were discreet, and I asked my colleague to make some displacement maps in zbrush for the lips, we had some interesting results as you can see above.

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Updated Debra[/p][p][/p][p] Working on this character made me think about how important character consistency is when it's bad, and it seems a bit bad to me to stick to the past in some cases and certain characters, below is a comparison of adjustments made to her: Updated Debra
Old Debra

- RedLeep
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