It’s our pleasure to bring you some new about Song of The Prairie. This time, we will update to version 1.2, now, just follow my step to see the details of this major update.
[h2]New Contents:[/h2]
[h3]Main Story of Third Year[/h3]
Now the story finally expand to third year! Wondering what interesting things will happen and which character will be involved? Just have a look in Prairie Town.

[h3]New Fest, Praying Festival[/h3]
New Fest has came! I guess everyday will has it’s own fest in Prairie Town in the future :) Hoping there will be such more fests in real life!
For the peace of next year, in the 25th Winter of third year, will be praying festival in Prairie Town. At that day, residences could gift sky lantern to each other for affection expression. Of curse, mayors could gift lanterns to someone you like, and, don’t forget invite him/her to fly lanterns to the sky at night beside Goddess Statue in Town center, to make a wish to upcoming year. During the fest, there will be lanterns spawn in scene, fly them as you want with your great wish!

[h3]New Crop, Okra.[/h3]
There’s a new crop ready for harvest! This time, it’s okra. This angular, pepper-like plant is said to be very good for you! However, its slimy texture and slightly bitter taste make it a bit hard for me to swallow. Though, I have to admit, it’s not bad when made into chips (though most vegetables taste pretty similar once they’re turned into chips). Speaking of which, I hadn’t seen or even heard of okra in our town for many years, but it’s slowly becoming more common these days. Village leaders, you might want to give it a try and grow some! But let me say it again—okra really isn’t that tasty!

[h2]Optimizations[/h2]
[h3]New Crop and Fruit Low-Poly Models[/h3]
As always, optimization work continues... and it might just last a lifetime! This time, we’ve added low-poly models for crops, fruits, and other assets. Low-poly models are an essential part of 3D game optimization. In games, especially open-world games without indoor loading, rendering every object in high detail would not only waste computer resources but also place a heavy burden on game performance. After all, distant objects on the screen don’t need much detail, just like how the human eye can’t clearly see objects that are too far away in real life. This is where low-poly models come into play. By reducing polygon counts and texture resolution for objects far from the camera, we can significantly save resources.
In this update, we’ve added low-poly models for crops and fruits. As a farming simulation game, Song of the Pasture offers vast areas for planting. When these areas are fully cultivated, the scene becomes truly spectacular. Adding low-poly models for crops will undoubtedly bring noticeable optimization improvements.
That’s a brief introduction to the updates in version 1.2. For more details, we welcome players to come and experience it all in Pasture Town!
[h2]Suprise![/h2]
Lastly, we have some exciting news to share. While actively preparing for the new version of Song of the Pasture, we’ve also been working on a mini game set in the world of Prairie Town, titled Song of the Prairie: Wonderland on Desktop. The store page is now released on Steam, and we’ll have more detailed announcements about this game in the future. Stay tuned!

Portal:https://store.steampowered.com/app/3461610
But don't worry, for now, Song of The Prairie is still our priority, and the translation is processing, will be released with patches in the future. Oh, and the PS5, it's in reviewing!