Hello Folks in Prairie Town!
August 14, 2023(GMT)
SoP is about to step into 0.6 version, so glad that we have moved one more step towards the full version! Here is the roadmap about Sop’s update: At the first month after release the new version, the development will be focused on keeping the new version’s stability. Then we will start to develop new contents at full speed. Finish the development and testing then release the update.
We will follow this pattern to develop and update until we think it’s time to release the full version. Except adding new contents, we will continue optimizing gameplay, control, text, graphic rendering and performance.
Then before we show you the new tricks, let’s have a look about the optimizations.

[Optimizations]
[h2]Save files functional adjustment[/h2]
Some feedback told us that game saving design had defects. When players play the game with autosave but then create a new game and sleep over a night, the previous autosave will be overwrote. That would be disaster for those players who have spent hundreds hours in the game.
So we redesigned the save file logic to make it easier to understand and to be used. Now you guys don’t have to worry about save file will be overwrote(still have notice when overwriting), and just creating new games as you want.
When you read here, we know you still have concern. No! The modification about save file function will not affect your previous save files. Just keep gaming!

[h2]Game controller optimizations[/h2]
According to the sorted feedback about controller, we have optimized the controller operations-including redo the operational logic in many interfaces and unify some common operational logic.
Option interface-Operational logic redo
Relationships interface-Operational logic redo
Memo interface-Operational logic redo
Dressing Mirror interface-Operational logic redo
Character Creating & Hair Style interface-Operational logic redo
Mailbox News interface-Operational logic redo
Mailbox interface-Operational logic redo & adding reply function.
Inner Space interface-Operational logic redo
Left stick and D-pad have the same functions in some interfaces to make sure every player could adapt.

[h2]Mathematical Design Optimization[/h2]
We care about this part but we do not expect absolute balance cuz that may make the game tedious . But from players feedback that the unreasonable mathematical design has suppressed players interests on some gameplay. So we made some adjustments on this.
[h3]Materials Shipment Price Adjustments (unit: coin) [/h3]
Golden Ore: From 50 to 40
Crystal Ore: From 100 to 70
Ruby: From 5000 to 3000
Jade: From 10000 to 6000
Diamond: From 50000 to 20000
Heart of Opal: From 10000 to 5000
Heart of Sapphire: From 20000 to 10000
Heart of Ruby: From 50000 to 25000
Heart of Jade: From 100000 to 50000
Heart of Diamond: From 500000 to 250000
Ancient God Wood: From 50000 to 30000
[h3]Vegetable Shipment Price Adjustments (unit:coin)[/h3]
Diamond Mushroom: From 2000 to 10000
Happiness Mushroom: From 500 to 1500
Blue Skinny Mushroom: From 250 to 300
Calabash Gourd: From 175 to 210
[h3]Tools XP Bonus Adjustments:[/h3]
We have improved XP bonus from Watering Can and Hoe. In last version (0.5 Version), XP bonus after affective usage from Watering Can and Hoe is 1 point by ignoring tools level. In up coming update (0.6 version), Watering Can and Hoe in different levels will give different XP bonus after affective usage.
Level 1 XP bonus: 1 point
Level 2 XP bonus: From 1 point to 2 points
Level 3 XP bonus: From 1 point to 3 points
Level 4 XP bonus: From 1 point to 4 points
Level 5 XP bonus: From 1 point to 6 points
Level 6 XP bonus: From 1 point to 8 points
Besides, for the rationality of characters’ personality, we have adjusted some NPCs’ preference to flowers form “Favorite” to “Like”. But this adjustments will not affect Church Florist Amy.
[h2]Farm Clots Optimization[/h2]
So glad we optimized this part. In 0.5 Version we’ve received so many suggestions and feedback about the farm land and this part will be changed in 0.6 Version. We optimized the irregular edges of lands to make sure they will be more neat and we believe that this kind of optimization will provide you a better experience of farming. What’s more it could comfort those OCD players.
We filled some obvious irregular lands in 0.5 Version. 40 places of lands were adjusted in 0.6 Version.
For example, A little area across the river of farm is not able to be farmed and decors cannot be placed in there. We added grids on this area so that this place could grow plants or corps and display those beautiful decors.
Now let’s show you the changes we have made. White grids represent the areas in 0.5 Version and the blue grids show the adjusted areas.

*Thanks to player S.ssssss for providing us the original grids map.
[h2]Adjusted some UI, optimized texts layout[/h2]
UI is also a very important part, in the next update, you are about to witness the changes of UI
Cookbook’s UI is totally redone and show you all in a brand new interface.

Inner Space UI is also adjusted-the menu on the left will be more match players operational habits logically. List on the right up corner is magnified so that content in it could be shown more clearly.
Backpack is the most important part. But the changes will not show on the UI but the operations. In this version, reasonable operations allow you to equip and take off items form slots more smoothly. Equipped items will still show in the backpack also but tag their status. Those changes will make players understand the link between backpack and items better.

And, according to the suggestions, developers added a new function to show owned items number in the Store Pages. This convenience could make your shopping more comfortable.
[h3]Followings Are Texts Layout Changes:[/h3]
●Text spacing of Fashion Store
●NPCs names list on map
●Title of Laurel Festival rank list
●Title of Fishing Festival rank list
●Names display on Immigrants' Directory
●Texts about insufficient coin in dispatch interface
●Glowing background length behind the blueprint unlocking text.
●Text display range of animal enclosure option interface
●Texts layout in memo’s Relationships interface
●Text display range of commission items names in bulletin board
Those are major optimizations. And of course we fixed a lot of bugs but we’ll show you that later. Now let’s have a look about new content.
【New Content】
[h2]New Choose-able Characters[/h2]
When the game released we have received so many feedback about hoping career won’t be bound by character’s gender. We heard that and made changes in 0.6 Version.
We added 2 characters for each career, which means now every career have 2 characters to choose. Yes, now we have to careers, 2 characters.
Notice: We didn’t add new careers but characters. New careers will be added in the future.

[h2]New Side Quests[/h2]
Story writer enriched quests but it’s just a beginning, more quests will be added in the future.
Story writer added 27 quests for Summer, Autumn, Winter in first year. Those quests involved so many characters in, including but not limited to Architect, Hassur, SuMo, Tailor, Blacksmith, JiYue and so on. More side quests have been added in the game and they are entangled with the NPC Feature System.
[h2]New NPC Feature System [/h2]
NPC feature could enhance NPC’s characteristic difference and influence players interaction. Every NPC have unique feature. Some feature could provide more lines in the conversation while some could provide more acquisitions for players.
The whole system is not complicate even don’t need players interference. If you want to know some NPC’s feature, just go to explore. For example: Some features need to be triggered by certain conditions, by special quests. Those unlocked features could be checked in Relationships page.

[h2]New Commission[/h2]
Now there are new commissions on bulletin board in front of Guild! These commissions are mainly about collection, raising animals. Welcome you all to check new commissions.

[h2]Three Inner Spaces[/h2]
Inner Space is our favorite part, it not only could let players know villagers better but also could provide special props and outfits for you. So in the up-coming update, we added three Inner Space for three characters and also optimized a previous one. His change may astonish you.
Now we have 8 Inner Spaces. In the new version, we added 3 more. They are Sakona the blacksmith, Poer the architect, JiYue restaurant owner. And we optimized Kroc the miner’s Inner Space. We rebuilt his image and renovate the texture of his background.
The optimization on Kroc’s Inner Space may influence the future design on character’s. Their Inner Spaces may look totally different from the Prairie Town and we believe this kind of design will vary characters personality.

[h2]New Plants and Products[/h2]
Farming will not absent. This time we added new crops and flowers and their products
[h3]New Crops and Flowers:[/h3]
Chives
Peas
Coriander
Feather Kale
Lily of the Valley
Water Lily
Aster
Camellia

[h3]Product:[/h3]
Chives Juice
Lily of the Valley Nectar
Lily of the Valley Nectar Drink
and so on...
[h2]New King of Fishes[/h2]
This time we added new king of fishes for you to catch! They are to rare to catch. New update will bring you two king of fishes.
King of Fish in Goddess's light Spring-Sun King Fish
King of Fish in Clear Spring Lake-Tiger in the Water

[h2]Added Goods Exchange[/h2]
In the game you may face a situation that you need something but they are hard the acquire. Some storekeepers seized the opportunity then ran this business.
Now you can exchange livestock products in Exchange Store, but only the same type of products can be used for exchanging. The rule is Big exchange for mid, mid for small and cannot reverse.
The exchanging for fish is special, you will need a kind of new currency “fish coin”to do this. The rule is, if you unlocked the Field Guide of fish, even you have sold all the fish, you can still exchange fish with “fish coin”.

[h2]Helpers arrangement[/h2]
In the past, when helpers faced multi jobs they would work as they want. We have “trained”them, now they will work by following players arrangement.
In this version, players could arrange helpers working order freely and they will follow it strictly.

[h2]Pen Destruction[/h2]
Yeah, in the past everybody cannot deal with the outnumbered useless animal pen, or destroy some parts of the pen but cannot fix them.
Now we optimized this part, added animal pen destruction function. That means you can remove the pen totally. If you removed the pen but forgot to take out things in it you will be paid for that.

[h2]New In-Town Interactions[/h2]
Something more exciting, the interaction system was enlarged farther. Content in Prairie Town will be more rich.
We added some interesting interactions in different locations of Town. Now you can make a wish in front of Goddess Statue or make a divination with a crystal ball in Amy’s house. Moreover, in this version, NPC will behave correspondingly when you interact their items while they are in the house. Also, the destroyed decorations in houses will be resat in a few days.
Those shelves, boxes or stalls in front of the stores will not remain as the decorations in the new version. Now you can interact with them and have chances to acquire items on shelves. Of course this behavior will cause negative influence-storekeepers will have to raise the price because of the lost.
Oh, those interactive stores are Grocery Store, Golden Ranch, Birds Aviary, Moon bay Restaurant. Don’t forget to have a look!

[h2]New Ornaments[/h2]
Everybody loves shining jewelries. Fashion Store now runs a new business-selling jewelries. It’s said that a large batch of goods arrived, don’t miss that.
New update added about 40 ornaments, they all are acquirable for you!
Store could not only sale ornaments but also made them by the owner. Owning ornaments could unlock the corresponding blueprints. Entrust storekeeper with helping you to make the ornaments.

[h2]New Buff System[/h2]
We have hatched this system for a long time. In 0.6 Version we will put it in game.
Player could gain buffs by making wishes.
Notice: Buffs are not much in 0.6 Version and the acquire way is simple. But there will be more fun in the future. Such as, adding Buff types or adding more acquire ways.

[h2]Epilogue[/h2]
Gradually we have reached to the end of this journey. I believe all of you could notice that in this update we enhanced the running stability, perfected game mechanism, added new gameplay and new plants with their products.
This update is just a part of the full version, we will update more things until the game is ready to be a completed build.
Thank you all for you patience and support which makes us reach farther. Hoping you could be our side all along the road!
If you like Song of The Prairie don’t forget to share it to your friends. See you next time!
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