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Taxi Life: A City Driving Simulator News

Taxi Life Developer Blog #13



[h2]Hello Drivers![/h2]

We are thrilled to announce a series of updates that we have implemented in our game to enhance your gaming experience. Our team has been hard at work making improvements, and we can't wait to share them with you. So, without further ado, here are the latest additions and changes:

[h3]Menu Improvements[/h3]

We have thoroughly overhauled the menu interface to enhance both its aesthetics and usability, making sure that your navigation throughout the game is as seamless as possible. Here's a detailed look at the changes we've made.

Streamlined layout: We have reorganized the menu layout to be more intuitive, with logically grouped and clearly labeled options. This makes it easier for you to find and access the features you need without any unnecessary confusion.

Visually appealing design: Our design team has worked diligently to create a visually engaging menu interface. The new design not only looks great but also contributes to an enjoyable and immersive gaming experience.

[previewyoutube][/previewyoutube]

[h3]Manual Saving Option and New Task Spawning System
[/h3]
In response to your suggestions, we've incorporated a manual saving function, granting you greater flexibility in determining when and where to save your progress. Furthermore, we are currently developing a new and enhanced task spawning system for the game. Once implemented, this updated system will supersede the previous one, offering a more captivating and dynamic experience as you advance through the game.

[h3]Enhanced Car Controls Quick Looks Feature
[/h3]
We've significantly enhanced both gamepad and keyboard controls, resulting in a more engaging and reactive driving experience. In addition, we've addressed and incorporated the quick looks feature to improve situational awareness during gameplay. This function enables you to swiftly survey the surroundings, simplifying the process of strategizing your moves and responding to obstacles.

[previewyoutube][/previewyoutube]

[h3]Camera Operation and Rotation
[/h3]
We've improved the camera operation, resulting in a smoother and more user-friendly movement. We've introduced camera rotation during turns and we believe this addition heightens the sense of immersion, giving you the feeling of being in complete control of your vehicle.

[h3]Thank you!
[/h3]

We hope you're as excited about these updates as we are! Your feedback is invaluable to us, and we are committed to continually improving the game based on your input. So, please keep the suggestions coming, and thank you for your continued support!

Hasta La Proxima,

Mike
Simteract Community Manager

Dev Blog #12 | Taxi Life: A City Driving Simulator




[h3]Hello Drivers! [/h3]

We've been busy working on some exciting updates to our game over the past month or so and based off of last Mondays livestream, we think you're going to love what we have in store for you. Here's a rundown of some of the latest changes and improvements that we've made.

[h3]Core Loop Improvements[/h3]

The core gameplay loop in Taxi Life is going to be super important so we must make sure that it’s working correctly. We've removed loads of common issues and now you can easily pick up and drop off clients. We've also improved the AI traffic flow and will be further improving it later down the line. The AI traffic and pedestrians is what makes the city of Barcelona feel alive and we hope players will get immersed in the city when the game launches.

[previewyoutube][/previewyoutube]

[h3]Garage Panel Improvements[/h3]

We’ve restored the Garage panel to the game. You can easily enter the garage, repair, refuel, and clean your car, check its parameters, and even buy a new one. Plus, we're adding more features in upcoming updates, so stay tuned!

[previewyoutube][/previewyoutube]

[h3]Skill Tree Improvements[/h3]

Now we mentioned this in the past about the skill tree being added into the game, and now, it’s ready to be used. The experience you're gaining is going to be put to good use and you will gain experience points as you level up to fill up that skill tree and progress your game. Plus, we've added basic menus, so you can change resolution, load quick saves, and auto-saves with ease.

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[h3]Charging Stations and Keeping your Car Clean[/h3]

Want to make your car look like it's fresh out of the showroom? We've implemented a dirt and cleaning mechanic! The car can get dirty, and you can use the car wash to clean it. You can also clean the car in the garage, and you can even charge EVs at gas/charge stations. We've got you covered, no matter what kind of vehicle you're driving.

[h3]Car Model Improvements[/h3]

We've also added some new cars to the game and now they are fully functional from both cabin and TPP view. We've also added the small city car (the blue one you guys may have seen in our previos social media posts) with a few things left to fix in the cabin, but it's ready for you to take for a spin.

[previewyoutube][/previewyoutube]

[h3]Collectibles[/h3]

We've hidden some collectibles in the game world, just for you! If you're in range of one of them, hold down the action button to get some EXP. It's a way to level up, and we've got some tweaks planned, so keep an eye out for those!

[h3]Miscellaneous Changes[/h3]

We've made loads of smaller and bigger fixes, like map visual improvements and new levels. They look great, thanks to our LA and LD teams, but all levels are still under construction. And we've improved the controls for wheel support. It's better now, but we're still going to be working on it in the future.

[h3]Thank You! [/h3]

We hope you're as excited about these updates as we are! We’re planning on releasing Taxi Life at the end of this year and we just wanted to thank the community for sticking with us throughout the entire development process for Taxi Life. Make sure to follow us on our socials and join our Discord to stay up to date with the latest news and updates from our team.

Hasta La Proxima,

Mike
Simteract Community Manager

Taxi Life | Developer Blog #11





[h2]Greetings Drivers![/h2]

We’re back again with another Developer Blog for you all today and we’re going to be covering things that we talked about in last nights livestream which you can check out by clicking here as well as some thing that we didn’t cover yet such as improvements with the AI, implementing the new car wash in our build and much more. So, with that out of the way, let’s dive right in!

[h3]The Garage[/h3]

The Garage has been reworked several times during the process of development in pre-alpha. At one point, we had to completely remove it from the building to start from scratch. Now, it’s nicely taking shape and players can now choose the type of vehicle they want to buy and sell, with some stats to the side showing the efficiency and power of the vehicle they’re buying, as well as the type of vehicle, automatic or manual transmission and so on. We still have to work out for some tweeks, but overall it’s looking pretty good so far. Let us know what you think!

[previewyoutube][/previewyoutube]

[h3]The Car Wash[/h3]

Cars in Taxi Life will get dirty. That’s a fact and players will be able to wash their vehicles now using the in-game carwash feature that will help keep the cleanliness factor high and the customers coming into your vehicle happy. We don’t have anything to show right now of the car wash itself (more info on that soon) but for now, please enjoy this dirty vehicle.



[h3]AI Improvements[/h3]

We were finally able to add drivers inside of AI vehicles! Now that the cars have some life in them, we were able to improve the AI so they drive more dynamic as well as turn on there headlights at night. Further down the line we will be adding more improvements to the AI to make the experience driving in Barcelona as close to the real thing as possible.

[previewyoutube][/previewyoutube]


[h3]Collision Detection[/h3]

We added a new sound to help notify players when they are nearing an object. This will help when backing up when in first person mode alongside with the rear-view camera. Of course, this will be further improved upon as we work out the kinks. Right now – it’s sort of detecting collisions everywhere and we don’t want to distract drivers that much!

[previewyoutube][/previewyoutube]


[h3]The Menu[/h3]

It might not be much, but we were able to finally improve the games menu a little bit. We added a new loading screen (that is subject to change) as well as interactable options for the player to make adjustments.

[previewyoutube][/previewyoutube]

[h3]New Types of Steering Wheels[/h3]

We added the possibility to use more steering wheels in Taxi Life as this will allow players to add a broader variety of steering wheels while playing Taxi Life too not only be restricted to one type. More info on this soon as we develop the game and head into alpha and beta versions.


[h3]That’s all folks![/h3]

First and foremost we wanted to thank the community for being with us throughout this development process. We are heading closer and closer to getting out of pre-alpha and into a full alpha version of the game. We will be looking for volunteers to help us test in the future before full release, so please make sure you join our Discord and follow us on social media to stay up to date with the latest developments from our team. On that note, we wish you all farewell and until next time!

Hasta La Proxima,

Mike
Simteract Community Manager



Taxi Life Developer Blog #10 |




We’re well into 2023 and we got some fresh new content from the development of Taxi Life. We shared some stuff with you guys on our last Mondays livestream and now, we’re going into more detail about some of the things that we have implemented. Let’s dive right in!

[h2]Progression Panel[/h2]

We added a new progression panel where players will be able to add skills points to their character that will benefit them throughout their adventures in Barcelona. At first, the player won’t have access to all the perks as we want the player to explore the city and play at their own pace which will lead to unlocking more perks later down the line.



[h2]New Vehicle Model Added[/h2]



We added a new vehicle model into Taxi Life making it the 5th vehicle we added into the current build. Obviously, all vehicles are modified in such a way to avoid licensing issues and we will never unfortunately have real makes and models in Taxi Life. So, which real-life vehicle model does this remind you of?

[h2]New Collectible System[/h2]

Collectibles are also going to be an activity players will be able to do in Taxi Life while exploring the city. Driving around you’ll encounter messages notifying you that there is a collectible nearby as shown below:

[previewyoutube][/previewyoutube]

Now – these messages won't give you the exact location of the collectible, and it will be up to the keen eyed of you to find the object. Some will be easier and some more difficult but sure enough with enough due diligence, you'll find it!

[h2]Company Management Panel[/h2]

We mentioned the company management panel before and we showed you guys a sneak peak of what’s to come and now, we have a little bit more to show. Company management won’t be available to players at the start of the game as we want to ease players into the game rather than just showing everything that they can do at once. Think it makes sense. With that being said, company management will be available to the players later down the line where they will be able to hire/fire drivers, buy vehicles, as well as manage their finances. Check out some of the cool images below:




For now – that about sums it up! We hope you enjoyed this edition of our developer blog and in case you missed it, make sure to check out the livestream we did with Unreal Engine where we took a deep dive with our Art Director and Head of Development on how we generate cities at a 1:1 scale!

A big shoutout to our community on Discord and if you want to be a part of it, make sure to join and stay up to date with the latest and greatest news from Taxi Life. See you in the next one!

Hasta La Proxima,

Mike
Simteract Community Manager

Taxi Life A City Driving Simulator | Developer Blog #9





[h2]Hello Drivers! [/h2]

We hope you had a great holiday season, and we’re looking forward to sharing some exciting news with you in the new year! In the last milestone, we worked on the company management panel, improved pedestrians in Barcelona, and more. So let's dive right in!

[h3]New Car[/h3]

We’ve added a new electric vehicle into Taxi Life. You can only view it from the outside for now, though; we’ll show you how it looks from the inside next time. Until then, here's a picture of the new car:



[h3]Company Management[/h3]



We added a new panel where you can assign cars to drivers. Of course, this is still in the early development of the Company Management system and we're working hard on fleshing it out as much as we can before the full release of Taxi Life.

[h3]Collectibles System[/h3]

We’ve talked about this system before, but now we’re making some real progress. In Taxi Life, aside from company management and the missions you’ll be able to do, there will also be fun things to do on the side, like collect some special items throughout Barcelona. When you want to take a break from grinding and working your business, just step back and enjoy the city skyline as well as other amazing sights there are to explore in Barcelona.

[h3]Things we’ve fixed[/h3]

Development is never a straight path. When one aspect of the game improves, another can become unstable. While some of these issues have been addressed, we wanted to share a few things that we improved upon since last time.


  • Pedestrians were a big part of Taxi Life. They made the game feel more alive and more like a real city. We were happy to finally have them in the game, but they left a lot to be desired. So, we took some time from our previous milestones and made them better.
  • Destruction system: In the last sprint, we implemented a system for external damage to your car as well as your surroundings so it feels like you ran over a trash can instead of just hitting it.
  • Vehicle AI: Another aspect of Taxi Life we're working on is realistic traffic scenarios. The player should feel like he's experiencing realistic traffic scenarios as he drives throughout the city. The AI for the cars is turning out great, and it's getting better and better as we add more and more functionality to it. For example, the AI now knows how to approach an intersection and let pedestrians cross the street.


[h3]Save System[/h3]

Finally, we're working on implementing a save system in Taxi Life. To start with, we've already begun adding the following features to the save function:

  • When you save your money will be saved
  • When you save your experience will be saved
  • When you save your position will be saved
  • When you save your time of day will be saved
  • When you save your vehicle damage will be saved


[h3]Happy New Year! [/h3]

As you can see, we have been pretty busy throughout this time of year and now it’s time to relax and prepare for the new year. We wanted to thank the community for sticking with us throughout this entire year. We are starting to have a great little community surrounding Taxi Life and we’re excited to see it grow. If it’s your first time here, welcome and make sure to join our Discord channel and follow us on all of our socials.

On behalf of Simteract we wish you all a happy new year!

Hasta La Proxima,

Mike
Simteract Community Manager