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  3. Barely Racing End of March Update

Barely Racing End of March Update

Hello racers, new minor update is here. Thanks for giving us awesome feedback. Please continue to do so.

Features:


- Updated to the new version of Unreal Engine (Version 4.26)
- When car is blinking it will no longer take damage
- If player quits the game from campaign, car's current health will be written down to the savegame
- In tutorial, car will be stopped after every task is done
- Endgame menu will now show players and Ai avatars
- Map assets updated, and added some new assets
- In split screen, we will end the race if there is only one player left
- If player has more than 5 friends, instead of random AI players, AI drivers will be populated with Steam friends
- Added new options for some multiplayer game modes
- Menu navigation and back logic now greatly improved. Keyboard and gamepad navigation upgraded
- New countdown widget added
- When car is destroyed, we show "Wrecked" text
- Added blur to the background in garage
- Refactored fonts in some menus
- Multiplayer menu visually refactored. We now show map image and game mode description
- Removed "OK" button from tutorial and replaced with "Press any button to continue"

Bugfixes:


- Fixed bug where drunk duration would stay infinite
- Fixed bug where stepping on mine would not push the car away - mine would not have the impulse
- Fixed bug where in tutorial, AI would not have correct name
- Fixed bug where player UI could be shown before the map was loaded
- Fixed bug where drunk effect would be active when player has finished the race
- Fixed bug where frag limit for deathmatch would not be displayed correctly
- Fixed bug where changes in settings menu would not affect widgets
- Fixed bug where game would not pause if game controller was disconnected