Barely Racing End of March Update
Hello racers, new minor update is here. Thanks for giving us awesome feedback. Please continue to do so.
- Updated to the new version of Unreal Engine (Version 4.26)
- When car is blinking it will no longer take damage
- If player quits the game from campaign, car's current health will be written down to the savegame
- In tutorial, car will be stopped after every task is done
- Endgame menu will now show players and Ai avatars
- Map assets updated, and added some new assets
- In split screen, we will end the race if there is only one player left
- If player has more than 5 friends, instead of random AI players, AI drivers will be populated with Steam friends
- Added new options for some multiplayer game modes
- Menu navigation and back logic now greatly improved. Keyboard and gamepad navigation upgraded
- New countdown widget added
- When car is destroyed, we show "Wrecked" text
- Added blur to the background in garage
- Refactored fonts in some menus
- Multiplayer menu visually refactored. We now show map image and game mode description
- Removed "OK" button from tutorial and replaced with "Press any button to continue"
- Fixed bug where drunk duration would stay infinite
- Fixed bug where stepping on mine would not push the car away - mine would not have the impulse
- Fixed bug where in tutorial, AI would not have correct name
- Fixed bug where player UI could be shown before the map was loaded
- Fixed bug where drunk effect would be active when player has finished the race
- Fixed bug where frag limit for deathmatch would not be displayed correctly
- Fixed bug where changes in settings menu would not affect widgets
- Fixed bug where game would not pause if game controller was disconnected
Features:
- Updated to the new version of Unreal Engine (Version 4.26)
- When car is blinking it will no longer take damage
- If player quits the game from campaign, car's current health will be written down to the savegame
- In tutorial, car will be stopped after every task is done
- Endgame menu will now show players and Ai avatars
- Map assets updated, and added some new assets
- In split screen, we will end the race if there is only one player left
- If player has more than 5 friends, instead of random AI players, AI drivers will be populated with Steam friends
- Added new options for some multiplayer game modes
- Menu navigation and back logic now greatly improved. Keyboard and gamepad navigation upgraded
- New countdown widget added
- When car is destroyed, we show "Wrecked" text
- Added blur to the background in garage
- Refactored fonts in some menus
- Multiplayer menu visually refactored. We now show map image and game mode description
- Removed "OK" button from tutorial and replaced with "Press any button to continue"
Bugfixes:
- Fixed bug where drunk duration would stay infinite
- Fixed bug where stepping on mine would not push the car away - mine would not have the impulse
- Fixed bug where in tutorial, AI would not have correct name
- Fixed bug where player UI could be shown before the map was loaded
- Fixed bug where drunk effect would be active when player has finished the race
- Fixed bug where frag limit for deathmatch would not be displayed correctly
- Fixed bug where changes in settings menu would not affect widgets
- Fixed bug where game would not pause if game controller was disconnected