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  3. New Barely Racing update is live

New Barely Racing update is live

Hello racers. Thanks for being part of this project and helping us make this game much better. We are proud to announce that we have successfully finished big refactor of our game which allows us to go towards implementation of online gameplay. It has been a hard and long work, but we managed to do it. This update will not include any online features, as we are planning to keep that for full game release. “Converting” offline game to online was much harder than we thought and our main goal here was to make sure we don’t break anything regarding offline play. Rest assured online is coming. We tested it, and we managed to play all existing game modes in peer to peer Steam online play, and it worked fine. What we are considering now is how to proceed. Keep it peer to peer, or use dedicated servers. This will be decided in the future. Of course, this refactor didn’t kept us from adding more awesome features and fix some bugs, so here is the list

[h2]Features:[/h2]
  • Garage fully redesigned. Most of the assets are replaced. New assets added.
  • Tons of new sounds added (menus, pickups, weapons, multiplayer sounds… and much much more). We still haven’t update engine sound, but rest assured it’s in our top priority list for next sound update
  • Added support for game events. Game will randomly add event where player can pickup a package, and has to win the race. That will give player great bonus. If player fails, then money is taken from player’s account
  • When there is a three players in split screen, we will no longer stretch third player’s screen
  • Added support to spawn “big money”. Big money is spawned randomly and gives player four times the value of regular money pickup
  • All pickups assets have been replaced with new ones
  • After game has been unpaused, player will get message “ready” allowing player to prepare for continuation of a race
  • Garage menus refactored a bit to be more user friendly
  • Car camera updates (positioning and smoothing)
  • Added camera shake features when player uses turbo or steps on a mine
  • AI overtake logic upgraded a bit
  • Money pickup value will increase as player drives better car
  • Some cars now have faster machinegun fire rate than others
  • Added social media icons
  • Added about screen
  • Player will get better bonuses for winning a race with the better car
  • Depending on a game difficulty we decide if car is fully repaired after the race, 50% repaired, or not repaired at all.
  • Spikes, as car addon, removed. No plans to bring it up in the future
  • Mini map positioning updated
  • Game now runs on fixed frame rate of 60 fps


[h2]Bugfixes:[/h2]
  • Fixed bug where dialog text would blink after dialog was shown
  • Chopper physics fixed
  • Fixed bug where tire track would bug out and show far away from the car
  • Fixed bug where sounds would not be positioned correctly (left right positioning)
  • Fixed bug where car would slow down when hitting a pickup
  • Fixed bug where text was not centered in some menus
  • Fixed collision on some of the tracks
  • Fixed bug where AI would hit the walls all the time on some of the maps
  • Fixed bug where changes in SFX volume would not apply right away
  • Fixed bug where in buy new car menu, car could show fire particle effect
  • Fixed bug where escape would not work in some menus in order to go back
  • Fixed bug where some objects on the map would not have a collision