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  3. Update: 20100700

Update: 20100700

Hello Spell Karters!

Patch 20100700 is now live, bringing many general improvements as well as a balance pass to most of the speed affecting spells/objects. The goal is to make the game feel faster overall whilst not allowing one or two lucky spell pickups to dictate the entire race.

Spell balance changes:
  • Heal & Shield now additionally give a minor speed boost
  • Rush spell speed boost reduced from 25 -> 15
  • Reduced effect duration of both Nature AOE spells 2s -> 1s
  • Reduced effect duration of Nature Ball 3s -> 1.5s
  • Changed application mechanics of AOE spells to reduce their impact overall


Other balance changes:
  • Reduced “Vine Grab” trap effect from 2s -> 1s


Improvements:
  • Added death effects for disconnected players
  • Added “No race found” notification when searching without success
  • Improved loading screen design
  • Improved smoothing of objects during high latency spikes
  • Improvements to “Vicious Vikings”
  • Reduced delay between wall trap movements in “Dungeon Dash”
  • Reduced light emitted from healing spell
  • Multiple minor UI improvements


Fixes:
  • Disconnected players are now properly removed from the scoreboard
  • Fixed blur on post game stats
  • Fixed audio error message on post game stats
  • Multiple UI fixes