Update: 20100700
Hello Spell Karters!
Patch 20100700 is now live, bringing many general improvements as well as a balance pass to most of the speed affecting spells/objects. The goal is to make the game feel faster overall whilst not allowing one or two lucky spell pickups to dictate the entire race.
Spell balance changes:
Other balance changes:
Improvements:
Fixes:
Patch 20100700 is now live, bringing many general improvements as well as a balance pass to most of the speed affecting spells/objects. The goal is to make the game feel faster overall whilst not allowing one or two lucky spell pickups to dictate the entire race.
Spell balance changes:
- Heal & Shield now additionally give a minor speed boost
- Rush spell speed boost reduced from 25 -> 15
- Reduced effect duration of both Nature AOE spells 2s -> 1s
- Reduced effect duration of Nature Ball 3s -> 1.5s
- Changed application mechanics of AOE spells to reduce their impact overall
Other balance changes:
- Reduced “Vine Grab” trap effect from 2s -> 1s
Improvements:
- Added death effects for disconnected players
- Added “No race found” notification when searching without success
- Improved loading screen design
- Improved smoothing of objects during high latency spikes
- Improvements to “Vicious Vikings”
- Reduced delay between wall trap movements in “Dungeon Dash”
- Reduced light emitted from healing spell
- Multiple minor UI improvements
Fixes:
- Disconnected players are now properly removed from the scoreboard
- Fixed blur on post game stats
- Fixed audio error message on post game stats
- Multiple UI fixes