Update 3 release notes
Hello Spell Karters!
Update 3 has focused on gameplay and map improvements, and update 4 will largely continue this work.
After update 4 we'll begin marketing the game more widely so we can get the multiplayer numbers up - I know that's been an issue for those who have joined us early in this Early Access adventure.
Drifting
Hopping was added in update 2 and update 3 adds the next logical step with a basic form of drifting.
Kart physics has been updated to support what should feel like a fairly natural and smooth drift.
We also managed to squeeze more performance out of the physics updates which is always a bonus!
Map improvements
General improvements
Update 3 has focused on gameplay and map improvements, and update 4 will largely continue this work.
After update 4 we'll begin marketing the game more widely so we can get the multiplayer numbers up - I know that's been an issue for those who have joined us early in this Early Access adventure.
Drifting
Hopping was added in update 2 and update 3 adds the next logical step with a basic form of drifting.
Kart physics has been updated to support what should feel like a fairly natural and smooth drift.
We also managed to squeeze more performance out of the physics updates which is always a bonus!
Map improvements
- Vicious Vikings has had a major facelift
- Wild West has similarly been overhauled
- Minor updates to Boogie Bogs vegetation
- Pirate Island arena map updates - more to come here
- Minor aesthetic tweaks to Ice Box
- Added new NPCs to Wild West, more NPCs will begin moving into the other maps in the next update
- Lighting improvements in various scenes
General improvements
- New UI sounds
- New win/loose sounds
- Improved initial game loading speed
- Improved kart physics
- Improved memory usage in various areas
- NVIDIA highlights will no longer auto show but a button will appear instead if you have new highlights to view
- Fixed - rare desync issue when starting remote multiplayer matches
- Fixed - Tonk has a new collider so it doesn't merge into walls as often
- Fixed - Issues with controller hinting text in the lobby, both on smaller screens and when solely using a controller