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Update 3 release notes

Hello Spell Karters!

Update 3 has focused on gameplay and map improvements, and update 4 will largely continue this work.
After update 4 we'll begin marketing the game more widely so we can get the multiplayer numbers up - I know that's been an issue for those who have joined us early in this Early Access adventure.

Drifting
Hopping was added in update 2 and update 3 adds the next logical step with a basic form of drifting.
Kart physics has been updated to support what should feel like a fairly natural and smooth drift.
We also managed to squeeze more performance out of the physics updates which is always a bonus!

Map improvements
  • Vicious Vikings has had a major facelift
  • Wild West has similarly been overhauled
  • Minor updates to Boogie Bogs vegetation
  • Pirate Island arena map updates - more to come here
  • Minor aesthetic tweaks to Ice Box
  • Added new NPCs to Wild West, more NPCs will begin moving into the other maps in the next update
  • Lighting improvements in various scenes


General improvements
  • New UI sounds
  • New win/loose sounds
  • Improved initial game loading speed
  • Improved kart physics
  • Improved memory usage in various areas
  • NVIDIA highlights will no longer auto show but a button will appear instead if you have new highlights to view
  • Fixed - rare desync issue when starting remote multiplayer matches
  • Fixed - Tonk has a new collider so it doesn't merge into walls as often
  • Fixed - Issues with controller hinting text in the lobby, both on smaller screens and when solely using a controller