Update 2 release notes
Update 2 is a pretty hefty release, bringing the completion of split-screen support and migration to the FMOD audio engine.
Pirate Party has also received a minor facelift, chopping up the scene a little bit to improve performance and make the track feel more enclosed.
Migrated audio engine to FMOD
This was a pretty big change for us and is particularly exciting as it allows us to bring the soundscape to life and make the game more immersive. This update doesn't take full advantage of FMOD features as time did not allow it, and for the most part, we wanted to do an in-place upgrade.
We do have a few small changes though:
Split-screen support
Additional players can be added to a lobby by pressing “Y” or “Triangle” in the lobby (host or local mode only). Support for split-screen will be improved in future updates, as well as allowing for Steam's various remote play functionality.
Other new features
Balance changes
Minor fixes/improvements
Added options in the settings menu to enable/disable:
Known Bugs
Pirate Party has also received a minor facelift, chopping up the scene a little bit to improve performance and make the track feel more enclosed.
Migrated audio engine to FMOD
This was a pretty big change for us and is particularly exciting as it allows us to bring the soundscape to life and make the game more immersive. This update doesn't take full advantage of FMOD features as time did not allow it, and for the most part, we wanted to do an in-place upgrade.
We do have a few small changes though:
- Adaptive engine noise
- Split out sounds into more categories and added appropriate volumes to the settings menu
- Various minor changes to soundscape
Split-screen support
Additional players can be added to a lobby by pressing “Y” or “Triangle” in the lobby (host or local mode only). Support for split-screen will be improved in future updates, as well as allowing for Steam's various remote play functionality.
Other new features
- NVIDIA Highlights support (Windows only)
- Pirate Party has received a few tweaks, making the map a little more interesting and performant
- Jumping! Players can now hop over obstacles (default key is “space”)
Balance changes
- Reduced shield duration 6s -> 5s
- Reduced death penalty 6s -> 4s
- Healing yourself whilst dead will now complete the death repair timer
Minor fixes/improvements
- Fixed issue preventing heal spell from giving a speed boost
- Fixed graphical bug on fireball, where it appeared to be re-casting after projectile launch
- Fixed projectile spells will attempt to travel along the ground rather than going through it
- Fixed “Speedy” achievement
- Added sound to player disconnect effect
- Removed engine sounds on UI previews
- New & improved loading screen backgrounds
Added options in the settings menu to enable/disable:
- Post-processing
- Vegetation (do not recommend disabling this, A future update will let players set “none/quarter/half/full” vegetation instead)
- Advanced skybox and weather effects
Known Bugs
- Hitting the ground can cause you to stop temporarily
- Split-screen in Linux on some graphics cards can cause everything to be too bright