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Release day FAQ

Hello Spell Karters!

Spell Karts has finally been released to Early Access!
We're very excited to finally be sharing this with the world, and wanted to lay out the vision and current plan going forward by answering a few questions you may have.

What should I expect during early access?
Early access is a tricky thing, releasing an unfinished game without players feeling disappointed or frustrated by terrible bugs. What we've tried to do is to get the game stable enough with enough of the main features to be worth playing.
There is a huge amount of work we want to do to enhance the experience over the next few months, followed by a period of stability & performance updates before the big release.
After the big release, we plan on continuing to add content, both as free updates and as DLC expansion packs.

Should I buy now?
Play the demo and see what you think - if you enjoy yourself and want more content then yes!
The demo will likely be kept up throughout EA, although it will be updated less frequently than the main game.
If you don't enjoy playing the demo but are interested to see where the game goes because you like the concept, please leave some feedback and follow us!

So what is coming next?
We don't want to give too much away but I will say we have plans for 3 major new systems (talent trees and quests have been mentioned, and I'll keep the third a surprise!).
There are also plans for MANY more game modes and a very long list of smaller improvements on our roadmap.

A couple of examples of areas targeted for improvement:
  • Audio - the soundscape is very basic right now
  • AI - much work to be done here
  • UI - better controller support
  • Gameplay - It can be hard to catch up if someone has a significant lead. Whilst this game will be skill-based, a few unlucky spells can render you at a severe disadvantage regardless of skill. This is something to work on.
  • Map improvements - add more gameplay elements to maps; risky shortcuts, map-specific traps (e.g. cannons in pirate party) etc.
  • Graphics - we're happy with what's there, but it could be improved
  • Performance
  • Multiplayer performance improvements
  • Stability


How often will there be updates?
The plan is to release somewhat frequently (ideally weekly) though it is largely dependant on the work being done for the update. We do plan to release weekly announcements (Spell Karts Sundays?) keeping you up to date with our progress. We feel this is important so those who bought into a pre-release game are kept informed of development progress.

How can I test future updates?
There is a "next" branch available in the game options within steam - bear in mind this is likely to be VERY unstable.