Patch 1.0.4 - Balancing and Bug Fixes
[h3]Changes/Balancing[/h3]
- Changes to the land value algorithms: effect of education, health and security levels +20%. Decayed buildings effect -50%. Pollution effect -20%. Skyscrappers effect -30%.
- The economy creates a bit less jobs by default, differences between income classes further reduced. Effect of education on participation rate removed. Effect of unemployment increased. (low unemployment rate increases the participation rate)
- The zoning tool is now more tolerant and will proceed to build lots even when the cursor is above a built area
- Low income housing will now only be built if the land value is below the city's average instead of a fixed value.
- Changes to the inflation rate system. More stable equations, less punitive, especially when the unemployment rate becomes negative.
- The local currency can now have a higher value than the USD, enabling more control over the inflation rate.
- Added a loading icon to the launch screen. Smoother intro video.
[h3]Bug fixes[/h3]
- Delete save game was not erasing some files and could cause problems in certain cases
- Added safeguards to the nation loading screen, should now open a new Nation automatically if last Nation can't be found or if data is unreadable.
- Trees could be transparent after loading a city without any tool being selected
- Alert messages were popping up while in pause
- Destroying all connections with an existing neighbor city could stop the city's growth.
- Pollution effect value in custom policy was inverted
- Custom policies on the right column could be selected but only the ones on the left side actually exist!
- Thousands of airplanes could apparently, in rare cases, spawn at the airport
If other serious issues are reported new patches will be uploaded. If not I will be able to work on additional content (unique buildings, new growables, fire truck...) and the improvement of the existing tools (roads especially).
Any bugs, balancing issues? Let me know!
discord: https://discord.gg/h3f4WJR
email: [email protected]
- Changes to the land value algorithms: effect of education, health and security levels +20%. Decayed buildings effect -50%. Pollution effect -20%. Skyscrappers effect -30%.
- The economy creates a bit less jobs by default, differences between income classes further reduced. Effect of education on participation rate removed. Effect of unemployment increased. (low unemployment rate increases the participation rate)
- The zoning tool is now more tolerant and will proceed to build lots even when the cursor is above a built area
- Low income housing will now only be built if the land value is below the city's average instead of a fixed value.
- Changes to the inflation rate system. More stable equations, less punitive, especially when the unemployment rate becomes negative.
- The local currency can now have a higher value than the USD, enabling more control over the inflation rate.
- Added a loading icon to the launch screen. Smoother intro video.
[h3]Bug fixes[/h3]
- Delete save game was not erasing some files and could cause problems in certain cases
- Added safeguards to the nation loading screen, should now open a new Nation automatically if last Nation can't be found or if data is unreadable.
- Trees could be transparent after loading a city without any tool being selected
- Alert messages were popping up while in pause
- Destroying all connections with an existing neighbor city could stop the city's growth.
- Pollution effect value in custom policy was inverted
- Custom policies on the right column could be selected but only the ones on the left side actually exist!
- Thousands of airplanes could apparently, in rare cases, spawn at the airport
If other serious issues are reported new patches will be uploaded. If not I will be able to work on additional content (unique buildings, new growables, fire truck...) and the improvement of the existing tools (roads especially).
Any bugs, balancing issues? Let me know!
discord: https://discord.gg/h3f4WJR
email: [email protected]