1. Citystate II
  2. News
  3. Patch 1.0.6 Bug Fixes, Balancing

Patch 1.0.6 Bug Fixes, Balancing

[h3]Bug Fixes[/h3]
- An error in the pathfinding method was causing buildings to decay unecessarily
- Fixed Avenue intersections resetting to straight lanes when built over
- Fire engines were playing a broken water pipe sound FX when they arrived at destination
- Buildings with a health level above 100 were colored in red in the health overlay
- Births in arcologies were not taken into account in the stats panel
- Government HQ was displaying incorrect maximum stage
- Corrected multiple news messages trigger conditions
- Removed volumetric clouds in StateCopter mode. Were causing several issues and sometimes affecting performance outside the mode.
- Abandoned industrial buildings were still emitting smoke
- Fixed unreadable GDP value with zero population.
- Added a safeguard to the way data is loaded to prevent the budget from crashing when loading a city
- One of the font was not displaying Japanese correctly.

[h3]Changes[/h3]
- Land value of vacant lots is now computed right after being built. The census tool will display "Land value too high for low income citizens" or "Land value too high for basic manufacturing" when applicable.
- Lowered maximum land value for a new BM to be built to $1250/sqm
- Reduced monthly cost of pedestrian walkways by 50%.
- Buildings without road access now get abandoned faster
- Added credits