Holidays/Quests Update
Hello again, nomads and wanderers. We've been hard at work on some new systems and a bunch of content, and we're excited to share it with you!
[h2]Quests[/h2]
The quests system is now complete, and some quests have been created to give the player some direction.
[h2]Holidays[/h2]
In each of the 4 seasons, there is a holiday (and 2 in Autumn).
[h2]Temperature System Overhaul[/h2]
We've tweaked and fixed a bunch of things with the Temperature system.
[h2]Redone City Randomizer[/h2]
Our coder is hard at work recreating the city randomizer from the ground up.
As of now, you'll probably notice the streets are always the same, although the lots are random with respect to themselves. The new system will have a completely random city generated each new game, including streets, point of interest locations, district types (residential or city), etc.
[h2]Quests[/h2]
The quests system is now complete, and some quests have been created to give the player some direction.
- Main Quests direct you towards the most important goals in the game, such as capturing territories and building your Sanctuary
- Side Quests are picked up from NPCs or found randomly around the city, they are mostly bonus rewards but also teach you some of the lore of the game world
[h2]Holidays[/h2]
In each of the 4 seasons, there is a holiday (and 2 in Autumn).
- Spring contains Easter, and some Easter/Spring themed rewards
- Summer has Freedom day, and fireworks
- Autumn has Thanksgiving, and Halloween, with a quest and themed rewards for each
- Winter has Christmas, and a quest full of Yuletide cheer
[h2]Temperature System Overhaul[/h2]
We've tweaked and fixed a bunch of things with the Temperature system.
- Negative insulation now works correctly, you will get colder faster and hotter slower.
- More significant penalties for extreme hot and cold temperatures, up to and including character death
[h2]Redone City Randomizer[/h2]
Our coder is hard at work recreating the city randomizer from the ground up.
As of now, you'll probably notice the streets are always the same, although the lots are random with respect to themselves. The new system will have a completely random city generated each new game, including streets, point of interest locations, district types (residential or city), etc.