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Urban Survival News

Thanksgiving Patch

The latest update fixes a few problems with Thanksgiving content, and adds some more content to the game.

-Each city now contains 4 Bus Stops for quick travel
-Reduced Dumpster spawn rate
-Fixed a number of animation issues involving eating or drinking items
-Fixed missing item thumbnails
-Lowered the cost of the Feather Hat
-Fixed some issues with Hunting Licenses spawning
-All ranged items now do consistent damage across all enemy types
-Increased XP gained from cooking meals

Thanksgiving Event

What's this sound I hear in the woods, could it be a delicious new creature? Their razor sharp talons, piercing beaks, and ruffled feathers come flying into the city.
They're tired of taking our crap, it seems, and they're ready to fight back.

Pick a side. Are you with the Hunters, or the Turkeys?

  • Turkeys can be killed to yield Turkey legs, which can be cooked, or traded to the Hunters for new rewards.
  • Hunters can be killed to yield Hunting Licenses, which can be traded to the Turkey Leader for different kinds of rewards.


New weapons and armor can be obtained as rewards, so join the War as soon as possible!
New food and recipes are coming to this version as well!

  • Turkey eggs can be stolen from nests, and used as a new base to create omelettes!
  • Pumpkins and Turkey legs are new main ingredients
  • Corn on the cob is a new filler ingredient


New conversation system makes managing your followers much easier, with 100% less followers sent home by accident. Additionally, followers now have a personality type, which will change the way the character speaks to others, making for less repetitive dialogue.

Navigation Patch

We will be updating the game very soon with a patch that should optimize Character navigation. The game used to try to generate navigation only once. This would often result in an inaccurate nav mesh after the world had finished randomizing (or applying the randomized world from any existing game file), and especially after placing new buildings.

This would sometimes result in characters getting stuck in certain places, which could cause nearly irreparable damage to save files if the game data was saved at bad times.

However, in the next version, the navigation mesh will be updated constantly, but only within loading zones around the player. Allies who are sent home (by interacting with them while they are in your party), will try to walk towards home for a while, but will teleport after a short period.
In the older versions, characters sent home would actually try to path all the way back to your sanctuary, which had very mixed results. Forcing them to teleport after a short period should mitigate save file issues, and is necessary now that Navigation only generates within the load distance from the Player.

Halloween Event Extended

We'll be extending the Halloween Event for another week, giving you all more time to get those Halloween rewards before it's too late!

The event will be extended until the 12th of November.

Halloween Patch

-Added 2 new achievements for the Halloween Event
-Fixed a glitch which gave the wrong achievements for Master Chef and Master Crafter. If you've earned Master Crafter, and received Master Chef, loading your file should give you the correct achievement.
-Fixed a number of animation issues with Enemy and Ally characters
-Fixed a glitch which applied the wrong textures to masks on Ally characters
-Fixed a glitch which made the Neutral characters appear as Enemies to Ally characters
-Ally character's weapons will now properly apply Bleed/Piercing effects
-Added sound effects for Doorbells and Bombs