A-Star Theft: Overhauls and Refinements
A-Star Theft is getting improvements on many fronts, including revamped spritework and audio, a new tutorial, improved usability and tons of jank has been fixed!
[previewyoutube][/previewyoutube]
[h3]Audio and Visual Upgrades[/h3]
- Improved furniture graphics
- Improved floor graphics and shading
- Remastered ‘Escaping Snake’ music track in Action and Intimidation variants
- Added a large variety of footstep sound effects, which vary depending on the ground material
- Added sound effects for shooting paper
- Added bullet air sound effect
- Added more miscellaneous dialog lines
- Improved some fire effects
- Improved vault opening animation
[h3]Ease Of Use[/h3]
- Improved many aspects of Stealth gameplay to make the strategy more approachable
- Improved settings menu interface and clarity
- Improved settings menu gamepad navigation
- Added different images for locked and unlocked doors
- Added animation to markers when entering a restricted area
- Changed frequency of dodge leaping
- Improved walking collisions with angled objects
- Improved Item Wheel graphics and usability
- Improved informational graphics
- Improved various other User Interface aspects
- Improved usability for interactions with civilians
- Improved graphics for several interactive objects
- Improved ease-of-use with many interactive objects
- Improved clarity of fire damage
- Slight improvements to melee combat
[h3]Miscellaneous Changes[/h3]
- Updated credits to include a new developer: Tobias Johansson
- Redesigned the tutorial mission
- Added loot: Golden Toilets!
- Added a keycard to Museum
- Changed cursor to always start hovering on the getaway van, to remind players of the weapons store
- Updated main menu credits to reflect current sound effect usage
- Cleaned up and removed some unused game assets
- Miscellaneous Improvements
[h3]Bug Fixes[/h3]
- Fixed starting the game windowed causing improper UI scaling
- Fixed settings scaling improperly when changing aspect ratio while in the settings menu
- Fixed some UI elements improperly drawing in the pause menu
- Fixed UI objective drawing offset when showing a headshot indicator
- Fixed common issues with dodge leaping into walls and furniture
- Fixed killing enemies instantly cancelling their bullet sounds
- Fixed improper enemy vehicle paths in Cocaine Collection
- Fixed exiting a minigame with the Escape key also pausing the game
- Fixed Justice Fox getting stuck in his car before Prison Raid
- Fixed Terrence Koeller sometimes staying after the dialog in Protection
- Fixed civilian intimidation symbol overlapping with interaction text
- Fixed action music not playing when starting another heist without restarting the game
- Fixed C4 explosive timer not pausing when game is paused
- Fixed cameras detecting player stealing loot from a wider angle than their vision cone
- Fixed NPC vision range with lower lighting quality settings
- Fixed noise indicator not showing on some missions
- Fixed cars moving through objects in The Port
- Fixed possibility to remain in Overview in the main menu
- Fixed a few animation errors
- Fixed a bunch of other jank
I hope you all enjoy these improvements!For questions or feedback, you can join the A-Star Theft discord server, or mail me at: [email protected]