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A-Star Theft News

Experience Enhanced | Update 1.4 is live!

A-Star Theft: Experience Enhanced


A-Star Theft has been subject to many changes based on user feedback. This update is the culmination of months of playtesting and research. It brings vibrant new graphics, new mechanics, and heaps of usability improvements.

[h3]Major Features[/h3]
  • Added ability to kick down doors
  • Added more gore effects
  • Complete redesign of most story characters
  • Drastic graphical improvements
  • Greatly improved interaction usability

[h3]Improvements[/h3]
  • Added more unique decoration
  • Added bloody footprints
  • Added a new music track for Massive Bank
  • Added more NPC dialog lines
  • Added setting to toggle Hold To Sneak
  • Added setting to toggle left- or right-handed player sprite
  • Added decoration to Prologue
  • Removed drilling mini game due to usability issues
  • Increased player stamina
  • Improved the screen effect rendering system
  • Improved and unified NPC clothing system
  • Improved the tutorial
  • Improved night time lighting
  • Improved stability of Final Raid mission
  • Improved ease of use when cleaning body parts
  • Improved ease of use when tying civilians
  • Decreased civilian tying time
  • Improved some timer clarity
  • Improved restricted area graphics
  • Improved stealth functionality
  • Improved usability of vault drills
  • Improved clarity of planting C4
  • Slight improvements to User Interface
  • Changed some throwables to come in packs
  • Improved internal tools for faster future development
  • Changed lighting engine pixel art considerations
  • Tweaks for several missions
  • Tweaked police spawn amount
  • Tweaked difficulty for better balancing in both action and stealth
  • Slightly increased cursor size
  • Miscellaneous improvements

[h3]Fixes[/h3]
  • Fixed pause screen not working for a moment after exiting the equipment store
  • Fixed gamepad support for the new vault cracking minigame
  • Fixed an incorrect gamepad button prompt for pickpocketing
  • Fixed throwable animations in the safe house
  • Fixed a rare crash with civilians interacting with story characters
  • Fixed civilians spotting players stealing jewelry from any distance
  • Fixed a settings issue with different aspect ratios
  • Fixed Vanessa having a randomized design in Prologue
  • Fixed crew AI sometimes repeatedly restarting lockpicking
  • Fixed rare AI pathfinding issues with keycard doors
  • Fixed safes displaying the wrong button prompt after rebinding key
  • Attempted to fix a fullscreen boot issue


I hope you all enjoy these improvements!

For questions or feedback, you can join the A-Star Theft discord server, or mail me at: [email protected]

Graphical overhauls, a new mechanic, and plenty of fixes! - AVAILABLE SOON

Hello everyone!

A heap of improvements will become available in A-Star Theft soon!

These improvements include:

- Graphical Overhauls

- Door Kicking

- Improved Usability

- A New Music Track

- Fixes For Unsual Issues

More work has been done on remaking the story, but no timeline can be shared yet. It will take some time, but remastered writing will better tell the intended story of Logan Huntborn and the crew.

UPDATE 1.3.1 | Further refinements based on user feedback

If you enjoy the game, consider leaving a review! It helps a lot!

[h3][/h3]
Update 1.3.1


Changelog:

  • Added a new mini game to replace vault cracking
  • Added a better indicator for reloading
  • Added thermite damage to turrets
  • Added additional headshot effects
  • Redesigned game start up animation
  • Improved visual clarity for reloading weapons
  • Improved turret damage functionality
  • Fixed vault drills crashing the game when alerting nearby civilians
  • Fixed noise detectors noticing players through walls
  • Fixed a bullet audio issue with shotguns
  • Fixed door unlocking buttons not showing in Military Base
  • Fixed explosions resetting guard police call timer
  • Fixed inability to revive crew members while in a vehicle
  • Fixed increasing multiple noise indicators after exiting a vehicle
  • Miscellaneous improvements


I am aware of an issue where the pause screen is temporarily unavailable after exiting the equipment store. Waiting a few seconds before attempting to pause again usually solves the issue, but a solution is being developed.

For questions or feedback, you can join the A-Star Theft discord server, or mail me at: [email protected]

Overhauls and Refinements | Update 1.3 is live!

A-Star Theft: Overhauls and Refinements


A-Star Theft is getting improvements on many fronts, including revamped spritework and audio, a new tutorial, improved usability and tons of jank has been fixed!

[previewyoutube][/previewyoutube]

[h3]Audio and Visual Upgrades[/h3]
  • Improved furniture graphics
  • Improved floor graphics and shading
  • Remastered ‘Escaping Snake’ music track in Action and Intimidation variants
  • Added a large variety of footstep sound effects, which vary depending on the ground material
  • Added sound effects for shooting paper
  • Added bullet air sound effect
  • Added more miscellaneous dialog lines
  • Improved some fire effects
  • Improved vault opening animation

[h3]Ease Of Use[/h3]
  • Improved many aspects of Stealth gameplay to make the strategy more approachable
  • Improved settings menu interface and clarity
  • Improved settings menu gamepad navigation
  • Added different images for locked and unlocked doors
  • Added animation to markers when entering a restricted area
  • Changed frequency of dodge leaping
  • Improved walking collisions with angled objects
  • Improved Item Wheel graphics and usability
  • Improved informational graphics
  • Improved various other User Interface aspects
  • Improved usability for interactions with civilians
  • Improved graphics for several interactive objects
  • Improved ease-of-use with many interactive objects
  • Improved clarity of fire damage
  • Slight improvements to melee combat

[h3]Miscellaneous Changes[/h3]
  • Updated credits to include a new developer: Tobias Johansson
  • Redesigned the tutorial mission
  • Added loot: Golden Toilets!
  • Added a keycard to Museum
  • Changed cursor to always start hovering on the getaway van, to remind players of the weapons store
  • Updated main menu credits to reflect current sound effect usage
  • Cleaned up and removed some unused game assets
  • Miscellaneous Improvements

[h3]Bug Fixes[/h3]
  • Fixed starting the game windowed causing improper UI scaling
  • Fixed settings scaling improperly when changing aspect ratio while in the settings menu
  • Fixed some UI elements improperly drawing in the pause menu
  • Fixed UI objective drawing offset when showing a headshot indicator
  • Fixed common issues with dodge leaping into walls and furniture
  • Fixed killing enemies instantly cancelling their bullet sounds
  • Fixed improper enemy vehicle paths in Cocaine Collection
  • Fixed exiting a minigame with the Escape key also pausing the game
  • Fixed Justice Fox getting stuck in his car before Prison Raid
  • Fixed Terrence Koeller sometimes staying after the dialog in Protection
  • Fixed civilian intimidation symbol overlapping with interaction text
  • Fixed action music not playing when starting another heist without restarting the game
  • Fixed C4 explosive timer not pausing when game is paused
  • Fixed cameras detecting player stealing loot from a wider angle than their vision cone
  • Fixed NPC vision range with lower lighting quality settings
  • Fixed noise indicator not showing on some missions
  • Fixed cars moving through objects in The Port
  • Fixed possibility to remain in Overview in the main menu
  • Fixed a few animation errors
  • Fixed a bunch of other jank
I hope you all enjoy these improvements!

For questions or feedback, you can join the A-Star Theft discord server, or mail me at: [email protected]

Great update coming soon! - Version 1.3 (Beta available)

Hello everyone!

Version 1.3 is right around the corner.

Containing bux fixes, ease-of-use improvements, graphical polish, stealth upgrades, and a new tutorial, this update will help both new and experienced players navigate the mechanics easier than ever.

Key improvements include:

- Improved stealth gameplay

- Easier interaction with objects

- Polished graphics and added sound effects

- Redesigned tutorial mission

- Bug fixes and miscellaneous additions

An early version of the update is available for public beta testing
To enter the beta - Open the game properties on Steam, select the Betas tab, and click on "public-beta" in the drop-down menu.

Work is also being done on remaking the story, but no timeline can be shared yet. It will take some time, but remastered writing will better tell the intended story of Logan Huntborn and the crew.