1.0.3 quality of life update now live!
[h3]Attention, Residents of Paw Village! 🐾[/h3][p][/p][p]A few months back we launched a playtest for a new update that introduces lots more great quality of life features and balance changes to Kitaria Fables. A big thank you to the testers who participated and provided feedback, it really helped a lot!
[/p][p]Today we’re excited to be releasing the 1.0.3 Quality of Life update for everyone to enjoy! This patch should streamline gameplay and remove lots of the pain points that were reported by the community. We also decided to revisit the script and make some changes to the character dialogue throughout so that the story flows a bit better and have updated the localisation for all languages 😽
[/p][p]Here’s a full list of what has changed![/p][p][/p][h3]Quality of life improvements[/h3][p][/p][p]🗺️Improvements to the overworld map: Visual improvements to the overworld map now make exploration more enjoyable and intuitive. [/p]
[/p][p]⚖️Difficulty modes: More modes for different playstyles! [/p]
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[/p][p]Today we’re excited to be releasing the 1.0.3 Quality of Life update for everyone to enjoy! This patch should streamline gameplay and remove lots of the pain points that were reported by the community. We also decided to revisit the script and make some changes to the character dialogue throughout so that the story flows a bit better and have updated the localisation for all languages 😽
[/p][p]Here’s a full list of what has changed![/p][p][/p][h3]Quality of life improvements[/h3][p][/p][p]🗺️Improvements to the overworld map: Visual improvements to the overworld map now make exploration more enjoyable and intuitive. [/p]
- [p]It is much easier to recognize which locations are linked via pathways. [/p]
- [p]Each location has a treasure chest counter to let you know how many unopened wooden, copper, silver, and gold chests remain. [/p]
- [p]Quest availability markers now appear in their associated locations so you'll never get stuck with where you need to go next![/p]
- [p]We have upped the % drop rate of materials for a significant proportion of enemies which means that you'll spend less time grinding for the materials you need to craft new equipment and items. [/p]
- [p]We've increased the amount of Paw Pennies that you are awarded for completing main quests, and have increased the sell price for all crafted materials deposited in the sell box by 40%.[/p]
- [p]Every fast travel point that you discover now supports two-way travel. This will make it much easier to jump between discovered areas and drastically reduce backtracking. [/p]
- [p]The entire fast travel ‘network’ has been reworked to focus on key towns and areas which will feel much more logical.[/p]
- [p]As there are a number of in-game mechanics that make use of the time of day feature, we've expanded the options for resting so that you can now pick to skip forward to either 7 am, 12 noon, and 6 pm when you rest at Thunderbunn Farm.[/p][p][/p]
[/p][p]⚖️Difficulty modes: More modes for different playstyles! [/p]
- [p]Originally we had a single fixed difficulty which has now been replaced with four different modes which can be changed at any time via the pause menu. [/p]
- [p]Each mode scales enemy attack and defense values to accommodate different player skill levels.[/p]
- [p]Bows were a little bit underpowered, so we have buffed their damage stat to be more aligned with sword weapons. This means that magic damage calculation is much fairer for bow users who were previously penalised due to the difference in attack values.[/p]
- [p]We have debuffed the stun, freeze, and poison effects so that you recover faster.[/p]
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