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Hexarchy News

Hexarchy Beta 0.734

[h3]New Content and Balance Changes[/h3]
  • New Promotion: Conquistador (from Advanced Tactics). Auto captures hexes when you move on them (formerly part of Holy Warrior)
  • New Promotion: Military Engineer (from Engineering). Unit automatically builds a road on whatever path it moves
  • New Promotion: Pathfinder (from Tactics). Unit removes terrain movement penalty for friendly units traversing its hex or adjacent hexes.
  • New Promotion: Expeditionary Force (from Logistics). +8 strength when not in your territory
  • Attacks with Volley now reduce defense bonuses for all units on target hex by 50%
  • Scorched Earth ability removed
  • Attack Strength promotion removed
  • Arc de Triomphe wonder moved to Military Dictatorship civic
  • East India Company wonder moved to Industrialism civic
  • University building moved to Secularism civic
  • University now produces 6 Culture, 3 Happiness, and 3 Science
  • Craftsmanship now produces 2 culture per building / improvement and range increased to 3
  • Monastery moved to State Religion civic
  • Monastery now produces 8 Culture, 3 Happiness, and 1 Science
  • Extra Charge card added to starting deck


[h3]Misc[/h3]
  • Unit defense bonus % now displayed next to icon


[h3]Fixes[/h3]
  • Fixes for network issues with Hegemon and Multiplayer in China
  • Fixed issue where Flank Attack arrow disappeared behind unit icons

Hexarchy Beta 0.727

[h3]Misc[/h3]
  • Server setting adjustment to hopefully address a disconnect issue
  • Disconnected icon now pops up if there's been no contact from the game server for 5 seconds. Will automatically reconnect and connection does not fully timeout and end your game until it's been disconnected for 2 minutes
  • More new card art
  • UI color changes
  • End turn notification appearance change



[h3]Bug Fixes[/h3]
  • Charge now properly affected by Volley
  • Can now add a Wonder card to your deck when it was built by another player this turn (will still be destroyed after the turn)
  • Vanguard no longer causes a unit to charge out of an occupied city
  • Fixed issue where saving and unsaving a card would result in hammer cost increasing if you drew it again
  • Fixed graphical issues with too many We Love You effects on a city
  • Fixed an issue where a city would still be visible after using Inferno
  • Fixed an issue where achievement popups could get stuck on the screen
  • Fixed issues that occur when trying to draw more cards while playing another one

Hexarchy Beta 0.724

[h3]Localization[/h3]
  • Translated text added for the following languages:
    - Chinese (Simplified)
    - Chinese (Traditional)
    - German
    - French
    - Polish
    - Japanese
    - Korean
    - Russian
    - Spanish
    - Portuguese - Brazil

  • There are a few known missing strings and formatting issues that will be addressed in the coming weeks
  • Localization feedback is appreciated (Discord, Steam forums, on-quit survey, in-game bug report)


[h3]Balance[/h3]
  • New Wonder: Arc de Triomph
    - Gives Victory Points based on how many units you have killed
    - Granted via Advanced Tactics tech
  • Every Wonder you build increases the hammer cost of other wonders by 1
  • East India Company now claims a maximum of 20 hexes
  • All Wonders now give 4 base Victory Points


[h3]Misc[/h3]
  • Camera no longer pans to enemy unit moves. Instead shows an arrow pointing in the direction of a move if it is off camera
  • Bots build fewer Barracks
  • Card art updates
  • Added a card cost details popup when you mouseover a card for several seconds
  • If login fails, game runs in offline mode with online features disabled


[h3]Bug Fixes[/h3]
  • Statue of Zeus no longer mobilizes Settlers
  • New Citizens can longer but auto-assigned to mountain hexes
  • Fixed an issue that could cause the game to freeze between turns
  • Fixed an issue where units could have the Volley or Skirmisher effect when it was not given to them
  • Fixed an issue where units could occasionally move onto water and mountain hexes
  • Fixed an issue where Citizen tokens were not showing up on a city hex until you picked up a different token
  • Fixed an issue where throw and shoot animations would cause units to gradually shift forward
  • Fixed unexplained error popups while watching events
  • Fixed an issue where captured catapults and cannons could still execute orders from their previous owner
  • Fixed an issue where the displayed Hammer count could be wrong

Hexarchy is at WASD X IGN - Plus demo now live!

We are excited to announce Hexarchy is playable at WASD X IGN! If you are in London head to the The Truman Brewery and check out Hexarchy and a host of other amazing games!

If you are not from the UK or are unable to make it to WASD X IGN, don't worry for the duration of WASD X IGN we have put together a special demo so everyone can play some Hexarchy as we get closer to the |October 19th release date!

If you missed our announcement trailer the last time you can check it out here:

[previewyoutube][/previewyoutube]

We are excited to announce that Hexarchy will be launching on October 19th

Hello,

The day has finally come for us to announce the Hexarchy launch date! - So make sure you mark October 19th in your calendars or better yet Wishlist the game to be notified the moment the game is available for purchase!

[previewyoutube][/previewyoutube]

There is still plenty to be done between now and launch and we will be hosting more playtests if you want to get hands on with Hexarchy ahead of launch! If you enjoy Hexarchy consider joining us on Discord and be part of the community helping to shape the game!

Discord