1. Hexarchy
  2. News

Hexarchy News

Huge content update + biggest discount EVER to celebrate!

[h3]We’ve just added two brand new civs and more, PLUS Hexarchy is 90% off as part of the Yogscast Games Holiday Sale![/h3][h3][/h3][p]The world of Hexarchy is expanding even more as Japan and Prussia join the line up of fearsome playable civilizations. They come with some exciting abilities to utilise; Prussia boasts an extra promotion spot for each unit while Japan loads up with an increased storage space!
[/p][p]Both civs have a whole team of new units for you to discover, why not try them out in Ladder Season 4 which has just started! The rankings have been reset, but don’t forget you can show off your best ranking from last season using the distinct season 3 badges.[/p][p][/p][p]To celebrate two mighty civs joining the roster we’ve made Hexarchy 90% off—thats the cheapest it’s ever been! What a fab gift it makes for a pal for the holidays! Tell your buddies, tell a snowman, tell your dog! [/p][p][/p][p]Hexarchy is part of the Yogscast Games Holiday Sale so why not check out the rest of the Yoggy catalogue, snap up a deal, and check out some awesome new demos!
[/p][p]Check out the full patch notes to see all details of the 1.3 update:[/p][p]
[/p]

Japan, Prussia, Ladder Season 4, and More

[h2]New Civilization - Prussia[/h2]
[h3]Passive Bonuses[/h3]
  • All units have an extra promotion slot
  • When you promote a unit, draw a card that grants Charge once per turn
  • City buildings give +2 gold


[h3]Prussia Unit - Fusilier[/h3]
  • Unlocks a tech tier 4
  • 25 strength
  • Cost 7 Hammers
  • +4 base strength for each allied unit on its hex and neighboring hexes. Applies at the start of a turn.


[h3]Prussia Ability - Drill Promotion[/h3]
  • Unlocks at tech tier 0
  • Cost 1 Hammer
  • Unit gains 20% base strength every turn up to 100%



[h2]New Civilization - Japan[/h2]
[h3]Passive Bonuses[/h3]
  • Increase resource storage space by 4
  • Increased trade Gold overhead and reduced Gold from selling resources
  • Hammers in every city within 5 hexes of capital
  • Hammer from Fishing Huts


[h3]Japan Unit - Samurai[/h3]
  • Unlocks a tech tier 3
  • 12 strength
  • Cost 5 Hammers or 1 Iron
  • Takes 50% damage when attacking
  • Starts with Berserker


[h3]Japan Ability - Blessings of the Sea[/h3]
  • Unlocks at tech tier 0
  • Cost 1 Hammer
  • Add a random water resource to a hex in your territory


[h2]Ladder Season 4 Begins[/h2]
  • Ladder rankings reset
  • Your best Season 3 ranking can still be showcased using the distinct Season 1 and Season 2 badges


[h2]Hegemon Update - Eliminations[/h2]
  • After 4 days of a weekly Hegemon round the bottom half of civilizations are eliminated
  • Players fighting for an eliminated civilization can "reroll" to randomly be assigned one of the remaining civilizations
  • Player contributions from eliminated civilizations do not transfer to the new civilization


[h2]Balance[/h2]
  • City Gold maintenance cost increased slightly
  • Roads - length buildable at base cost increased from 4 to 6. Extra cost for hills and forest reduced
  • Multiple water resources can now spawn on the same hex


[h2]Fixes[/h2]
  • Fixed an issue where a Charge effect could be consumed by having a land melee unit attempt to attack a boat
  • Fixed an issue where Great Wall could allow a Warship to move onto land
  • Fixed graphical stutter that could occur when tech tree panel appears
  • Fixed issue where tool tips would no longer show up after game has ended


[h2]Misc[/h2]
  • Bot AI tweaks
  • Unity Engine updated to 2022.3.62f2

September Update

This update makes further adjustments to card burning to achieve the following:

  • Bring gold production back in balance with hammers
  • Increase player options on a turn if they're willing to sacrifice cards
  • Don't require players to burn a card every turn for optimal play
  • Maintain the slower overall progression and rewards for planning from the last patch


Rule Changes
  • Card burns now always yield 1 hammer (except Firewood)
  • Firewood cards are initially called "Timber" and turn into Firewood next turn
  • Timber burns like any other card, Firewood burns for 2 hammers and 1 science
  • Starting deck includes 1 Firewood and 1 Timber
  • Lumbermills built on same hex multiple times by same player will not give additional Timber


UI
  • Civ selection changes so you can view info for your currently selected civ


Fixes
  • Fixed an issue where using Mass Produce and then Lumbermill would result in Lumbermill card being drawn instead of Firewood/Timber
  • Fixed an issue where city growth text from Capital placement could appear off screen
  • Fixed an issue where hex detail popups would appear when score screen is in foreground


Misc
  • Various performance improvements

August Update - Balance and New Rules

Most of the Experimental Rules are now implemented in the default game. These changes encourage players to grow their economies through improvements, buildings, and wonders, rather than relying on burning cards. The old game rules are playable with the Legacy Mode custom game options.

[h3]Rule Changes[/h3]
  • Card burns now give 5 gold for first burn per turn then 4,3,2,1
  • Firewood burns still give 2 hammers and 1 science
  • Palace gives 1 more hammer
  • Mine adds 1 additional hammer to yield
  • Fishing Hut now also adds 1 gold to yield
  • Huts are more likely to give science
  • Hut spawn rates increased
  • Removed Embark hammer cost
  • Scout gather hammer cost removed


[h3]Balance[/h3]
  • Imperial Guard now starts with General promotion instead of Vanguard
  • Imperial Guard cost reduced to 9 hammers
  • General Promotion now buffs nearby units immediately when applied and at start of each turn
  • Mamluk gold cost increased to 6
  • Removed shuffle gold cost reduction from China


[h3]Fixes[/h3]
  • Fixed an issue where camera would sometimes not automatically pan to attacks on your units
  • Fixed an issue where map generation could fail in multiplayer games with large player counts
  • Fixed a rare issue where the game would stop responding when quitting

Tacticon 2025 - Panels & Talks! We'll Be There + 75% off to Celebrate! 🥳

[p]We're excited to announce that Hexarchy is part of TactiCon 2025 - the fourth edition of this amazing strategy gaming showcase featuring over 106 curated strategy games![/p][p][/p][h3]What is TactiCon?[/h3][p][/p][p]TactiCon gathers over 106 recent and unique strategy games from long-established studios to solo indie developers. This highly curated selection embodies the broad plurality of the strategy genre, featuring everything from modern RTS to crafty Tactical Roguelikes, revisited 4X games, and Strategic Management experiences.[/p][p][/p][h3]🎙️ Don't Miss Our Talk Tomorrow![/h3][p]Hexarchy Post-Mortem discussion will be featured in the Panels & Talks section:[/p][p]When: Tomorrow, 18th July 11 AM PT / 7 PM BST / 8 PM CEST[/p][p]Where: TactiCon YouTube[/p][p][/p][p][/p][p]Get behind the scenes insights into Hexarchy's development journey and learn about the challenges and triumphs that shaped the game! You'll get to hear all about the making-of Hexarchy, unveiling behind-the-scenes materials and an analysis of the production.[/p][p][/p][h3]🔥 MASSIVE 75% OFF SALE![/h3][p]In celebration for TactiCon 2025, Hexarchy is now 75% OFF during the event![/p][p]Sale Period: Thursday, July 17 at 10 AM PT / 6 PM BST / 7 PM CEST - Monday, July 21 at 10 AM PT / 6 PM BST / 7 PM CEST[/p][p](Live Now!!)[/p][p][/p][p]Visit the TactiCon 2025 sale page to explore all the other featured strategy games and catch the panels & talks![/p]