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Hexarchy News

Hexarchy 1.3.1254

[h3]Fixes[/h3]
  • Fixed an issue where Rome would not get an extra build in cities on the turn they took a city


[h3]UI[/h3]
  • Can no longer pickup cards in hand while research card choice screen is showing
  • Can no longer click drag to pan the map camera while research card choice screen is showing


[h3]Misc[/h3]
  • Tutorial improvements

Hexarchy 1.3.1249

[h3]Balance[/h3]
  • Barracks hammer cost increased to 6
  • After building a unit that consumes population, a city's happiness will be short of its max happiness by same amount as before building it


[h3]Fixes[/h3]
  • Fixed an issue where an ally building a wonder in co-op while the card is in your discard pile could cause UI issues
  • Fixed an issue where Djenne Mosque and Arc de Triomph would not show the correct victory points when added to hand


[h3]Misc[/h3]
  • Card hover effect tweaks

Hexarchy 1.3.1241

[h3]Balance[/h3]
  • Fusilier strength reduced to 22
  • Blessings of the Sea no longer effects tile yield
  • Forage no longer gathers gold yield from a hex
  • Colosseum doubles chance to get a We Love You effect in a city
  • Craftsmanship gold gain reduced by half
  • When a city loses a population it also loses 1 stored happiness


[h3]Fixes[/h3]
  • Fixed an issue where Viking Frenzy lasted 2 turns instead of 1
  • Fixed issue with samurai idle animation where his feet would appear to float around
  • Fixed an issue where units built on barracks would not have hammer cost increased when redrawn
  • Fixed an issue where vision could be incorrectly blocked by a mountain
  • Fixed an issue where ranged unit charge attacks could fail to trigger if their targeted unit was eliminated before firing
  • Fixed an issue where canceling an attack order could leave the attack arrow on the screen
  • Fixed a localization issue with the multiplayer searching for game / lobby panel
  • Potentially fixed rare issue where a multiplayer game could fail to load


[h3]Misc[/h3]
  • Added option to disable right click moves
  • Added option to force VSync to be disabled regardless of graphics quality setting
  • Charge can no longer be used on units that do not have an attack ability
  • Charge can no longer be used on a unit that captured or pillaged already this turn

Hexarchy 1.3.1232

[h3]Balance[/h3]
  • Mine now adds only 1 Hammer yield instead of 2
  • Fort now grants +1 range to ranged units on its hex (does not apply to units with Skirmisher)
  • Shield Wall damage reduction changed from 100% to 75%


[h3]Fixes[/h3]
  • Fixed an issue where Skirmisher promotion could be applied to Fusilier
  • Localization fixes


[h3]Misc[/h3]
  • Card art tweaks

Huge content update + biggest discount EVER to celebrate!

[h3]We’ve just added two brand new civs and more, PLUS Hexarchy is 90% off as part of the Yogscast Games Holiday Sale![/h3][h3][/h3][p]The world of Hexarchy is expanding even more as Japan and Prussia join the line up of fearsome playable civilizations. They come with some exciting abilities to utilise; Prussia boasts an extra promotion spot for each unit while Japan loads up with an increased storage space!
[/p][p]Both civs have a whole team of new units for you to discover, why not try them out in Ladder Season 4 which has just started! The rankings have been reset, but don’t forget you can show off your best ranking from last season using the distinct season 3 badges.[/p][p][/p][p]To celebrate two mighty civs joining the roster we’ve made Hexarchy 90% off—thats the cheapest it’s ever been! What a fab gift it makes for a pal for the holidays! Tell your buddies, tell a snowman, tell your dog! [/p][p][/p][p]Hexarchy is part of the Yogscast Games Holiday Sale so why not check out the rest of the Yoggy catalogue, snap up a deal, and check out some awesome new demos!
[/p][p]Check out the full patch notes to see all details of the 1.3 update:[/p][p]
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