Hexarchy 1.1.959 - Balance Update
[h3]Balance Changes[/h3]
[h3]Misc[/h3]
[h3]Bug Fixes[/h3]
- Selling a specific resource type (eg Whale, Gems, Cows, Stone) will now give 1 less gold each time you sell it during the same turn
- City gold maintenance calculation adjustments - overall should be higher, especially for small cities
- City gold maintenance reduced on Easy and Normal difficulties
- Chance of getting We Love You effects increases more with city population size
- Resource market price calculation adjustments
- Hut and Harbor random resources no longer favor Food and Luxury
- Harbor immediate free resources increase with population size
- Harbor gold production decreased to 1
- Harbor cost increased to 3 hammers
- Harbor enables water routes for city maintenance
- Jeweler gold production increased to 2
- Pasture adds 1 gold yield to hex
- Mine adds 1 gold yield to hex
- Russia city food yield bonus changed to 1 + population/3
- Workshop gold yield added to hex increased to 3
- Temple now also gives 1 gold per Holy Site you control
- Courthouse culture production increased to 2
- Fishing Hut food yield bonus increased to 2
- Monument now effects allied cities
- Satrap cannot capture a Holy Site with a Settler next to it
- In multiplayer, only military units can capture Holy Sites if an enemy settler is adjacent to it
- City build, Satrap, and Holy Site captures will no longer take hexes occupied by an enemy unit
- Hammers always higher priority than gold for auto worker assignment
[h3]Misc[/h3]
- Improved Steam Deck / Controller support
- Added a visual indicator for a city when it has Unrest
- Challenge objectives will no longer require you to control more than 4 Holy Sites (after this week)
[h3]Bug Fixes[/h3]
- Fixed an issue with Arc de Triomph that could cause the number of points it grants to decrease
- Fixed issue where order or yield resources would change when refreshing
- Fixed an issue that could cause "disconnects" in single-player if your device went to sleep for a long period of time
- Fixed an error that occur when building a Legionnaire
- Fixed an issue where units would briefly show the wrong strength value
- Fixed an issue where enemy controlled hexes could show as unattached from the rest of their territory
- Fixed glitches in the shadows from several civilization specific units