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Hexarchy News

Hexarchy Alpha Update 0.492

When playing single player the game server no longer runs in a separate process. This should resolve some issues players were encountering.

Let us know if you encounter any issues. Thanks everyone!

Hexarchy Alpha 0.484

[h3]Visual Overhaul[/h3]
  • All new terrain art
  • New terrain biomes (cosmetic only for now)
  • New fog of war graphics
  • New road graphics
  • New building arrangements to prevent clipping
  • Yield and resource overlay arrangement changes
  • New civilization colors


[h3]Misc[/h3]
  • Notification when building an improvement on a hex that successfully collects a resource
  • Menu option for adjusting the size of resource overlay icons
  • UI sizing tweaks


Thanks everyone!

Hexarchy Alpha 0.458

[h2]New Abilities and Mechanics[/h2]

[h3]Charge! Ability[/h3]
  • Makes a unit attack a neighboring hex after moving this turn
  • Costs 3 hammers, 3 gold OR 1 horse
  • Researched from Military Tactics


[h3]Maneuvers Ability[/h3]
  • Allows a unit to ignore zone of control for this turn
  • Costs 3 hammers, 3 gold OR 1 horse
  • Researched from Military Tactics


[h3]Flank Attacks[/h3]
  • Attacking the same hex from 2 directions causes attacks from the second direction to unleash massive double damage


[h2]UI Improvements[/h2]
  • Increased size and clarity of yield and resource icons
  • Added an icon for each unit that shows up on the map
  • Added mouse wheel zoom
  • Terrain resources will now show on discovered but currently fogged hexes
  • Improved the selected hex panel
  • New graphics for the card frames
  • New card backs
  • Card cost icon size increased
  • Gold collection and payment is no longer animated when playing events between turns
  • Added a hex details popup that appears when you mouseover a hex
  • Slightly increased the amount a card must be moved up before being played to reduce accidental plays
  • Added a debug panel that can be toggled in the menu - shows game timers and more


[h2]Graphics Improvements[/h2]
  • Animals are smaller and there are multiple ones per hex
  • New tree graphics
  • Lighting improvements
  • Units are smaller
  • Most improvements are smaller


[h2]Bug Fixes[/h2]
  • Fixed an error related to the discard pile
  • Fixes for the ability icons that appear on top of hexes
  • Fixed unit sleeping Zs showing on top of UI panels
  • Fixed yield and resource icons showing on top of UI panels
  • Fixed an issue where random things would be highlighted when moving a worker
  • Removed random partial text that was in the bottom left of the screen
  • Loud duplicate sounds no longer play when giving attack and move orders to a unit stack



[h2]Misc[/h2]
  • Tips are now disabled by default when not doing the tutorial

Hexarchy Alpha 0.445

[h2]UI Overhaul[/h2]
  • Almost all UI graphics replaced
  • Most UI components rearranged
  • New fonts


[h2]Other Visual Changes[/h2]
  • New color scheme
  • New fog of war graphics


[h2]Other[/h2]
  • New music from original soundtrack


Hexarchy Alpha Update 0.432

[h2]Misc[/h2]
  • Resource sale prices start at 2g instead of 3g
  • Luxury and Food resource sale prices are pegged at 2g
  • Card hammer cost is increased by 1 for each time you've already played it this turn. Cost resets for the next turn.
  • Reduced the brightness of lighting on the units


[h2]Bug Fixes[/h2]
  • Fixed an issue where the Needs Orders button could show units that don't actually need orders


Thanks everyone!