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Hexarchy News

The Steam Next Fest demo is now live!

[h3]The Hexarchy Steam Next Fest demo is now live![/h3]

Try it now and see what strat royale is all about. Play the tutorial, climb the daily challenge leaderboard, and even jump into a multiplayer battle royale with other players. All included in the free demo for a limited time!

Catch our first Next Fest Livestream event Monday night, Feb 21 @ 8:00PM EST (0100 GMT Feb 22) where Discord members will literally be beating the devs at their own game.

Join our community on Discord if you're interested in playing with us during this event: https://discord.gg/rySTNdz

A note for our alpha testers that play the non-demo version on Steam:
Multiplayer works fine with demo players but unfortunately the Daily Challenge leaderboard does not. We encourage everyone that's doing the challenges to play the demo version for the next week so all of our scores will be on the same leaderboard. Unfortunately, Steam doesn't let you download the demo for a game that is already in your library. The only way around this that we've discovered is to switch your Steam client to an account that doesn't have Hexarchy in its library, install the demo, then switch back. Since the demo is free it should show up in both libraries at that point. Sorry for the inconvenience!

Hexarchy Alpha Update 0.389

  • Daily challenges and multiplayer are now temporarily enabled in the demo for the Steam Next Fest!
  • Multiplayer profiles have been reset


[h2]New Content[/h2]
  • New building: Courthouse. Obtained by researching Philosophy. Reduces gold maintenance for a city by 50%
  • Added leaderboard for daily challenges. Unfortunately these are tied to the Steam App ID you are playing, so demo players will not see scores from alpha players. We encourage all alpha players to play the Demo version for the duration of the Steam Next Fest.
  • Added a sporadic in-game popup for when players are looking for a multiplayer game so you can easily join them


[h2]Misc[/h2]
  • Added details to the error dialog if the server process fails to start in a single player game
  • Tutorial bots made less aggressive
  • Score screen font and UI changes
  • Game icon changed
  • New game quit survey for demo players
  • Floating text for Mobile and Scout Gather abilities
  • Silenced "Tile contains enemies" error popups while events play


[h2]Bug Fixes[/h2]
  • Fixed a bug where Enslave Population would sometimes not let you target any hexes
  • Fixed a bug where researching 2 techs in rapid succession would cause the second's card choice prompt to disappear
  • Fixed a bug where sound volume settings would not honored after game reloads
  • Fixed UI issues when playing on a screen with a 3:2 aspect ratio
  • Fixed a bug where a card outline could appear in your hand after destroying a card
  • Tutorial fixes


Steam Playtest ends February 17

The Steam playtest ends Thursday, February 17.

Thank you to all of our testers, especially those that reported issues and gave us thoughtful feedback.

If you're a tester and want to keep playing, fret not:

The free demo will have multiplayer and daily challenges enabled for the Steam Next Fest from February 21-28.

And after that you can secure perpetual access to the game by becoming an alpha access Kickstarter backer when our Kickstarter launches on March 14: https://www.kickstarter.com/projects/maintanksoftware/hexarchy-historical-deck-building-strategy-royale

Hexarchy Alpha Update 0.383

[h2]Card Art[/h2]
  • All of the units have new card illustrations done by Tom van der Linden (www.tomvanderlinden.com)


[h2]UI Changes[/h2]
  • Most UI art has changed to be cleaner and more consistent
  • UI fonts have been changed
  • Card colors have been changed some
  • Redraw hand now has a confirmation dialog
  • Menu rearranged
  • Unit size reduced

[h2]Balance Changes[/h2]
  • Enslave, Sacrifice, and Gift of the Nile can now only target the same tile once per turn


[h2]Bug Fixes[/h2]
  • Fixed a bug where you could have invisible resources in your inventory
  • Card costs changed by Rome's Infrastructure ability will now be reset if drawn again the same turn
  • Fixed a bug where Rome's Infrastructure ability could effect a destroyed card
  • Fixed a bug an alert about paying resources to your city would pop up while events played
  • Fixed a bug where the card selected on research wouldn't show up in your hand until you picked up a different card
  • Fixed a bug where floating text wouldn't pop up on unit stacks sometimes


[h2]Misc[/h2]
  • The Scout now has a dog
  • The dog escapes if the Scout dies

Hexarchy Alpha Update 0.377

Thank you to all of our testers!

[h2]UI Changes[/h2]
  • Improved card readability
  • Resource sale events are now grouped together
  • Added historical quotes to Tech and Civic cards
  • Slowed down some card and resource animations
  • Font and some card illustration changes
  • Error text improvements
  • Removed flashing green circle indicating a city has a citizen that can be moved for free (nobody knew what it went)
  • Road costs turn red when you can't afford the road you're drawing


[h2]Tutorial Changes[/h2]
  • Tutorial difficulty reduced
  • Tutorial engine improved to better handle unpredictable player behavior
  • Tutorial tips can be disabled after the first time you play the tutorial
  • Tips displayed in the tutorial will no longer be displayed again in a normal game unless you select "Reset Tips"


[h2]Misc[/h2]
  • Can no longer give food and luxury resources to enemy cities