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Hexarchy News

Hexarchy Kickstarter Coming Soon - Follow it now!

We're excited to announce that we'll be launching a Kickstarter on March 14 to push Hexarchy across the 1.0 finish line.

Hexarchy Kickstarter coming soon page: https://www.kickstarter.com/projects/maintanksoftware/hexarchy-historical-deck-building-strategy-royale

If you're interested in being a part of the final phase of the game's development, follow us on Kickstarter by clicking the Notify me on launch button. More followers will help us out with the Kickstarter algorithms.

Some of the main things we'll be using the Kickstarter funds for:

- Building out the missing game systems and tech tree
- Another unique ability per Civ, a unique unit per Civ, and possibly a unique passive bonus
- Localization
- Original soundtrack
- Original card illustrations for all cards in the game

Looking forward to the next phase of this adventure. Thanks for being a part of it!

Hexarchy Alpha Update 0.372

[h2]New Leader Portraits[/h2]
  • Replaced perhaps our most egregious pieces of placeholder art with original professional portraits that are quite fetching
  • This is part of the increased diversity between civs that is coming in future updates


[h2]Bug Fixes and Minor Improvements[/h2]
  • Fixed issues that could occur when you pillage one of your own cities
  • Added an on-mouseover popup for the glowing red resource icons that mean you have unpaid maintenance on a hex
  • Invalid order error message improvements
  • Removed the war status icons since you're always at war


Hexarchy Alpha Update 0.369

Thank you to all of our testers!


[h3]Bug Fixes and Minor Improvements[/h3]
  • Fixed an issue where you could sometimes complete a daily challenge by dying. Thanks @Porfirogeneta
  • Added RealHuge map size
  • Added floating text to various events like Capture and Pillage
  • Fixed an issue where combat text was not showing on crossbowmen

Hexarchy Alpha Update 0.366

Happy New Year! New minor Hexarchy patch now live on Steam and Itch

Misc
  • Alternate card costs now more clearly indicated on cards
  • Debug info in top left replaced by a new panel
  • Daily challenge dialog shows how much time is left for the challenge


Notable Bug Fixes
  • Fixed an issue where Knight animations did not work

Hexarchy Alpha Update 0.363

[h2]Updated unit models[/h2]
  • What they lack in detail they make up for in stylistic consistency with the terrain


[h2]Player elimination[/h2]
  • Can now eliminate enemy players from the game by capturing or razing all their cities
  • Can win the game by eliminating all enemy players
  • Added new daily challenge objectives for eliminating enemies


[h2]UI Updates[/h2]
  • When units or cities require additional gold for maintenance a red path will blink showing the maintenance path
  • Added floating text when promotions or other buffs are applied to units
  • "We love you" bonuses on a city now show as hearts instead of stars and don't show on enemy cities


[h2]Misc[/h2]
  • Bot nerfed in tutorial
  • Improved bot order generation performance
  • Added new music tracks
  • Several bug fixes