- Hexarchy
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Hexarchy 1.2.1090
[h3]Fixes[/h3]
- Fixed an issue where duplicate resource icons could show in some situations
Hexarchy 1.2.1089
[h3]Misc[/h3]
- Charge attacks will now prefer friendly occupied city hexes over non-city hexes
[h3]Fixes[/h3]
- Fixed an issue where hammer and gold resource gain numbers in the UI could be wrong while events are playing
- Fixed an issue where the "Cards Added" popup for tech cards could show on the wrong card
October Update - v1.2.1087
[h3]Balance[/h3]
- Settler cost now increases with number of cities
- Flank attacks now do 20% splash damage to 1 unit on target hex
- Flank attacks cause the attacker to take 75% damage
[h3]Misc[/h3]
- Option for a new map when you hit the Retry button in Skirmish mode
- Tech tree optimizations
- Small changes to a few card illustrations
- Internal optimizations that should improve performance
[h3]Fixes[/h3]
- Changes that should reduce the number of blank names on leaderboards
- Fixed an issue where double yield resources would show when viewing the map after a game
- Fixed an issue where resource icons could flicker when ending your turn
- Fixed an issue where resource icons could be arranged incorrectly
- Fixed an issue where network latency could cause your hammer and gold count to be temporarily wrong
- Fixed an issue where rapidly issuing certain order sequences could cause the flashing disconnect icon to appear
Hexarchy 1.2.1074
[h3]Fixes[/h3]
- Fixed an issue the last update created with controller support
- Fixed an issue with the German localization in two card descriptions
Hexarchy 1.2.1073
[h3]Misc[/h3]
- Added audio cues for enemy units entering your territory, battle victories, and battle defeats
- Enemy units in your territory are highlighted in red
- Please Wait notification between turns changed
- City name panel highlights when mousing over a city to give resources to it
[h3]Fixes[/h3]
- Random civ selection for Hegemon now works correctly
- Fixed an issue where sometimes the green text highlight on a card cost wouldn't be reset when drawing a card
- Fixed an issue in multiplayer where turn timers could desync and cause a disconnection
- Fixed an issue where Frenzy could not be used on 2 units on the same hex in the same turn
- Fixed an issue where unit models could show up as the wrong team's color