1. Hexarchy
  2. News

Hexarchy News

Hexarchy 1.1.929

[h3]Misc[/h3]
  • The TAB keyboard key will now switch the game from controller to mouse and keyboard mode. Steam Deck defaults to controller mode - if using a mouse and keyboard with the Steam Deck press TAB at the start of a match to force it to switch to mouse and keyboard mode.


[h3]Fixes[/h3]
  • Fixed an issue where Single-player Team games could generate a map with less than 4 start positions
  • Fixed an error with citizen display and movement

The Hexarchy CO-OP update is now live - with a 30% Discount starting March 25th!

Hello,

We are back with a new exciting update! We hope you are ready to grab your most trusted general and join forces against teams of AI! Not only that, but we have also added controller support if you want to take being an armchair general to the next level! - AND that's not all! We will be discounting Hexarchy for the duration of the Steam Deck Builder Fest! Allowing you and your friends to pick up Hexarchy with a 30% discount starting March 25th!

This update adds one of the most anticipated features to the game! The CO-OP update has been in the works for a little while and we hope you enjoy it as much as we do! The update includes:

[h3]Multiplayer Cooperative[/h3]
You will now be able to team up with another player to take on 1 or more AI teams, work together to achieve a combined score and win on points, or mount an unstoppable force and march it straight into the enemy lands!



[h3]Single Player Teams[/h3]
You will not only be able to play CO-OP with other players but you will also be able to play Singleplayer team games where you can team up with an AI and take on one more AI teams.

[h3]Full Controller Support[/h3]
You will also be able to play Hexarchy using your controller of choice! If you want to lay back on the couch and play in comfort, or if you simply just prefer using a controller over keyboard and mouse you now have that option! With our official layout, we recommend using the DPAD for navigation but feel free to experiment with different layouts and let us know your feedback.

[h3]Balance changes[/h3]
We are also bringing in a host of balance changes, check out the patch notes below for full details!

Join us on Discord to be the first to hear about our future updates!

DISCORD

Patch Notes for Update 1.1.926


[h3]New Game Modes[/h3]
  • Multiplayer Cooperative - play on a team with human players against one or more AI teams
  • Single Player Teams - play on a team with other AI players against one or more AI teams


[h3]Team Play Rules[/h3]
  • Each player still chooses their own civilization
  • All Wonder bonuses are shared
  • Cannot build duplicate Wonders with teammates, even on the same turn
  • Victory points are shared
  • Victory points required to win are multiplied by number of civilizations per team
  • Vision is shared with teammates
  • Cannot attack teammate units or cities
  • Cannot claim teammate territory


[h3]Controller Support[/h3]
  • Full controller support without use of mouse and keyboard
  • Recommend using DPAD for navigation with our official layout but joystick mouse can also be used
  • More improvements are planned - please give us your feedback


[h3]Balance[/h3]
  • All Technology hammer costs increased by 1-2 hammers
  • Paying to move a citizen makes moving the citizen free for the rest of the turn
  • AI tweaks


[h3]Misc[/h3]
  • More multiplayer data usage optimizations that should improve performance
  • New City, Holy Site, and Hut card illustrations
  • Added glow effect to Destroy Card button if no cards destroyed yet this turn
  • Dotted lines that indicate citizens working hexes are now bold for a city when the city hex is selected


[h3]Fixes[/h3]
  • Fixed issue where building an improvement on a hex would remove Battlefields
  • Fixed an issue where city pillages would remove nearby Battlefields

Hexarchy 1.1.911

[h3]Performance[/h3]
  • Multiplayer server performance improvements


Multiplayer games require all players to be on the same game version

Hexarchy 1.1.880

[h3]Fixes[/h3]
  • Several Chinese localization fixes and improvements
  • Fixed errors that could occur related to the deck inspection popup


Multiplayer games require all players to be on the same game version

February Update - v1.1.875

Multiplayer games require all players to be on the same game version

[h3]Misc[/h3]
  • Added Battlefields to hexes where a unit dies. These produce 1 culture per dead unit for the owner of the hex
  • Added Very Long custom game length - 200 points and 50 turns
  • Killing an enemy unit now gives 1 happiness to your nearest city
  • Base multiplayer turn timer increased 10 seconds
  • Turn timer visible countdown changed from 30 seconds to 45 seconds
  • Changed Long game length max turns to 40
  • Changed Normal game length max turns to 25
  • Can no longer redraw your hand while you have cards stored for next turn
  • Can view the cards in your deck (unordered) by mousing over the Draw Card button
  • Added a custom game setting for coastal player starts only
  • Added menu option for enabling or disabling automated camera panning to Wonders built by other players
  • Most floating text size decreased
  • Added single-player Skirmish setting to use the multiplayer unit movement rules
  • Yield and Citizen hover popup delayed slightly more to prevent accidental Citizen pick ups
  • Adjusted civ assignment so that your preferred civ should never be taken by a player that did not select that civ
  • Parthenon deck inspection view now shows cost that includes adjustments such as increased hammer cost from Wonders already built
  • Multiplayer network data usage reduced
  • Minor map generation performance improvements
  • Random number generation status for market, shuffle, and harbor is saved and restored for save games
  • Changed free citizen movement highlight glow to be more conspicuous and consistent with other glow effects
  • Ability icons on map now always display in the same order
  • Conquistador can now fire 3 times in a single turn instead of 2
  • Wheat now gets the resource diversity bonus like other food resources
  • Some adjustments and fixes to the tutorial campaign
  • In-game bug report submissions will now retry if the initial send attempt fails
  • Bots no longer build cities on Holy Sites
  • Bot builds slightly fewer siege weapons



[h3]Balance[/h3]
  • Winery gold yield for hex increased from 1 to 3
  • Cultivate now also adds 1 gold production to Farm and Winery
  • Persia's Satrap ability now also claims an extra random unclaimed hex next to the target hex
  • Himeji Castle now produces 4 hammers and 3 culture
  • Himeji Castle causes the extra military unit drawn to cost 20% of its strength in gold
  • Conscription unit gold cost reduced to 20% of unit strength
  • Spearman now does 400% damage when defending against mounted units
  • Cossack flank attack damage slightly reduced and splash damage limited to 2 units
  • Great Wall now adds 1/3 of unit's total movement cost instead of a flat 1 movement. This makes it more effective against mounted units, Scouts, and Settlers



[h3]Fixes[/h3]
  • Fixed a crash that occur sometime after building Parthenon
  • Fixed an issue where floating text over a unit would continue to move to the side if the unit model was hidden
  • Fixed issue where players could build a Barracks near enemy cities instead of just friendly cities
  • Fixed an issue where the default Citizen on the city hex could be destroyed with abilities like Ritual and Conscription
  • Fixed issues where players could pick up resource tokens while playing a card and could pick up a card while holding resource tokens
  • Forage used on water tiles by England now correctly receives the gold bonus if used in England's territory
  • Fixed issue where building lumbermill would not refresh terrain yield on resource overlay
  • Fixed an issue where attack orders that result in no targets still reward promotion slots
  • Fixed an issue where multiplayer games would reduce custom game map sizes with less than 5 players. This could cause map generation failures
  • Fixed an issue where Mac clients could not join friends from their Steam friends list while the game was not loaded
  • Fixed an issue where Rome's Infrastructure ability could target a card it already targeted this turn
  • Fixed an issue where Battlefields would block improvements from being built on that hex
  • Fixed an issue where Forced March was incorrectly causing units to ignore zone of control
  • Fixed Garrison card text to correctly include fact that it also gives a defense bonus in cities
  • Fixed an issue where you could apply Garrison to the same unit twice
  • Fixed issue where resistance to culture steal value would show on culture overlay for a hex player used to own but no longer does
  • Fixed localized Pyramids card description text