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Hexarchy News

Hexarchy 1.0.792

**Multiplayer games require all players to be on the same game version**

[h3]Misc[/h3]
  • Localization updates
  • Fixed an issue where the Explore Players button could appear in title menus when it shouldn't

Hexarchy Out now! with a 20% launch discount!

[h3]Hexarchy is now available for purchase with a 20% launch discount! [/h3]

Hexarchy has come a long way since its inception when we decided to make a deck building strategy game that can be played in about an hour! We have spent countless hours developing, overhauling and refining every aspect of the game and are very happy to have made a game we can take pride in and many people will enjoy!

We would like to extend a special thank you to our kickstarter backers and playtesters whose support and feedback has been instrumental in the development process! Without you this would not be possible!

If you are new here and this is your first time seeing Hexarchy, at its core Hexarchy is "Civilization in about an hour".

Hexarchy combines the best elements from deckbuilders, 4X strategy, and hex-based board games to create a truly unique experience.

Build a deck to your own style, playing cards from your hand to perform actions on the board. Construct on your hexes to collect resources and broaden your empire, or play technology cards to expand your deck. Develop an economy which fuels your objectives, balancing the happiness of your civilization with the demands of war.

Also you can check out our launch trailer here!

[previewyoutube][/previewyoutube]

We hope you all enjoy Hexarchy, and would love to hear your feedback on our Discord channel! and if you want to support us further it would really help us if you could leave a review on Steam and encourage your friends to do the same, we would be eternally grateful.

Hexarchy 1.0 - Launch Ready

[h3]Misc[/h3]
  • Many localization fixes
  • Fewer mountains in map generation
  • Player start balance adjustments
  • Destroy card button disabled in Tutorial Level 1
  • Tutorial AI adjustments
  • All Challenge and Hegemon objectives can alternatively be completed by getting to 250 points
  • Catapults and Cannons can no longer capture other Catapults and Cannons
  • Adjustments to how AI uses Berserker and Charge cards
  • Divine Decree now also immediately gives 1 Happiness



[h3]Rewards / Cosmetics[/h3]
  • All unit avatars in Player Explorer now have a pet
  • Added earnable Lion, Pig, and Goat pets
  • Added badge achievement rewards
  • Added Kickstarter card backs
  • Added Kickstarter backers to credits
  • New achievement for reaching Legendary Hegemon contribution status even if your civilization doesn't win


[h3]UI[/h3]
  • New tooltip graphics
  • Progress screen can filter on earned / unearned achievements
  • France color adjusted
  • New card art
  • Score breakdown visual changes
  • Lots of widget arrangement tweaks
  • New AI bot icons with bot names
  • Added help button that shows a simple overlay on the UI explaining some key points
  • Added links to Wiki
  • Announce on Discord setting for custom games is remembered between matches
  • Added option to disable arrow key scrolling. This should address issues where other control devices were causing scrolling



[h3]Fixes[/h3]
  • Fixed an issue where mounted units could receive terrain defense bonuses
  • Fixed an issue where the "x2" labels would not update when buying a resource off the market
  • Fixed an issue with canceling multiplayer game join requests
  • Ranked multiplayer games should never start with only 1 player
  • Fixed issues related to dead citizens from a pillaged city
  • Fixed an issue causing stuck draw card events
  • Paragon achievement should now work correctly
  • Fixed an issue where sometimes cards would go back towards your hand as they dissolve
  • Fixed an issue where dead units could be shown as alive after the game ends
  • Fixed an issue where AI settlers would sometimes show up in the wrong spot when building a city
  • Fixed an issue where title screen news could pop up on top of other screens
  • Fixed issues related to navigating away from campaign screen while it animates
  • Fixed an issue where a destroyed card could still be shown in your hand
  • Fixed issues related rapidly turning the resource overlay on and off
  • Fixed issues with player lobby widget when over 8 players are in the lobby
  • Fixed an issue where the attack cursor would briefly show when canceling a move order
  • Fixed an issue where the inventory panel could quickly change size when dropping resources on a city
  • Fixed an issue where level 2 and 3 of the tutorial would be the same if you play them again


Hexarchy Beta 0.767

[h3]Misc[/h3]
  • Eliminate players challenges have an alternate condition of getting to 250 points
  • Added more city names to each civilization


[h3]UI[/h3]
  • Positive and negative movement modifiers show up on map when issuing move orders
  • Press TAB while holding a card (before playing it) to use the other card cost if you can afford it
  • Added Undo button to Campaign Card store
  • Added "Requeue" button after a ranked multiplayer game
  • ESC key navigates back in menus
  • Custom game settings are formatted now instead of being raw JSON
  • Resource trade panel "x2" appearance change


[h3]Fixes[/h3]
  • Fixed an issue in multiplayer where a player could be disconnected at the end of the game before receiving the final game state
  • Fixed issue where tab key would keep card discarded if it was being played
  • Fixed issue where saving Found Capital card would get stuck
  • Fixed issues where a player could end up in a multiplayer game lobby more than once
  • Fixed an issue where you couldn't cancel out of the lobby screen once the countdown started
  • Fixed an issue where the attack cursor could get stuck
  • Localization fix for "unknown" city name
  • Fixed missing Merchant seller tooltip
  • Language setting now disabled while in a match as intended

Hexarchy Beta 0.759

[h3]Misc[/h3]
  • Added visual range indicator when using abilities that have area effects (eg Monument, Pyramids)
  • Unity game engine update
  • Various multiplayer server configuration changes
  • Added QQ link to title screen if language is Chinese (Simplified)


[h3]Fixes[/h3]
  • Changes to address issue where players that choose random could steal a preferred civ from a player
  • Fixed issue where searching for a multiplayer game would repeatedly take you back to the main title screen
  • Fixed issue were portion of multiplayer find game panel would clip onto other title screen menus
  • Fixed issue where "Chance to get a Victory Point" text was not correctly localized