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Hexarchy News

Hexarchy Alpha 0.548

[h3]Ranged Attacks[/h3]
  • Archers, Crossbowmen, Catapults, and Cannons can now attack from a distance


[h3]Immediate Single Player Moves and Attacks[/h3]
  • In single player, move and attack orders will now execute immediately


[h3]New Content[/h3]
  • Vanguard Promotion - permanent charge
  • Shield Wall Ability - immune to ranged attacks this turn
  • Bread and Circuses Ability (replaces Legacy) - fills city happiness to half and gives food


[h3]New Art[/h3]
  • Lots of card art has been updated
  • New music tracks


[h3]New Tutorial[/h3]
  • Now split into 3 levels
  • Introduces concepts at a slower rate
  • Limited tech tree


[h3]UI Changes[/h3]
  • Can now drag cards to play them
  • Right click now issues Move and Attack orders
  • Tech tree panel has been redone - now shows which cards are in your deck, destroyed, and which wonders have been built
  • Hold shift or alt while mouse wheel scrolling the tech tree to scroll horizontally
  • Buttons that now let you toggle between automatically distributing and selling excess resources when your turn ends
  • Holding ctrl while clicking a resource stack picks up the entire stack
  • Hexes you can reach in one turn are highlighted when selecting a unit
  • Popup in bottom right shows what resources you're spending to play a card
  • Hammer and resource counts change based on the cost of the card you're playing
  • When researching a tech, cards that you'd be able to play this turn are highlighted
  • Cards in your hand are only highlighted if there is a valid target for them
  • Units that need orders have their icons highlighted on the map
  • Various other new UI cues



[h3]Other Changes[/h3]
  • Mine, Pasture, Fishing Hut now gather resources immediately when built
  • Added Firewood card to base deck card - only for burning
  • Building a lumbermill immediately adds one Firewood to your hand
  • Charge can now trigger twice in the same turn
  • Units only have zone of control when fortified
  • Slavery disabled
  • Unit line of sight changes
  • Many bug fixes




Thanks everyone!

Multiplayer and Daily Challenges enabled in demo for #TurnBasedFest

We're thrilled to have Hexarchy included in #TurnBasedFest on Steam!

For a limited time, we've enabled multiplayer and daily challenges in the demo - now's your chance to check it out!

Also, don't forget to check out other great turn-based games that are participating in the festival: https://store.steampowered.com/curator/43077188/sale/TurnBasedFest

Hexarchy Alpha Update 0.492

When playing single player the game server no longer runs in a separate process. This should resolve some issues players were encountering.

Let us know if you encounter any issues. Thanks everyone!

Hexarchy Alpha 0.484

[h3]Visual Overhaul[/h3]
  • All new terrain art
  • New terrain biomes (cosmetic only for now)
  • New fog of war graphics
  • New road graphics
  • New building arrangements to prevent clipping
  • Yield and resource overlay arrangement changes
  • New civilization colors


[h3]Misc[/h3]
  • Notification when building an improvement on a hex that successfully collects a resource
  • Menu option for adjusting the size of resource overlay icons
  • UI sizing tweaks


Thanks everyone!

Hexarchy Alpha 0.458

[h2]New Abilities and Mechanics[/h2]

[h3]Charge! Ability[/h3]
  • Makes a unit attack a neighboring hex after moving this turn
  • Costs 3 hammers, 3 gold OR 1 horse
  • Researched from Military Tactics


[h3]Maneuvers Ability[/h3]
  • Allows a unit to ignore zone of control for this turn
  • Costs 3 hammers, 3 gold OR 1 horse
  • Researched from Military Tactics


[h3]Flank Attacks[/h3]
  • Attacking the same hex from 2 directions causes attacks from the second direction to unleash massive double damage


[h2]UI Improvements[/h2]
  • Increased size and clarity of yield and resource icons
  • Added an icon for each unit that shows up on the map
  • Added mouse wheel zoom
  • Terrain resources will now show on discovered but currently fogged hexes
  • Improved the selected hex panel
  • New graphics for the card frames
  • New card backs
  • Card cost icon size increased
  • Gold collection and payment is no longer animated when playing events between turns
  • Added a hex details popup that appears when you mouseover a hex
  • Slightly increased the amount a card must be moved up before being played to reduce accidental plays
  • Added a debug panel that can be toggled in the menu - shows game timers and more


[h2]Graphics Improvements[/h2]
  • Animals are smaller and there are multiple ones per hex
  • New tree graphics
  • Lighting improvements
  • Units are smaller
  • Most improvements are smaller


[h2]Bug Fixes[/h2]
  • Fixed an error related to the discard pile
  • Fixes for the ability icons that appear on top of hexes
  • Fixed unit sleeping Zs showing on top of UI panels
  • Fixed yield and resource icons showing on top of UI panels
  • Fixed an issue where random things would be highlighted when moving a worker
  • Removed random partial text that was in the bottom left of the screen
  • Loud duplicate sounds no longer play when giving attack and move orders to a unit stack



[h2]Misc[/h2]
  • Tips are now disabled by default when not doing the tutorial