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Hexarchy News

Hexarchy Update 0.270 - Bug fix

Noteworthy Bug Fixes

- Fixed a bug where single-player games would fail to start with some language configurations

Hexarchy Update 0.269 - UI Revamp, Daily Challenges, and more

Daily Challenge Mode

- Every day at 0:00 GMT, a new single-player map and objective will be created
- All players playing the daily challenge will have the exact same map, civilization, start position, objective, and bot difficulty
- Results and new high score announcements are automatically posted to Discord
- Try multiple times to try to improve your score


Multiplayer Improvements

- Can play single-player while queued for a multiplayer game
- Can queue for a multiplayer game from the menu while already in a single-player game
- Multiplayer game results are announced on Discord if at least 2 players in the game are on Discord


Balance Changes

- Gold distribution now prioritizes cities before units. This makes it easier to starve enemy armies by cutting supply lines.
- Pillage removes maintenance costs from the pillaging unit for several turns
- Pillage now gives victory points as well as gold
- Barracks no longer prevents population consumption. Population is consumed from nearest city when building a unit
- Barracks must be built within 3 hexes of a city
- Barracks cost reduced
- Farms now produce 2 wheat instead of 1
- Farm cost increased
- Granary now immediately adds a population to the city and also produces 1 food per turn
- Granary cost increased
- Roads cost more to build on hills and forests
- Cities on hills receive an extra defense bonus
- Catapults can be captured with moves, not just attack advances


UI Improvements

- Many UI widgets moved and resized to be less cluttered
- New art assets for most UI widgets
- Can now right click to issue move orders
- Added toggle button to show all trade routes
- Added toggle button to show all maintenance routes
- Resource cards replaced with tokens
- Discard pile cards are now face up
- Discard pile cards can be viewed by mousing over it
- Cards saved for next turn are listed on mouseover
- Card shuffle animation when your discard pile is shuffled into your deck
- Detailed information panel when you mouseover a city's food and luxury bars
- Detailed information panel when you mouseover your hammers and gold
- Detailed information panel when you mouseover a resource in the trade panel
- Added hex "cards" with information about the selected hex including resources and defense bonuses
- Removed summary panel in the top right
- Unit banners have pips indicating the number of units on a hex
- Units have an indicator under them to make it more apparent what team they are on
- Card description improvements
- Unit cards on the selected hex are now clearly split between units that have orders and units that don't
- Cards that are added by tech cards no longer popup when you mouseover the tech card
- Road building path improvements
- Added screen resolution selection to game menu


Graphical Improvements

- New farm building
- Added cloud shadows
- Added birds
- Added post processing effects
- Borders are sharper
- Unit shader changes
- Building size changes


Bot Improvements

- Bots build a lot of things they used to not build
- Bots should be more challenging


Noteworthy Bug Fixes

- Fixed a bug where catapults would not always attack when they should have
- Fixed issues with unit attack advances
- Fixed a bug where units could attack mountain and water hexes
- Fixed a texture glitch that could occur during combat animations
- Fixed a bug where units occupying enemy cities would only have 1 gold maintenance
- And many more

Big thanks to ATotalParadox and all of our testers on Discord - especially Rpsaxy, Dragonofdark, Moulefrite, Anoc, Beldat, and Frrfrr

Hexarchy Update 0.250 - All game modes re-enabled

All game modes re-enabled


All game modes, including single-player, are now re-enabled. Public multiplayer games will be announced on the Discord in the #hexarchy-lfg channel like they used to be.

Any demo players that want to join the alpha test, applications are open on our Discord: https://discord.gg/rySTNdz

Thanks everyone for all your great feedback over the past couple of weeks!

Thanks for trying our demo! Accepting new beta testers soon

Demo ends today

It was great to see so many players try our game. We got a ton of useful feedback and have a lot of work to do.

Thanks for bearing with us through any technical issues.

Accepting new testers soon on Discord

If you want to be involved in the continuing development of Hexarchy, join our Discord and apply to be a beta tester!

https://discord.gg/rySTNdz

Hexarchy Update 0.248 - Single-player Disabled

Single-player disabled


We've temporarily disabled the single-player mode for the remainder of the free demo. The Play button will automatically queue you for a multiplayer game. If it can't find players, you will automatically be placed in a game with bots.

After the demo ends, join our Discord if you want to become a beta tester!