Update Notes for July 28, 2023
[h2]UI[/h2]
[h2]Gameplay[/h2]
[h2]Galaxy[/h2]
- The distance in which the HUD over planets changes to different states updated to prevent them from blocking the view of ships.
- Distance in which the # of ships in a fleet is hidden greatly increased.
- Font changed for the # of ships in a fleet text display on the map to be smaller, more readable.
- Player colors do not display on the sector power ring unless you have encountered them (thus no more spoiling who is in a sector) at the start of the game.
- Increased the zoom distance before the ship count in fleets is hidden.
[h2]Gameplay[/h2]
- Abundant game settings now give you more stuff (in all ways).
- Removed the Space Elevator requirement for Supply ships to be designed. They are now available at the start of the game to be designed.
- Serenity Trait: Removed approval and tourism bonuses from culture trait.
[h2]Galaxy[/h2]
- High quality worlds are slightly more likely to be spawned when a habitable planet is selected to be generated.
- More variance in the types of worlds that are generated.
- Extreme planets are slightly more common.