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Galactic Civilizations IV News

Update Notes for July 28, 2023

[h2]UI[/h2]
  • The distance in which the HUD over planets changes to different states updated to prevent them from blocking the view of ships.
  • Distance in which the # of ships in a fleet is hidden greatly increased.
  • Font changed for the # of ships in a fleet text display on the map to be smaller, more readable.
  • Player colors do not display on the sector power ring unless you have encountered them (thus no more spoiling who is in a sector) at the start of the game.
  • Increased the zoom distance before the ship count in fleets is hidden.


[h2]Gameplay[/h2]
  • Abundant game settings now give you more stuff (in all ways).
  • Removed the Space Elevator requirement for Supply ships to be designed. They are now available at the start of the game to be designed.
  • Serenity Trait: Removed approval and tourism bonuses from culture trait.


[h2]Galaxy[/h2]
  • High quality worlds are slightly more likely to be spawned when a habitable planet is selected to be generated.
  • More variance in the types of worlds that are generated.
  • Extreme planets are slightly more common.

v1.65 Early Access Update - GalCiv IV: Supernova

The Galactic Civilizations IV: Supernova v1.65 Early Access Update introduces new alien and robot images within AlienGPT, revamped culture traits, thrilling events, and galaxy enhancements. With new technologies, planetary options, and improved user interface, players can enjoy an even more immersive and dynamic 4X space strategy experience. View the full changelog


https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV/


[h2]Enhanced Planet Screen[/h2]
Experience diverse and challenging planetary governance with new planet types, terrain tiles, and orbital improvements. Adapt your strategies to cope with environmental factors and resource distribution. The Planet Screen's visual makeover includes new backgrounds, updated terrain visuals, and a neutral-colored grid. Planet Surface tiles have clear bonus icons, streamlining your management process.




[h2]Exciting New Events[/h2]
Leaders possess new unique traits that test loyalty, influencing the course of your empire. For instance, leaders with a culinary dream might be tempted to open a restaurant, diverting their attention from governance. Traits like Factory Child, Culinary Dream, Duel Scar, Noble Lineage, Recovery, and Engineer trigger these intriguing events, making each leader a fascinating challenge to manage. Keep a watchful eye on their loyalty; neglecting it could lead to the rise of a breakaway colony, adding an exciting new twist to your gameplay experience. 


[h2]Tech Tree Additions[/h2]
Discover new technological advancements with the inclusion of Xeno Industrialization, Subspace Stream Detection, Weapon Systems, Evasive Tactics, Targeting Computers, and Weapon Jammers. Stay at the cutting edge of technology to gain an advantage over your rivals.


[h2]Civ Builder gets New Alien & Robot Images[/h2]
Encounter a wider variety of never before seen alien civilizations including a wider selection of robotic invaders as we've added new images to AlienGPT, along with updated background images. 




[h2]Revamped Culture Traits[/h2]
Each trait now bestows unique bonuses and benefits, adding a layer of depth to the strategic decisions you make for your civilizations. From Competitiveness to Innovation, your choices will play a crucial role in shaping the destiny of your empire.

[h2]Enhanced Ships and Technologies[/h2]
Enjoy new tactical options with the introduction of Weapon Systems and Evasive Tactics technologies. Equip ships with advanced components like the Targeting Computer for accuracy and the Weapon Jammer for enhanced evasion.

[h2]Galaxy and Faction Updates[/h2]
The galaxy has undergone a transformation with adjustments to star spawn likelihood and sector sizes. Additionally, factions have received tweaks to their conversations and traits, adding more depth to their interactions and gameplay mechanics.




[h2]User Interface and Text Improvements[/h2]
We've listened to your feedback and made several user interface updates to improve the overall user experience. Additionally, text errors and typos have been fixed to ensure a seamless and polished gameplay experience.

[h2]Miscellaneous Tweaks and Fixes[/h2]
The update also includes several tweaks, fixes, and balance adjustments to ensure a smoother and more enjoyable gameplay experience. Ships' culture traits no longer flip to pirates, ensuring smoother gameplay. The Siege ship's hull size changed to small for better balance. From addressing exploit issues to adjusting colony and asteroid decay rates, we've worked to refine every aspect of the game. 



Your continued support and feedback have been instrumental in making this game even better. As we continue to refine and enhance the game during the Early Access phase, we look forward to your valuable insights and suggestions.


View the full changelog

Video Dev Blog #1 - What is a 4X Game?

Welcome to the realm of 4X games, a genre that blends strategy, empire building, and immersive gameplay. In this dev blog, we'll take a deep dive into the world of 4X games, discovering their unique elements, iconic titles, and the reasons why they have captured the hearts of gamers worldwide.

[previewyoutube][/previewyoutube]

[h2]In this week's video we'll go over:[/h2]
  • Unveiling the 4X Genre
  • Three Thematic Sub-Genres
  • The Journey of Empire Building
  • Intricate Gameplay and Replayability
  • Iconic 4X Titles
  • Challenges and Rewards


The immersive universe of 4X games beckons players to embark on thrilling journeys of empire building, strategic mastery, and epic battles. Whether you are a seasoned strategist or a budding explorer, the 4X genre offers a vast array of possibilities and endless hours of entertainment. So, gather your wits, chart your course, and delve into the captivating world of 4X games.

Dev Journal - Improving the Ship Design Screen

We currently have a challenge when it comes to designing ships in GalCiv. Most players are less into the cosmetic aspect and more into the functionality of ship design. And some players are really into the cosmetic design of ships.

For GalCiv IV: Supernova, we are going to give up on trying to have one UI to rule them all and instead begin to have two different UIs. One for those who want to design the look of the ships and have a lot more tools available and one for players who are more focused on configuring a ship.

[h2]Ship classes and how they work[/h2]
We have gone through a lot of theory craft on how the different classes should work. When the player chooses to design a ship they should get this:



However, in OPTIONS we want to add a button called “Enable Freeform Design” which would unhide a button in the middle here that would let players design a ship without having to deal with any rules at all.



  • This UI needs to eliminate the Combat Role as that’s confusing.
  • Equipment Slots should be renamed Equipment Space.
  • Tactical Speed should show the actual speed in KM/s (we have this under the covers)
  • Acceleration should be added as well (we have this too) in KM/s^2 which tells you how maneuverable they are.
  • If they don’t have weapons, targeting priorities should be hidden.
  • If they have weapons a new section should be a section called Combat Abilities which describes, in text how they work (which I’l l describe below).


[h2]The classes of ships for GalCiv IV: Supernova are intended to be:[/h2]
  1. Probe. Probes are also ignored by monsters and pirates btw and this should be added to our description.
  2. Miner. No one will really change this except for modders who want to create a custom look.
  3. Flag. We need to add a late game tech that lets people build ships with Survey Modules.
  4. Fighter. Fighters should be updated to get a 50% evasion bonus and they should target Bombers->Fighters->Capital Ships->Cruisers->Frigates (note that we need to update targeting priorities to get away from the old combat role naming).
  5. Bomber. Bombers should be added to the game and also get a 50% evasion bonus. They should target in this order: Capital Ships->Cruisers->Frigates->Fighters.
  6. Frigate. Frigates should get a 50% Accuracy bonus and target in this order. Bombers->Fighters->Frigates->Cruisers->Capital Ships.
  7. Cruisers wouldn’t get any special bonuses but target Capital Ships->Cruisers->Frigates->Bombers->Fighters.
  8. Capital Ships also don’t get any special bonuses but target the same as Capital Ships.
  9. Supply Ships. Generally won’t be adjusted by players but are needed to be there for people wanting to make cosmetic changes.
  10. Siege. Some players will want to add engines to these to make them faster.
  11. Invader. Same.


[h2]Now, let’s say we pick a Cruiser…[/h2]

(ignore the little propulsion box in the UI, that’s from a thrown away idea)



[h2]The game should pick a random hull to start with and go right to the Equip mode with these 4 options:[/h2]
  1. Weapons (default tab – not drives as it is now for some reason)
  2. Defenses
  3. Propulsion
  4. Special (combine “modules” and “support”)


There’s a currently a bug where Helios Rockets and Gauss Cannons show up as enhanced Kinetic weapons. I’m not sure why but we need to fix this.

There are NO hard points shown in this mode. Instead, players simply drag and drop components they want (or double click on it or press the “Place” button).

Now, if they do want to cosmetically change the ship, they can press the Visual Edit button in the top right which will take them to the Appearance, cosmetic pieces area.



And this screen should be set up so that people who want to really go town on the creative aspect of ship design have all the tools they need to do whatever they want.

v1.61 Early Access Update

[h2]Improved strategic AI, refined ship construction, balanced ship combat, and enhanced battles[/h2]

The latest early access update for Galactic Civilizations IV: Supernova, v1.61 is here. Immerse yourself in a galaxy teeming with enhanced strategic gameplay and thrilling battles.



https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV/

View full changelog

[h2]
Here's a brief overview of the exciting features included in this update:[/h2]


[h2]Major Strategic AI Improvements[/h2]
Experience an evolved AI that strategically defends its worlds by utilizing its fleets effectively, even if it means sacrificing ships to weaken enemy forces. The AI now prioritizes gaining space superiority before launching sieges and invasions, ensuring a formidable challenge. Additionally, the AI's fleet management has improved, enhancing its territorial control.


[h2]Major Strategic Update to AI's Starship Construction[/h2]
The AI's ship construction capabilities have received a significant upgrade. When faced with resource scarcity, the AI dynamically recalculates ship design strategies within the same turn. It now assembles balanced fleets by leveraging the advantages of different ship classes. You'll encounter larger AI fleets strategically positioned to control various territories. Moreover, the AI has diversified its ship designs and improved weapon layouts for more cost-effective and lethal ships.


[h2]Ship Balance Updates[/h2]
We've conducted a comprehensive balancing pass on weapons, defenses, and hull sizes, making larger ships more cost-effective. This adjustment adds a new layer of strategy to your fleet composition choices, allowing for more diverse and impactful gameplay.


[h2]Enhanced Battle Experience[/h2]
The battle viewer has been refined to provide more visually captivating encounters. Camera adjustments have been made to improve battle visibility, ensuring you don't miss any thrilling moments. Ships' layouts and positions have been carefully adjusted, granting each ship type a distinct placement and reinforcing their unique roles in combat.


Get the Galactic Civilizations v1.61 early access update now and explore an improved strategic AI, refined ship construction, balanced ship combat, and exhilarating battles.