PogoChamp is out NOW!
Thank you so much to everyone for all the positive messages. The game launch has been a really wonderful, heartwarming experience. It has been amazing having people tell me not only that they like the game as it is, but believe it has the potential to become popular with streamers and speedrunners. I hope you're all right about that!
Stats
The game has been out for about 48 hours, and people have crashed their test dummies almost 15,000 times!!!!

That's over 300 crashes an hour! I can't wait to see how that number changes as more people find out about the game.
Streamers
Something I didn't expect leading up to the release was how many non-English streamers would be playing the game. The majority of PogoChamp streams I've seen have been by non-English streamers, mostly from Turkey and Spain. Lets all work together to make PogoChamp a global sensation!
Bug of the Week
During a pre-release stream of the game, I noticed a bug with the way wall jumping worked.
[previewyoutube][/previewyoutube] The issue was that when you input a tilt direction, the game applies a small acceleration to your character. This acceleration allows you to do things like adjust your trajectory mid-air, but it is applied at all times, not just while airborne. This resulted in the situation where tilting away from a wall resulted in your character accelerating away from that wall and falling off before you can jump. The fix was a pretty simple one, just check if you're against a wall and if you're in the process of jumping: if you are, then only apply the acceleration forces along the wall, not away from it. The effect of the fix means that it's much harder to "randomly fall off walls" while wall-jumping.
Changelog
- Dedupe UUIDs of activatable rings (fixes activatable rings in replays).
- Fix bug where activatable rings in replays could appear active permanently if the replay restarted while they were see through.
- Conditional goal zones are now recorded in replays.
- Added a camera override to the Level Select in certain sections to make navigation less weird.
- Update input directions for connections affected by the previous change.
- Clean up camera transitions when warping between overridden and non-overridden levels in level select.
- Fix Null Pointer Exception related to Level Select camera angle override code.
- Fix cannons in Level Select not properly expanding when you're inside them when you first enter the scene.
- Fix rotation of a gate on Level Select to account for new camera angles.
- Fix Duck and Dive teleporter position.
- Fix bug where cannon help text would display for all cannons, not just the one you were in.
- Add screen wipe animation to Level Select to handle errors on the initial frame.
- Experiment with NVIDIA Highlights on a separate branch (it currently crashes on some machines).
- Add menu option for NVIDIA Highlights (only enabled in experimental branch).
- Added achievement icons.
- Changed "5K" achievement to "10K".
- Various attempts to fix NVIDIA Highlights crashes.
- Allow you to access NVIDIA Highlights from the UI when it is enabled.
- Flag NVIDIA Highlights support as experimental in the options menu.
- Quick Select button now pulses if you move several times without warping to try to get people's attention.
- Change hotkey labels on Leaderboard UI to be more clear.
- Add logic to prevent character from falling away from walls while wall-jumping.
- Fix wall colliders in some later levels.
- Fix bug where replays that were missing screenshots would cause the replay list to stop loading.
- Breakable platforms are now recorded in replays.
- Replays now support objects that activate with an animation.
- Fix bug where conditional goal zones could be frozen in replays due to resetting them every frame.
- Update breakable platform collider sizes.
- Fix colliders and some mesh textures on various levels.
- Pegs in Jackpot are now recorded in replays.
- Scoreboard activation is now recorded in replays (not scores though).
- Fix bug where pause menu could lose selection focus if you pressed "B" on a controller.
- Pressing B on a controller now closes the pause menu.
- Menus are now prevented from closing within 0.05s of opening, which prevents issues related to opening menus with the esc key.
- Fixed issue where replay list would sometimes scroll incorrectly when opening.
- Stop controller rumble when the game is paused.
- Change pause menu "Exit Level" button to "Exit Replay" while in replay mode.
- Enforce a minimum amount of time Achievement notifications display before they can be dismissed.
- Update Easy Performant Outline to fix issues with transparency on Medium & Low graphics quality.
- Update "Wishlist on Steam" button in demo to "Purchase on Steam".
- Change the demo to be 15 levels instead of 20, and change which levels are in the demo.
- Adjust geometry on Conservation of Momentum to prevent glitching through the platform.
- Fix bug where you could start loading a second replay from the leaderboard while one was loading.
- Fix bug where certain situations could cause two scenes to try to load at once, resulting in a broken load that sometimes forced you to restart the game.
- Update Sports!!! opposing player material.
- Fix leaderboard spacing on Ultrawide displays.
- Change Tightrope spawn orientation so the solution is more obvious.
- Fix bugs where jackpot SFX on Jackpot and Skee-Ball could play permanently if you left or reset the level in certain ways.