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Bug Fixes for Survival Mode & The Beginning level

I completed Survival Mode for the first time this morning, and it.... didn't go well, hahaha. It should work now.
[h2]Changelog[/h2]
  • BUG FIX: Cinematics no longer play in Survival Mode.
  • BUG FIX: The total levels shown in Survival Mode are no longer based on your Standard Mode progress.
  • BUG FIX: The water meshes in The Beginning were broken, resulting in the whole level having the underwater visual effects, and part of the final water tube not being water....
  • BUG FIX: Survival mode replay files are now ".replay" instead of ".json".

Minor Update: Mostly Survival Mode related.

Some bug fixes / improvements, mostly around Survival Mode. Thanks everybody who played Survival Mode recently and brought these to my attention!

[h2]Changelog[/h2]
  • BUG FIX: Fix some typos in the Pogosaurus plaque in The Heist.
  • BUG FIX: Reduce camera stutter when following a replay ghost that crashes.
  • DEV: Add a developer feature that lets me hide the UI.
  • BUG FIX: Fix a memory leak / excess memory use in Level Select.
  • BUG FIX: Locally recorded replays were showing empty nametags.
  • FEATURE: Survival Mode / Daily Challenge replays now allow you to skip levels more easily.
  • UI: Relabel some of the control text in Repays.
  • BUG FIX: Survival Mode / Daily Challenge replays sometimes showed 2D levels using a 3D camera.

Minor Bug Fix

BUG FIX: The star gates in the "Laboratory" area of the Level Select were misplaced by a little bit.

Improve Saved Time Precision

Turns out leaderboards and best times were only saving at 1/100th of a second, when they were supposed to be 1/1000th. Happy record hunting!

Minor patch

  • GAMEPLAY: Add a border wall to level 100 that should prevent people from getting confused.
  • BUG FIX: The camera no longer swoops back for a fraction of a second when restarting The Classic.
  • BUG FIX: Some objects in Level 100 weren't properly