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Zero Hour News

Patch 9.9.5 (Silent Patch v1)

Change Log
  • Added dynamic tutorial card in pause menu (updates based on game modes, match phase & player inventory)
  • Fixed misaligned sights for several weapons ( Thank you itsarmond for the detailed report )
  • Fixed M.V. Meghna map scene occlusion issue
  • Fixed Storm Harbor getting stuck between containers in specific spot
  • Fixed sight magnifier model clipping glitch
  • Fixed defenders not being able to see through scopes when using Enfield
  • Fixed exaggerated sway animation for several weapons
  • Fixed bullet impact for armor simulating in local space and not world space
  • Changed Utility 3 to be saved every time even in PvP




Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.9.5 [New Weapons]

Change Log
  • Added new weapon Lee Enfield
  • Added new weapon P90
  • Added new RNG weapon ban option for custom match only
  • Added new shirt pattern for attacker character
  • Fixed co-op shooting bomb does not initiate explosion
  • Fixed new recent weapons were not visible in training ground
  • Fixed deploy animations were not initiated properly
  • Fixed revolver weapon base texture having detail issues
  • Fixed continuous error when in training ground with puppy dog following player
  • Improved transition between phases with fade
  • Improved co-op suspect leaders to have better aim and fire rate
  • Improved AI pathfinding greatly in all maps
  • Improved Squad AI moving out of player's way
  • Improved Training ground tutorial


[h3]New Weapons[/h3]


This concludes the last patch to bring all features for Operation Storm Harbor. We are working on more features to give as patches before revealing details about 1.0 release. Some of those features are :
- Overhaul of all weapon SFX
- Tutorial cards to display in pause menu based on current game mode, inventory and action phase
- Improved locomotion animations for characters
- NPC characters for later Maps
- More Improvements to Squad AI and Suspect AI behaviors



Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.9.4 [Caster Mode Overhaul]

Change Log
  • Added New caster mode UI overhaul
  • Added Caster mode co-hosts (4 hosts max)
  • Added Quick-match new match filters
  • Added New Jacket color option, Green
  • Fixed Caster mode switching between players, number changes when players die
  • Fixed Caster mode free-cam not working after round ends
  • Fixed Caster mode DM/FFA all issues
  • Fixed Co-op public random que not working
  • Fixed Players not spawning in due to network fluctuation
  • Fixed NVG getting stuck while spectating player with NVG
  • Removed Flash bang screen effect for caster mode
  • Improved Caster mode, turning lights off will not make the map dark


[h3]New Caster Mode[/h3]


[h3]New Quickmatch filter options[/h3]


Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Patch 9.9.1 [Character Customization]

Change Log
  • Added character customization [ Iteration 1 ]
  • Added new defender character variation models
  • Added new weapon aesthetics (In Game Currency) "Skulls"
  • Fixed Squad AI giving penalties
  • Fixed neutralizing sniper giving penalties
  • Fixed match result UI issue in UWM monitors
  • Fixed lobby scene mismatch due to new attacker characters


[h3]Character Customization System[/h3]
Originally posted by author
This is the first iteration of character customization, we hope to improve on it further with later updates. The UI has been changed significantly from the concept art to better fit the current menu style.


[h3]New Weapon Aesthetic "Skulls"[/h3]
Originally posted by author
This new weapon aesthetic can be purchased with in-game currency


Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Daily Challenge [ Win Free Aesthetics Event ]

Great news!

There's a new event where you get rewarded for completing our daily challenges.
Achieve a daily challenge streak level of 5, and you'll be rewarded with the "Redline" DLC. Push it further to level 10, and you'll unlock the "Gold" and "Platinum" pack DLCs for free!

To claim your rewards, simply send us a screenshot of your streak along with your SteamID in ⁠#challenge-submission channel. Hurry, as the offer is only available until March 12th!