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Zero Hour News

Patch 9.8.9 (Silent Patch v2)

Change Log
  • Fixed Suspect AI firing as soon as they are alert
  • Fixed Several error codes that were reported ( Thank you! )
  • Optimized Training Ground
  • Optimized Muzzle VFX even more


Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Hotfix for Suspect AI shooting on Alert

⚠️ Small Announcement
Co-op suspects may shoot as soon as they are alerted, apologies for the oversight again 😦
We will be patching that out in few hours

Thanks guys! Hope this does not hinder the new update's experience for anyone.

Patch 9.8.9 (Silent Patch v1)

Change Log
  • Fixed Muzzle VFX causing FPS drops when shooting full auto
  • Fixed Suspect AI not playing hard alert animation when spotting player
  • Fixed Several error codes that were reported ( Thank you! )
  • Fixed Map Occlusion for "Showtime"
  • Optimized Molotov particle VFX


Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France

Hotfix for New VFX causing FPS stutters

⚠️ Small Announcement
For people facing frame drop and stuttering issues due to the new muzzle VFX, we are extremely sorry for the inconvenience. We did have a hotfix ready to be out right now, but we have realized there was more to the issue to fully resolve it. It takes an approximate 5-7 hours for us to get the patch out to public, please allow us that much time to bring the hotfix. The issue lied in the over exaggerated light range which was an oversight and we really apologize for that. For now we will still apply the hotfix we have prepared initially, which will fix the issue very slightly at least. However for the proper fix will need to wait for the silent patch 1 with in the next 7-8 hours.

💡 Another alternate to get around it till the hotfix is out is to use flash hider/suppressor on the weapons.

Thanks guys! Hope this does not hinder the new update's experience for anyone.

Zero Hour | Operation Storm Harbor

This update of Zero Hour introduces thrilling new content and improvements including the second major mission, Storm Harbor, set in Monglaport. New attacker models bring new variations with added styling options. Bodycam Mode offers a fresh perspective, allowing players to experience immersive gameplay with its unique camera movement, audio filtering, and screen effects. Visual enhancements like completed muzzle flash VFX intensify firefights, and optimization efforts promise improved frame rates across maps. Squad AI has been optimized for better performance.
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Storm Harbor



Dive into the action with Zero Hour's second major mission, "Storm Harbor," which unfolds in Monglaport. Intelligence reports reveal an illegal arms consignment which requires immediate action. The strategic layout includes shutters that can be manipulated, providing additional entry points into the warehouse.



Engage in a covert mission, investigating, identifying, and detaining any threats linked to the illicit arms trade. Be wary, as the arms dealers may be tied to organized crime, with unsettling connections to organ trafficking from deceased bodies. So brace yourself for the intense mission, available for both co-op and as a DM FFA experience in PvP.

New Attacker Models



In this update, we've introduced new attacker models for players, including new SWAT variations with additional styling options such as colors and camo. These models come with enhanced details, featuring more lifelike characteristics such as moving and blinking eyes. Notably, the character's articles of clothing now update in the first-person view.

Originally posted by author
⚠️Character Customization did not make it in this update
While this release doesn't include character customization due to time constraints, it lays the groundwork for future customization options. Stay tuned for upcoming patches in the near future where new terrorist models, along with customization features, will be introduced.


Bodycam Mode



To enhance the gameplay experience and help bring a new perspective for players, we have added the bodycam feature. This mode is more than just a post-process effect; we've developed it with its own camera movement, audio filtering, and screen effects. Whether you're exploring the cooperative missions or engaging in PvP, you can activate Bodycam Mode easily. In co-op, simply toggle it from the menu, and in PvP, use the command "/m_bodycam" in the chat. We're eager to hear your feedback as we continue refining and enhancing this feature based on your input.

Originally posted by author
What is Bodycam
A body cam, short for body camera, is a compact, wearable camera typically attached to the clothing or equipment of an individual. These cameras are commonly used by law enforcement officers, security personnel, and other professionals who may benefit from recording audio and video footage during their duties.


New VFX



We've completed the muzzle flash visual effects, and that's not all. We're also working on enhancing other critical visual elements, including bullet impacts, explosions, gore, and various smaller details to elevate your gaming experience. The revamped muzzle flash VFX is designed to add more intensity into every firefight, featuring a larger flare and improved visual representation.

Originally posted by author
💡 The new muzzle VFX can be seen intensive when using auto firing mode. Using the barrel attachments will help minimize the flare/flow along with different attributes.


Optimization and Fixes



Originally posted by author
💡 The performance was checked with the following specs and all options maxed out
CPU ryzen 5 3500x, RAM 32 GB DDR4, GPU Rtx 2060 6gb

In preparation for the upcoming 1.0 release, we are focused on optimizing every map. You can expect a significant improvement of 15-25 frames per second in each map, coupled with various bug fixes. To enhance the error-detection process, we've introduced an error prompt that allows you to report issues directly, allowing us to address bugs more efficiently and pinpoint their causes faster.

Squad AI Improvements



We've optimized the Squad AI, making it less demanding on your system. Even with a full squad of nine AI members, the game will now run more smoothly than ever. In addressing the previous issue where they didn't move away effectively while in the way of the player, we've optimized the update rate from 3 seconds to 1 second. This not only enables a faster response but also introduces separate viewpoints, enhancing the AI's understanding to move away when you approach or aim in their direction.

Further Features as Patches

Originally posted by author
⚠️These features and their UI visuals are still work in progress. We plan to bring further improvements as it gets implemented into the game.

While we had an extensive plan for the update, many features didn't make it in time. Here's a glimpse of what we'll be introducing in the upcoming patches over the next few weeks: the P90 and Enfield Rifle, new variations for Defender model, character customization, additional map optimization, and bug fixes. We're also committed to improving the Caster mode and overall UI, bringing in new voice actors, and exploring the possibility of localization for an even broader audience.


[h2]Conclusion: [/h2]

We deeply apologize for not being able to include all the promised features in this update. However, rest assured, these exciting additions are just around the corner and will be arriving very soon. Your feedback has been invaluable in shaping the game and enhancing the overall experience. The development of these new features have been a tedious but exciting journey, and we can't wait to hear your thoughts on them. We appreciate your unwavering support, which allows us to create the game we've always envisioned. Thank you for being part of this incredible journey.

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Update Logs


Change Logs
  • Added New Map Storm Harbor [iteration 1]
  • Added Bodycam mode option [iteration 1]
  • Added New Attacker model
  • Added New Attacker first person view model
  • Added Error Prompt for detecting error in game for easier bug fixing
  • Added Loading additional data progress UI
  • Added Player character eye lid animations ( SWAT for now)
  • Added New AR Muzzle VFX
  • Added New SMG Muzzle VFX
  • Added New Deagle Muzzle VFX
  • Added New Pistol Muzzle VFX
  • Added Co-op lobby camera mode choice option
  • Fixed Stuck in additional loading due to format issue
  • Fixed Player leaving during round end causing match to be stuck
  • Fixed Training UI scaling for various resolutions
  • Fixed Suspect AI turning to player weirdly
  • Fixed Suspect AI not facing spawn direction properly
  • Fixed Squad AI looking up and moving
  • Fixed Squad AI moving away to the wrong direction
  • Fixed Hostage giving out error in the background
  • Fixed Prison Break co-op not being able to return to menu
  • Fixed Rappel audio called twice
  • Fixed Paradise City TDM Quick match bug
  • Fixed Missing Embassy vaulting
  • Fixed Missing Rats den vaulting
  • Fixed AKU running with foregrip animation loop issue
  • Optimized Separate occlusion culling for each map
  • Optimized All maps
  • Optimized Squad AI
  • Increased Fire rate P10C
  • Increased Fire rate Mock17
  • Increased Fire rate FN57
  • Increased Weapon damage for BIZON
  • Increased Weapon upward kick for FAL
  • Reduced Weapon recoil for FAL
  • Improved Suspect AI with new flashbang reaction animations
  • Improved Suspect AI with new Alert animations
  • Improved Suspect AI with new blinded by flashlight animation
  • Improved Squad AI behavior update tick rate
  • Improved Squad AI to fall in auto after 10 secs
  • Improved smoother sprint to walk transition in first person view
  • Improved City scape view model
  • Improved Suspect AI cancel alert animation if player is shooting
  • Improved Deathmatch FFA to save last used loadout as well



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Thank you for your patience, please make sure to report toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France