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Zero Hour News

New Map: Critical Response

Greetings Players!


[h2]Exciting News today![/h2]

[previewyoutube][/previewyoutube]

Firstly, We want to thank everyone for joining us on Saturday for the Beat the Dev Stream; playing and chatting with our community was incredible. If you missed the Stream, you can watch it here on our Twitch channel.

Secondly, as we get closer to the full release of our game, we don't want to leave you empty-handed; we want to keep you excited.

Watch our latest map trailer release, Critical Response, AKA the School map.
Here is a quick TL:DR about it

[h2]Critical Response[/h2]
A prestigious private school set in an elite area of Dhacca is under siege. Located dangerously close to the Prime Minister's residence, this attack is intended to send a dire message. Negotiations have successfully secured the release of many students, but the terrorists now hold some staff members hostage to leverage their high-stakes demands. Tasked with bringing order to chaos, the MS unit needs to rescue the staff and restore safety.

[h3]Please Note[/h3]
⚠️ When the school map is released, it will not be a mandatory mission required to progress the game. Players who are not comfortable playing it do not need to partake in it. Additionally, The game will immediately end if players attempt to shoot students, ensuring that such actions are not part of the gameplay.⚠️


We hope you are excited about our 1.0 release and we look forward to showing you what we have in store. ✌️

~ Attrito M7 Productions






Beat the Dev

Greetings Players!




[h2]Exciting News![/h2]

We will be hosting our first Dev Stream this Saturday, August 24th, at 12 PM CST.

After countless training sessions and lots of Friendly fire, our Devs have decided to go out and show you how skillful they are (Fun fact: one of them is flagged as a team killer)😅.

So, if you think you are a good player or have good aim, come and try your best(will…. anyone be better than our Devs?), you are invited to join our event on Saturday where you can play with and against our Devs in custom 5v5 matches.

📺You can watch this event live on Discord - Twitch - or on our Steam page.

▶️ How to join:
- Join us on our Discord server, check the General chat, and get the code.
👉Join Here

▶️Rules for Joining.
- First come, first served.


We might also run a couple of custom matches off-stream.😉😉

Make sure to invite your friends and set your alarm.

See you then.✌️

Release Update

Greetings Zero Hour Community,




We regret to inform you that we have to delay the release of 1.0 for Zero Hour. This decision was not made lightly, and we want to share with you the reasons behind it.

The recent nationwide blackouts have significantly disrupted our schedule, causing us to rush our development process. Additionally, the instability of the internet has delayed our ability to properly test builds, which is critical to making sure the things we implement work the way we intend.

Furthermore, our team has faced several traumatic events due to the current state of our country Bangladesh. In light of this, we believe it is important to allow our team some time to address their mental health and well-being.

We want to use this extra time to ensure that Zero Hour meets our vision and provides the best possible experience for you. Our goal is to bring more polish to the game and to make the 1.0 release a true reflection of what we aspire Zero Hour to be.

We also want to express our deepest condolences to those affected by the recent tragic events in our country. Our thoughts are with all who have lost their lives and their families.

Thank you for your understanding and your continued support. We are committed to delivering a game that we can all be proud of, and we appreciate your patience as we work towards this goal.

We will provide more news regarding the 1.0 release soon, but please know that we are not planning to push the release date too far into the future. We will keep you updated.

Sincerely,
Zero Hour Team

Zero Hour is -30% off Now

Greetings,




As you all know, Zero Hour will be released in full on August 15th. The full release will include lots of content, improvements, new features, and an additional two maps.

Due to this transition, the game's pricing will also be updated, moving from $11.99 to $18.99. The new price is due to Zero Hour coming out of early access and our commitment to keep working on making it better and better. While continuing to refine the game and release patches and improvements.

In light of this, we wanted to show our appreciation to our community and players by offering a 30% discount on the game before its full release.

👉 This is the last time you can get Zero Hour at this price.

https://store.steampowered.com/app/1359090/Zero_Hour/

➡️ Ends August 8th

We are thrilled to have you on this journey with us. Your support has been invaluable, and we can't wait to show you what's in store as Zero Hour progresses beyond early access. Thank you for being a part of our community and for helping us make Zero Hour even better.

- Zero Hour Dev Team

Zero Hour | 1.0 Announcement

1.0 will introduce two new maps, along with improved gun sounds, polished gameplay, new achievements, map updates, and co-op improvements. Additionally, significant enhancements have been made to the door mechanics and anti-cheat implementation. A 1.0 reveal trailer has been prepared to mark this milestone.
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[h2]Part Of So Many Lives[/h2]

Zero Hour has been in early access for three years following four years of dedicated work. We extend our heartfelt gratitude to all those who have supported us since its early access launch, helping us shape a game that reflects our vision. While we've made significant progress, we acknowledge that there's more to refine and improve. As we prepare for the highly anticipated 1.0 release on August 15, 2024, we’re excited to announce that this milestone signifies our transition out of early access.

Throughout this journey, we've strived to fulfill our promises, although some aspects, like networking, proved challenging due to resource limitations. Our first experience with a multiplayer game of this scale has been exciting, and we're committed to continued growth and learning.

Update Part 5 rolled out the first of three new maps: Dockyard, exclusive to co-op mode. Now, we are thrilled to introduce the remaining two maps: School and a vibrant Bollywood-themed Bar. Each of these maps offers unique experiences, enhancing the diversity of Zero Hour. Additionally, we will be focusing on optimizations, bug fixes, and overall enhancements to further improve the gameplay experience.

As we transition, the game's pricing will also be updated, moving from $11.99 to $18.99. Looking ahead, our commitment to Zero Hour remains steadfast. We'll continue refining the game and releasing patches and improvements.

We are thrilled to have you on this journey with us. Your support has been invaluable, and we can't wait to show you what's in store as Zero Hour progresses beyond early access. Thank you for being a part of our community and for helping us make Zero Hour even better.

- Zero Hour Dev Team


[h3]Introducing the 2 New Maps:[/h3]

Critical Response



A prestigious private school set in an elite area of Dhacca is under siege. Located dangerously close to the Prime Minister's residence, this attack is intended to send a dire message. Negotiations have successfully secured the release of many students, but the terrorists now hold some staff members hostage to leverage their high-stakes demands. Tasked with bringing order to chaos, the MS unit needs to rescue the staff and restore safety.

Cocktail Crisis



Masked behind the glitz of a Bollywood-themed bar lies a web of illicit activities: human trafficking, drug trade, and coercion of staff into unspeakable acts. Intel links these operations to the very terrorists threatening the city with a catastrophic bombing. Infiltrate the establishment, unravel the connections, and apprehend the manager for interrogation.

[h3]Improvements[/h3]

Improved Gun Sounds

Our team has been diligently working on enhancing the gun sounds to make them meatier and more realistic. We've incorporated real-life samples and created several iterations, sharing them with our players on Discord for feedback. This approach has helped us understand what works best and the direction we should take. We've attached a video showcasing a comparison between the current gun sounds and those in the upcoming 1.0 version.

[previewyoutube][/previewyoutube]

Polished Gameplay

Taking feedback from the survey reports, we have implemented several improvements to polish the game. Key changes include new animations for stance changes while rappelling, allowing players to move the mouse and look at wider vertical angles, and the addition of a revive system for downed players. We are also expanding our pool for procedural prop placement, providing more variations in every match. Additionally, you will no longer need a laser to perform a canted aim; you can toggle between the two aiming methods at any point. Changes have also been made to the sprinting mechanics: getting shot while sprinting will momentarily disable sprinting. Considering this, we are slightly increasing stamina. Running will now lower your weapon to better match its actual position, enhancing immersion.



New Achievements

We are adding more achievements to reward players for accomplishing various challenges in our game, including co-op players. Completing achievements will earn you badges that you can proudly display beside your username in matches.



Map Updates

We are retexturing Embassy Raid, Bank Heist, and Breaking Meth to bring them closer to our newer map standards. Additionally, some maps like Residential House and Terror House will receive new decorations to better fit their themes.



Co-Op Improvements

We've ramped up the difficulty in co-op by enhancing the suspect AI to feel more realistic. Suspects are now more aggressive and respond quickly to player actions. They will also move hostages, potentially leading to crossfire casualties. Additionally, they can detect players rushing or running and pre-fire in response. We've also improved the squad AI to better detect and react to suspects and check for door traps before breaching.

[previewyoutube][/previewyoutube]



Door Improvements

We've received numerous complaints about the current door mechanics in the game. Long-time players appreciate the system for its skill requirement and learning curve, but new players often find it unintuitive, clunky, and unpolished. To address these issues, we've made significant improvements to the door system.



Breaching options like using C2 or shooting the door open will still be available when you look at the door knob. However, opening and closing doors have been simplified. Looking at the middle of the door and interacting will now directly open or close it. Interacting with the door knob will slightly open the door, and interacting again will close it. The ability to push the door open while it's ajar remains unchanged. Additionally, doors will now collapse completely when using C2 or a door rammer, removing the door from the scenario entirely.



Anti-Cheat Improvements

According to survey reports, many players feel that cheaters are still ruining the PvP experience. Denuvo has been working on improving the anti-cheat implementation in the game to better accommodate its P2P network structure. These improvements will help detect cheaters more quickly. Additionally, we are considering adding a feature to notify players when a ban is made, although this feature is not yet confirmed.

[h3]Announcement For 1.0 Reveal Trailer[/h3]

We have prepared a trailer to reveal our 1.0 release date, and we want to give you a heads-up that it addresses sensitive content. The trailer is based on the new school map included in the 1.0 update. We have crafted this experience with the utmost respect for those who have experienced similar traumatic events and understand the importance of maintaining sensitivity.

When the school map is released, it will not be a mandatory mission required to progress the game. Players who are not comfortable playing it do not need to partake in it. Additionally, the game will immediately end if players attempt to shoot students, ensuring that such actions are not part of the gameplay.

We hope you are excited for our 1.0 reveal trailer and look forward to showing you what we have in store.



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Thank you for your patience. Please make sure to report toxicity and provide feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France