1. POSTAL Brain Damaged
  2. News

POSTAL Brain Damaged News

P:TSD Content Update & Small Performance Fixes Incoming!

New things, better things, and bunch of fixed things.
[p][/p][p]It may have seemed quiet, but behind the scenes we’ve been neck-deep in These Sunny Daze DLC's guts, tracing bottlenecks, unclogging blockages and putting together a plan to get things flowing right.[/p][p][/p][h3]This update brings only the small, first wave of improvements[/h3][p] - a starter patch that kicks off a two-part plan to boost performance. [/p][p][/p][p]The next one is already in the works. And while we were down there, we just couldn’t resist sneaking in some new stuff too.[/p][p] [/p][h2]So what's new?[/h2]
  • [p]New tropical arena map available in Survival Mode (for P:TSD owners only)[/p]
  • [p]Brand-new alt-fire for UrAnisum Syringe (let’s just say it’s not exactly subtle)[/p]
  • [p]The sewers in Erection Day have been rebuilt and improved, based on a blueprint straight from your feedback. New routes, same stench. Go see how it flows now![/p]
[p] And speaking of the flow...[/p][p] [/p][p]This update is the first, smaller part of a two-stage process of improving P:TSD’s performance.[/p][p][/p][p]It’s taking time, we know, but we didn’t want to just slap duct tape on the surface. We chose to dig deeper, hunt down the actual causes and fix things at its source. [/p][p]Some areas are already running a lot smoother, so instead of making you wait for the whole thing, [/p][p]we’re dropping a small batch of fixes today.[/p][p][/p][p]We know this isn’t the whole deal. Right now we’re going after the rougher spots and making sure things run better on lower-end rigs too.[/p][p][/p][p]You can expect the second patch to drop before the end of December![/p][p][/p][p]Here's the changes in motion:
[/p][previewyoutube][/previewyoutube][p][/p][h2]Here’s a look at today's key changes:[/h2][p][/p][h3]These Sunny Daze Content Update:[/h3]
  • [p]New Survival Mode map (DLC owners only)[/p]
  • [p]Changes to Sniper Rifle -  Alt-fire fires mini-nukes[/p]
  • [p]Overhaul of the Erection Day in Sewers[/p]
  • [p]Moto Mama now speaks - she’s got her own voice lines![/p]
[p][/p][h3]Brain Damaged fixes:[/h3]
  • [p]Fixed an issue where the "B**ch Lore" achievement could be unlocked despite not owning These Sunny Daze[/p]
  • [p]Fixed an issue where it was not possible to select levels in Survival Mode with a controller[/p]
  • [p]Fixed some cases in which certain enemies would not be affected by fire and confusion piss[/p]
  • [p]Fixed an issue where Big Bad Rona's eyes were not damaged by the BFG's lightning[/p]
  • [p]STEAM ONLY: Fixed an issue where the "Play Mods" option in the Mods menu would not function correctly[/p]
[p][/p][h3]These Sunny Daze fixes:[/h3]
  • [p]Fixed an issue where the 'PTSD' achievement would not unlock if cutscenes were disabled in the settings[/p]
  • [p]Adjusted the collider of the Bubblegun's alternate projectile to more closely match its visuals[/p]
  • [p]Fixed an issue where not all new enemies would use navmesh links[/p]
  • [p]Fixed an issue where using the Sticky Hand on anal plugs would play the sound effect twice[/p]
  • [p]Picking up a sausage from Wiener Grinder now makes the proper food eating sound[/p]
[p][/p][h3]Changes in Ship Happens level:[/h3]
  • [p]Fixed an issue where on Steam Deck, ice would not be displayed properly in the cold storage room[/p][p][/p]
[h3]Changes in Erection Day level:[/h3]
  • [p]Fixed an issue where some cars lacked collision[/p]
  • [p]Fixed an issue that caused CATE Agents to occasionally float in the air[/p]
  • [p]Fixed an issue where the altar at the top of the stairs floated in the air[/p]
  • [p]The crowd in the starting area now has audio[/p]
  • [p]Minor adjustments to the lighting in the Whitest House[/p]
[p][/p][h3]Also there’s two new game localizations - Hungarian and Brazilian Portuguese! [/h3][p][/p][p]We know it’s not everything yet - but we’re still grinding to make everything run smoother and nastier.

Let us know if the ride’s less bumpy and the new content hits the right spots.

The second update's already on the way, and we’ll drop it as soon as it’s cooked![/p][p][/p][p][/p]

Update on recent Unity security vulnerability!

[p]Due to a recently disclosed security vulnerability found in some Unity-built games, we wanted to let you know that we’ve already taken care of it on our side.

[/p][p]There’s no indication that the issue was ever exploited or that anyone was affected, but fixes have already been released - and we applied them right away to ensure that POSTAL: Brain Damaged are now fully patched and secure.

[/p][p]You don’t need to do anything on your side - just keep your game updated as usual. We’ll continue to monitor the situation and follow the latest security recommendations to keep everything running safe and sound.[/p][p]
Stay safe!
Hyperstrange out.[/p][p][/p][p][/p]

Boomstock 2025 is LIVE! 💣

[h3]Lock, load, and let the gibs fly! 🚀 [/h3][p][/p][p]The second coming of the boomer shooter fest just slammed a fresh mag and went full-auto - and the carnage is already spreading across Steam! [/p][p][/p][p] [/p][p]From September 23–27, Boomstock 2025 delivers: [/p]
  • [p]a blood-soaked showcase full of new reveals, demos, and trailers,[/p]
  • [p]in-game events, giveaways, and more pixelated chaos than your hard drive can handle.[/p]
[p][/p][p]And we’re right there in the crossfire:[/p]
  • [p]INCISION - just launched in full 1.0 gory glory![/p]
  • [p]Supplice - brand new demo, same old-school brutal attitude![/p]
  • [p]POSTAL: Brain Damaged - new DLC out, guns still hot![/p]
[p][/p][p]Jump into the mayhem here: Boomstock 2025 on Steam


Watch the showcase: [/p][p][/p][p][dynamiclink][/dynamiclink]And let’s paint the Steam red!

[/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

POSTAL: Brain Damaged - These Sunny Daze Hotfix #2

[p]Bugs screamed. Code cried. The patch didn’t care.


Everything acting up got dragged out back and “retired” permanently.
We nuked the nastiest bugs, smacked the keybinds until they learned some manners, and even the elevators got taught a lesson.


Here’s what we hammered into shape this time:
[/p]
  • [p]Fixed custom keybinds not saving properly. There’s one final reset with this patch, but once you set them again, they’ll stick for good.[/p]
  • [p]Cleaned up tons of small map issues, including clipping, textures, and other minor cases.[/p]
  • [p]Achievements that were unlocking incorrectly should now work as intended.[/p]
  • [p]Falling into the kill plane will no longer respawn you at the wrong location.[/p]
  • [p]Fixed a bug where Balloonmen could spontaneously explode a few seconds after loading a save.[/p]
  • [p]The fuse box on the first DLC level should now work properly for everyone.[/p]
  • [p]We’ve adjusted saving on the first level: you can still save before or after the elevator ride, but not while it’s moving - turns out the elevator refuses to cooperate mid-journey.
    [/p]
[p]Stay cool, sip your drinks, enjoy the last days of summer… 'cause October’s forecast has Hurricane Dude on the radar, bringing a rain of update heavy enough to drown the maps like a clogged motel bathroom.[/p]

These Sunny Daze DLC Weapons Balance Patch!

[p]Hey dudes!
[/p][p]You yelled, we listened - the new update cranks up the weapons, not just tweaking the numbers but also their special features! [/p][p][/p][p]This is just the first round of tweaks, so jump in, see how the guns feel now, and tell us what you think in this thread.

We’ll keep tuning them until they hit just right![/p][p]
[/p]