The second Performance Patch for These Sunny Daze is arrived!
[h2]Come sit on Santa’s lap. Feel that? Yeah.
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It’s December, baby!
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[/p][p] Massive thanks to all of you guys for your engagement, patience, and for pointing out every little thing that felt off. You’re irreplaceable. Seriously [/p][p]Things should run smoother pretty much everywhere now, but you’ll especially feel the difference on Map 3, which got the most work-smooth-or-die love this time around.[/p][h3][/h3][previewyoutube][/previewyoutube][h3]
➡ Check out a small FPS comparison![/h3][p] And if your trusty rig is closer to the minimum specs: no worries. We didn’t forget about you dude. Besides optimization, we also fixed a bunch of bugs you reported along the way. Full patch notes are right below: [/p][p][/p][h3]General:[/h3]
Thanks for sticking with us and enjoy the extra frames!
[/h2][h3] Spend them wisely! [/h3][h2][dynamiclink][/dynamiclink][/h2][p]
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That’s your framerate going up.
[p][/p][h3]We said we will wrap up the optimization plan and drop the second performance patch in December. [/h3][p][/p][h3]And guess what? It’s December, baby!
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➡ Check out a small FPS comparison![/h3][p] And if your trusty rig is closer to the minimum specs: no worries. We didn’t forget about you dude. Besides optimization, we also fixed a bunch of bugs you reported along the way. Full patch notes are right below: [/p][p][/p][h3]General:[/h3]
- [p]Fixed an issue where players were unable to access the Credits menu using a controller.[/p]
- [p]Fixed weird interactions when remapping weapon wheel keybindings[/p]
- [p]Fixed multiple visual issues related to textures and LODs.[/p]
- [p]Fixes to different glass elements in base game[/p]
- [p]Fixed issue where saving at a checkpoint would freeze the game for a few seconds[/p]
- [p]Fixed missing “POSTAL: Brain Damaged” text in the Credits section when using Brazilian Portuguese.[/p]
- [p]Fixed a soft-lock caused by opening the Weapon Wheel and Pause Menu at the same time.[/p]
- [p]Fixed an issue where some enemy melee attacks could deal damage through Nyanbrella’s shield.[/p]
- [p]Fixed multiple map gaps and tight spaces where the player could get permanently stuck.[/p]
- [p]Fixes to UrAnusium Syringe zoom[/p]
- [p]Optimized the way enemies on the levels are spawned[/p]
- [p]Improvements of culling range[/p]
- [p]Introduced static batching[/p]
- [p]Fixed Xwitch Thot melee attack going through block[/p]
- [p]Fix to possibly getting stuck at the start of DLC Boss Fight[/p]
- [p]Fixed multiple LOD issues affecting background assets, especially around the C.A.T.E. base.[/p]
- [p]Fixed an issue where some enemies would fail to spawn in certain areas.[/p]
- [p]Fixed an issue where the UrAnusium Syringe poster could sometimes not be picked up.[/p]
- [p]Improvements to lighting and mesh optimization[/p]
Thanks for sticking with us and enjoy the extra frames!
[/h2][h3] Spend them wisely! [/h3][h2][dynamiclink][/dynamiclink][/h2][p]