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V22.0 Beta Branch New Update Cycle!

Hey everyone,

Welcome to the Beta Test Cycle for V22! Suggestions are especially valuable during this phase, as we can implement and test them directly—so if there’s something you’ve been wanting to see in the game, now is the time to share it!

[h2]Here’s how it works:[/h2]

[h3]Preview Builds:[/h3]
  • Updates on the beta branch will be released as Preview Builds (e.g., Preview Build 1, Preview Build 2, etc.).
  • Players can test new content, provide feedback, and report bugs as we develop the patch.


Centralized Patch Notes:
  • Every time we release a new Preview Build, we’ll edit this post to include the latest changes by day.
  • This means you can track the update’s progress all in one place.


Translations:
  • Please note that translations will only be added once the full update is complete.


Feedback and Bug Reports:
  • To keep things organized, we've set up a dedicated subforum on Steam specifically for the public beta branch.
  • All feedback, suggestions, and bug reports should be posted in this subforum. This helps us and the community moderators keep track of everything in one place. Again, we will only intake issues, suggestions, and feedback when posted to the new subforum—so please head there to post!


How to Access the Steam Public Beta Branch for The Infected:

  1. Open Steam
    Launch your Steam client and ensure you’re logged in.
  2. Go to Your Library
    Locate The Infected in your game library.
  3. Right-Click on the Game
    Right-click on The Infected and select Properties from the drop-down menu.
  4. Navigate to the Betas Tab
    In the Properties window, click on the Betas tab on the left-hand side.
  5. Choose the Beta Branch
    Under "Select the beta you would like to opt into," choose beta- Beta Branch.
    Wait for the Update.
    Steam will now download the beta version of the game. Once the download is complete, you’re all set to launch the game!


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[h2]V22 Preview Build Notes[/h2]

[h3]Build 1 - Jan 22nd:[/h3]

  • Bugfix: Issue where some objects could not be placed on glass ceilings.
  • Bugfix: Could get stuck in the fridge UI, requiring a forced reboot to exit.
  • Bugfix: I think I finally fixed all the rain-in-base issues.
  • Change: Tweaks to spike traps—between 10% and 20% chance of a spike trap breaking when hit by AI Vambies. Barbed wire is recommended for 100% safety.
  • Added: Map update—new POI and roadway added near the center of the map.
  • Added: Electric Circular Sawbench, requires 200 power and trader tech. Yields 5 planks per log and no Oil required.
  • Added: New Electric Sawbench tech available from the trader for 1000 coins.


[h3]Build 2 - Jan 29th:[/h3]

New set of Wooden foundations and ceilings:
  • Wooden Foundation 2
  • Wooden Corner Foundation 2
  • Wooden Triangle Foundation 2
  • Wooden Ceiling 2
  • Wooden Corner Ceiling 2
  • Wooden Triangle Ceiling 2
  • Wooden Ceiling 2 (Ladder Access)
  • Wooden Corner Ceiling R 2 (Ladder Access)
  • Wooden Corner Ceiling L 2 (Ladder Access)
  • Wooden Triangle Ceiling 2 (Ladder Access)


New set of quarter foundations and ceilings:
  • Wooden Foundation Quarter
  • Wooden Foundation Quarter 2
  • Concrete Foundation Quarter
  • Sandstone Foundation Quarter
  • Wooden Ceiling Quarter
  • Wooden Ceiling Quarter 2
  • Concrete Ceiling Quarter
  • Glass Ceiling Quarter
  • Sandstone Ceiling Quarter


New sets of vertical half walls:
  • Wooden Vertical Half Wall
  • Interior Wooden Vertical Half Wall
  • Glass Vertical Half Wall
  • Sandstone Vertical Half Wall
  • All the upgrade variations of walls (Brick, wood, concrete)


Some other additions and changes:
  • Added: Wooden Slanted Roof Quarter
  • Change: Pillar snap point slightly adjusted to accommodate quarter foundations and ceilings. Previously placed pillars will maintain their old position.


[h3]Build 3 - Jan 29th:[/h3]

  • Added: Wooden Door 2
  • Added: Wooden Door 3


[h3]Build 4 - Feb 3rd:[/h3]

  • Added: Elevator Frames
  • Added: Elevator
  • Added: New Trader technology for unlocking elevator stuff.


[h3]Build 5 - Feb 4th:[/h3]

  • Added: Wooden Ramp (Ceiling) Snaps only to ceilings and has no legs.


[h3]Build 6 - Feb 6th:[/h3]

  • Added: 3 new sets of metal railings.
  • Change: Some changes to the Build UI to accommodate all the new build parts.


[h3]Build 7 - Feb 7th:[/h3]

  • Added: Mirror versions of the corner foundations and ceilings so that the textures can align.
  • Added: Wood and Concrete half pillar.


[h3]Build 8 - Feb 8th:[/h3]

  • Added: Menu settings for quantity of AI spawns in POIs (default is 3)
  • Added: Players now have the ability to change color of powered lights. Furthermore, I have added the ability for you all to change the light intensity and to make them flash.




[h3]Build 9 - Feb 9th:[/h3]

  • Added: New linear light.
  • Added: New wall light.


[h3]Build 10 - Feb 11th:[/h3]

  • Added: Watermill that provides 500 power, must be placed on Rapids.
  • Added: New watermill trader tech for 1000 coins.
  • Change: Rapids will no longer freeze in the winter.
  • Change: 30% chance at Vambies dropping coins, between 5 and 25. Helps gather coins and adds another reason to actually wanna get out there and kill em.


[h3]Build 11 - Feb 23rd:[/h3]

  • Added: Translations for all available cultures.
  • Added: Water Bottle, can't be crafted but can be found in loot.
  • Added: New POI, a more city like POI that contains an enormous amount of loot. It is mostly completed but still lacks some detailing that will be worked on in the upcoming days and some potential balancing. This POI will not contain any technologies but will offer some other cool items that can be found on fresh game starts.
  • Change: watermill power from 500 to 350.
  • Bugfix: Mike would sometimes have issues opening gates if they were placed near slopes.


[h3]Build 12 - Feb 24th:[/h3]

  • Fixed: Rain in the new POI buildings.
  • Change: Cost for the watermill tech increased to 1500.
  • Change: Reduction of item drop rates in the new POI from approx. 70% to 60%. (Trying to balance loot quantities)
  • Change: Slightly reduced coin drop amount from cash registers in the new POI.
  • Fixed: Watermill still read 500 power in the control panel.
  • Change: Rain sounds are dampened when in buildings and bases.