Infected Progress Report
[p]Hey everyone, quick update on where we’re at![/p][p][/p][p]We’ve been working on story mode and tackling some quality-of-life fixes based on your feedback in the Mega Thread. But we’ve been hitting engine-level issues and performance bottlenecks that keep breaking the changes we're trying to implement.[/p][p]That brought us back to the idea of moving to UE5. We actually looked into it over a year ago (back when 5.3 or 5.4 was current), but it just wasn’t viable at the time. Since then, Epic’s made a lot of solid improvements - async loading, better world performance, cleaner tick handling - and UE5 now offers tools that could make some of your most-requested features actually possible.[/p][p]Over the next few weeks (maybe up to a month), we’re testing whether a UE5 port is actually doable for The Infected. We’re checking what breaks, what carries over, and whether the move solves more problems than it causes. We won’t be posting regular updates during this testing phase, and there’s no guarantee the port will happen. [/p][p]Right now, we’re aiming to have more concrete news on either a UE5 port or continued story mode development in UE4 by Christmas.[/p][p]Thanks for hanging in while we figure out whether UE5 gives us a real path forward or just a different set of roadblocks.[/p][p][/p]