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Update v1.2

Hi everyone,

Yet another small update to fix some bugs and a few changes. Normally I would not bother everyone with such frequent updates but since the game just went live, I would like to bang out fixes ASAP.

FIX - Game should no longer prompt any VR settings when loaded. (please let me know if its still does it)

FIX - There was a delay in death animations when Vambies were in the process of their attack animations.

FIX - Could not place windows in the window frames of walls.

FIX - When interacting with chests and the UI was open, if a player would die, you would respawn with the UI still open and frozen.

FIX - Some power related issues were fixed. There was few reasons why overall power was in the minus.

CHANGE - Added to the fish description. Some could not figure out how to get raw fish and rightly so, it was not easy to figure out that you needed to drop the fish on the ground and harvest it.

AI CHANGES - I have started to work a little on AI and have changed a few things.
1) Better pathfinding, they would sometimes get stuff on trees and other things.
2) AI damage distance once again tweaked.
3) AI can now retreat if their health is low after it being attacked. It is just a small retreat, they will come back to attack you.
4) When AI hit players, I increases the opacity of the blood drops on the player UI. It is now more noticeable when being hit.
5) Increased the attack animation speed, I found it a bit to easy to dodge the slow attacks of Vambies.


Thank you again for all the support and patience.

BTW, I have just today hired a well needed artist to help develop this project. His first main task is to improve the environment, I want more variety as everything looks the same. He will after that work POIs, Towns and more Vambie varieties. After that he will start working of creating new item graphics to replace the many placeholder assets.

This will probably take a few months, so bare with us.

:)