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V2.3 Update

Hi Everyone,

I am doing yet again another small update to address primarily some issues with the swarm attacks. It would seem that the old way of doing things was resulting in many reports of players never getting any or getting them too frequently. I have made some changes and added some new game settings for those who with to customize things.

Keep in mind this is a very basic settings panel and will be worked on with more options very soon. Any already started games will have all the default settings. (see below for defaults)

Thank you.

ADDED - Settings
1) Start day: The first game day you want swarms to start. (Default 10)
2) Spawn quantity: The number of initial Vambies spawned. Each subsequent swarm attack, the number of spawned Vambies will be increaed by 1. (Default 3)
3) Swarm frequency: Swarm attack frequency in game days after the initial first swarm attack. (Default 3)
4) Enable/Disable: Enable or Disable all swarm attacks. (Enabled)

CHANGES - Swarm Vambies will now spawn differently. Previously they all spawned at the center of the map and rushed towards you all at the same time. Now they will spawn in a 360 degree radius of the player. This will result in Vambies not all attacking your base at the same time and in different locations.

CHANGE - Please take note that each subsequent swarm attack will now spawn + 1 Vambie in the swarm, max 15.



CHANGE - Season length now doubled, you will now experience your first winters later.

ADDED - Quite a few players expressed the need have some way to craft more items with one click. Example, crafting 20 Rope was long and annoying. Since this is a recipe based system, I have created new recipes to craft larger outputs. These recipes can be found in a new tab called Bulk Items in the Itempedia. For now I have added only a few recipes but will keep adding to it over time.



BUG FIX - I would despawn fish when players move too far from the lakes to save on performance but would also despawn the one caught.. I will now check if attached to a spear. This was only an issue for player that had a base far from ponds/lakes.

BUG FIX - Some changes made to UI scalling. Some players with low resolution monitors were experience issues with the UI cutting off screen.

BUG FIX - Issue with splitting items resolved.