Update V4.0
Hi Everyone,
This V4.0 update introduces Localization (see below for languages supported), some tweaks to the winter season to enhance the survival challenge, some new content, bug fixes, general changes & balancing.
No restart will be required, see below for the complete list of changes and additions.
Please report any bugs to the bug report section here on Steam.
Have a wonderful day and stay safe!
Localization:
Below is a list of added languages to the game. I will be adding even more languages as time goes by. Players can change the language culture top left of the Main Menu UI.
French
Italian
German
Spanish (Spain)
Finnish
Portuguese (Brazil)
Russian
Swedish
Turkish
Korean
Simplified Chinese

Winter Changes:
The following changes were implemented to the winter season to enhance survival difficulty and add some realism.
1) Animal spawns reduced in winter. Plan for your protein wisely!
2) Water will now freeze in the winter months, locking out the ability to fish.
3) When water sources are frozen in winter, water can be obtained by adding snow to your flask and boiling- same as you would for dirty lake/stream water. Simply look at the ground where there is snow to pick it up in your flasks. Keep in mind that as the temperature shifts it is possible for the lakes to freeze before the snow flies, so having some full water basins as an emergency water source is useful!
4) Plants in the plant bed will now die if below 0 degrees. The warmer indoor temperatures from forges, stoves and coal heaters will allow plant bed plants to grow indoors.
5) Added snow footstep sounds in the winter on snow.
6) Added random cold snaps and blizzards in the winter season. These will only last a short duration (3 to 6 minutes) in January and February but may be impossible to survive without being indoors.

Temperature and heat changes to the player character:
I have made changes to how heat in bases are handled.
1) COAL HEATER - Added a new way to heat your base(s). Coal can be obtained with the new Mineral Extractor and is a great source of fuel.
2) Some alterations to how forges, stoves and coal heaters heat interiors. If you are within range of one of these heat sources within a base while the world temperature is less than 23 degrees C, your base temperature will be adjusted to 23C, which does not include clothing currently equipped (which will also add to your temperature reading). If you are in range of one of the above heat sources but either not in your base or in a base that is not sealed, they will increase heat by 5 degrees.
3) Reduced the speed in which the body temperature adjusts to the world temp to prevent wide/sporadic temperature swings.

Some Other New Content:
ADDED - Coal, obtained by the mineral extractor.
ADDED - The Mineral Extractor. Runs on oil and does not require power. The extractor randomly extracts only stone and coal in this current build of the game but plans to have it extract other things are in the works.
ADDED - Circular Sawbench. Runs on Oil and does not require power. This sawbench is an upgrade to the regular sawbench. Players can place 8 logs in a log stand attached to the sawbench and each log gives 4 planks instead of just 2.

Changes and Balancing:
CHANGED - Birds no longer give meat.
CHANGED - If holding logs you can no longer jump.
CHANGED - Added more movement to water in lakes and rivers.
CHANGED - Rope max stack is now 25. Up from 15 previously.
CHANGED - Reduced Winter Jacket heat from 20 to 10.
CHANGED - Reduced Snow Pants heat from 15 to 10.
CHANGED - Snow Pants recipe now requires 20 plant fiber and 12 feathers, needed cloth previously.
CHANGED - I was capping battery storage increase at 3 per second. This was resulting in a large number of solar panels and batteries not being useful. I have now changed the math to something more logical. The more available income of power, the faster batteries storage fills up.
CHANGED - Less Rain/Snow
CHANGED - Reduced sized of firewood in backpacks. I found it hard to carry more than 1-2 at time.
CHANGED- Reduced weight of plastic from 2 to 1 pounds per unit.
CHANGED - Reduced weight of sticks from 0.5 to 0.3 pounds per unit.
CHANGED - Reduced weight of arrows from 0.5 to 0.4 pounds per unit.
CHANGED - Added filter buttons to the placeables tab.

Bug Fixes:
FIX - Lower resolution UI issues fixed.
FIX - Could jump while crouched.
FIX - Pressing escape while sleeping would result in the player not being able to wake up.
FIX - Right clicking on food to bring up the eat option and dragging said item to another container while still holding down the right click would allow you to eat the item even if moved. Player would eat and also get the item in the other container, kind of like a duplication bug.
FIX - On game load if it was snowing, water would fill in the basin.
FIX - Water Basin would sometimes fill when raining if under a roof.
FIX - fixed a bug where sometimes there would be unlimited water in the water basin.
FIX - Could not repair the shelter with planks and hammer.
FIX - Could not snap ramps to foundations if the foundations were built very high.
This V4.0 update introduces Localization (see below for languages supported), some tweaks to the winter season to enhance the survival challenge, some new content, bug fixes, general changes & balancing.
No restart will be required, see below for the complete list of changes and additions.
Please report any bugs to the bug report section here on Steam.
Have a wonderful day and stay safe!
Localization:

Below is a list of added languages to the game. I will be adding even more languages as time goes by. Players can change the language culture top left of the Main Menu UI.
French
Italian
German
Spanish (Spain)
Finnish
Portuguese (Brazil)
Russian
Swedish
Turkish
Korean
Simplified Chinese

Winter Changes:

The following changes were implemented to the winter season to enhance survival difficulty and add some realism.
1) Animal spawns reduced in winter. Plan for your protein wisely!
2) Water will now freeze in the winter months, locking out the ability to fish.
3) When water sources are frozen in winter, water can be obtained by adding snow to your flask and boiling- same as you would for dirty lake/stream water. Simply look at the ground where there is snow to pick it up in your flasks. Keep in mind that as the temperature shifts it is possible for the lakes to freeze before the snow flies, so having some full water basins as an emergency water source is useful!
4) Plants in the plant bed will now die if below 0 degrees. The warmer indoor temperatures from forges, stoves and coal heaters will allow plant bed plants to grow indoors.
5) Added snow footstep sounds in the winter on snow.
6) Added random cold snaps and blizzards in the winter season. These will only last a short duration (3 to 6 minutes) in January and February but may be impossible to survive without being indoors.


Temperature and heat changes to the player character:

I have made changes to how heat in bases are handled.
1) COAL HEATER - Added a new way to heat your base(s). Coal can be obtained with the new Mineral Extractor and is a great source of fuel.
2) Some alterations to how forges, stoves and coal heaters heat interiors. If you are within range of one of these heat sources within a base while the world temperature is less than 23 degrees C, your base temperature will be adjusted to 23C, which does not include clothing currently equipped (which will also add to your temperature reading). If you are in range of one of the above heat sources but either not in your base or in a base that is not sealed, they will increase heat by 5 degrees.
3) Reduced the speed in which the body temperature adjusts to the world temp to prevent wide/sporadic temperature swings.

Some Other New Content:

ADDED - Coal, obtained by the mineral extractor.
ADDED - The Mineral Extractor. Runs on oil and does not require power. The extractor randomly extracts only stone and coal in this current build of the game but plans to have it extract other things are in the works.
ADDED - Circular Sawbench. Runs on Oil and does not require power. This sawbench is an upgrade to the regular sawbench. Players can place 8 logs in a log stand attached to the sawbench and each log gives 4 planks instead of just 2.


Changes and Balancing:

CHANGED - Birds no longer give meat.
CHANGED - If holding logs you can no longer jump.
CHANGED - Added more movement to water in lakes and rivers.
CHANGED - Rope max stack is now 25. Up from 15 previously.
CHANGED - Reduced Winter Jacket heat from 20 to 10.
CHANGED - Reduced Snow Pants heat from 15 to 10.
CHANGED - Snow Pants recipe now requires 20 plant fiber and 12 feathers, needed cloth previously.
CHANGED - I was capping battery storage increase at 3 per second. This was resulting in a large number of solar panels and batteries not being useful. I have now changed the math to something more logical. The more available income of power, the faster batteries storage fills up.
CHANGED - Less Rain/Snow
CHANGED - Reduced sized of firewood in backpacks. I found it hard to carry more than 1-2 at time.
CHANGED- Reduced weight of plastic from 2 to 1 pounds per unit.
CHANGED - Reduced weight of sticks from 0.5 to 0.3 pounds per unit.
CHANGED - Reduced weight of arrows from 0.5 to 0.4 pounds per unit.
CHANGED - Added filter buttons to the placeables tab.

Bug Fixes:

FIX - Lower resolution UI issues fixed.
FIX - Could jump while crouched.
FIX - Pressing escape while sleeping would result in the player not being able to wake up.
FIX - Right clicking on food to bring up the eat option and dragging said item to another container while still holding down the right click would allow you to eat the item even if moved. Player would eat and also get the item in the other container, kind of like a duplication bug.
FIX - On game load if it was snowing, water would fill in the basin.
FIX - Water Basin would sometimes fill when raining if under a roof.
FIX - fixed a bug where sometimes there would be unlimited water in the water basin.
FIX - Could not repair the shelter with planks and hammer.
FIX - Could not snap ramps to foundations if the foundations were built very high.