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V5.0 Update

Hi everyone..

V5.0 is now Live!!

Please note that a new game restart will be required.

See below for the complete list of changes and additions.

Please report any bugs to the bug report section here on Steam.

Have a wonderful day and stay safe!

New Map

Although the map has the same look in terms of graphics and textures, there are some notable changes.

1) A completely new layout.
2) Ground textures now have coded logic to identify what ores can be extracted in certain locations.
Players will likely want to build small outpost bases where there mineral extractors are placed.
3) No more aluminum node, aluminum is now extracted with the mineral extractor.
4) Stone boulders no longer drop any ores, only stone. All ores are now extracted via the mineral extractor.
5) New cliff meshes added.
6) New bald cypress trees added to the swamp.
7) Addition of small villages (replaced the military camps) There are now 3 villages on the map and each contain 3 to 4 tech blueprints. I have also added some loot items randomly spawned in the buildings.
8) Increased the fog on map.




New Content

The Mineral Extractor

Below is a list of changes and additions to the extractor.

1) Can acquire Aluminum, Copper and Cobalt ore only from mineral extractors in specific Locations identified on the map. Destroy a surface boulder to know what ores will be extracted in that location.
2) Crafting recipe changed to no longer include copper and aluminum.
3) Can now run on biofuel also. Early game, you will need the mineral extractor before you have an oil extractor.
4) In non ore extraction zones, it will extract only coal and iron fragments.
5) Now has a toggle button to extract only stone.




New Items and placeables

1) Biofuel... Can be crafted on the workbench using perished food. Useful to power up the mineral extractor early game.
2) Cobalt Ore... Cobalt can be extracted in specific map locations identified on the map. It can be converted into cobalt ingots.
3) Cobalt Ingot... smelted from cobalt ore on the forge. It is used in various crafting recipes.
4) Cobalt Shelf... Stores cobalt ingots.
5) Chest Rack... This rack will allow players to stack storage containers.
6) Food Prep Table... Foods such as the stew mix can be crafted here.
7) Wind Turbine... Costly and produces only half the power of Solar Panels but will generate day and night at a steady pace.
8) Wooden Roof Corner




Changes to the Bed

I have added the ability to add a spawn toggle to beds. In the event that you have more than 1, you can now identify the bed you wish to spawn at if you die.




Changes and Balancing

CHANGED - Small Stones smelted on forge now only give Iron Fragments. This is the primary way to forge Iron Ingots. All other ores are now extracted via the mineral extractor.
CHANGED - Reduced height of foliage in player start/spawn locations to that no foliage clips through foundations.
CHANGED - Can now Alt Right mouse click items out of storage chests into player inventories.
CHANGED - Can now Alt Right mouse click items out of Mineral Extractors into player inventories.
CHANGED - Vambies no longer drop Kevlar.
CHANGED - Kelvar is now a craftable item. 3 x Cloth, 3 x Plastic, 10 Plant Fiber.
CHANGED - Tech BPs now automatically get read and the tech is learned, no more needing to place the book in a tech slot.

CHANGED - Complete rebalancing of all food item stats.

CHANGED - Storage Container mesh changed

CHANGED - Fridge now reads ON/OFF instead of Power ON/OFF. It was a bit confusing to understand if it meant press to power on or if it was actually powered on.
CHANGED - Solar panel max output raised from 25 to 40.
CHANGED - Glass panes added to windows.

CHANGED - Inner wall construction section frame textures changed to look better.

CHANGED - Windows now require glass to build, recipe changed.
CHANGED - Circular Saw recipe now requires 2 Cobalt Ingots
CHANGED - Oil Extractor recipe now requires 8 Cobalt Ingots
CHANGED - Solar Panel recipe now requires 4 Cobalt Ingots
CHANGED - Control Panel recipe now requires 2 Cobalt Ingots
CHANGED - Electrical Parts recipe now requires 1 Cobalt Ingot
CHANGED - Field of View changed from 80 to 100 degrees.
CHANGED - Adjusted weapon positions because of field of view change.
CHANGED - All roof sections now require clay to build.


Bug Fixes

BUGFIX - Crafting Leg Armor would auto equip in the Pants slot and Pants would auto equip in the Leg Armor slot.
BUGFIX - When loading a game with a large flask of dirty water in a chest, the water would turn to clean.
BUGFIX - When food was cooking, stones were melting.... If you would drag those items in your inventory and wait for the completion of the cook or smelt without releasing the drag, you would end up with the cooked/smelted item and able to drop the item in your inventory. This would result in dupliacte items.
BUGFIX - Shooting arrow rotation adjusted. Arrows would land and hit their targets slightly to the right of where players would aim.
BUGFIX - If you press E to pick up a log and immediately click harvest after, the log goes into your hand and firewood and sticks hit the floor. The same thing happens with Watermelons, but that's all I tested so far.
BUGFIX - Pressing escape if the map was open would not close the map.