V6.0 News and Progress!
Hey everyone,
I would like to share the progress of V6.0!
As I move forward with new content updates, I'll be making a News post for each update that will hold a running list of additions/changes that are planned for that upcoming patch. These posts will be updated every couple of days so be sure to keep an eye on them if you'd like to keep tabs on stuff coming down the pipeline.
The new update should be ready in roughly 5-7 days and you can read more about it further down the post.
Have a great day!
NEW CONTENT:
ADDED - The Water House: Can be built as a stand alone building that when turned on will pump clean water into sinks. It requires 100 power to run.
ADDED - Sink: Sinks can be built anywhere in your base and will provide fresh clean filtered water for your flasks if they are located within range of a powered Water House. More of a late game thing once you have the power capabilities to maintain running it.

ADDED - Clothing Rack: This was a very popular suggestion and also a very good one. The Clothing Rack can hold up to 10 items. 6 items on hangers like shirts, pants etc and 4 smaller items like caps and boots at the bottom.

ADDED - Greenhouse: This is a prefab building that will allow auto irrigation and is temperature controlled. Any Plant Bed growing food within the greenhouse will maintain a "watered" status as long as a powered Water House is within range. Great way to keep plants safe & warm for winter!

ADDED - A Fire Pot: Early game, cheap to build light source. Players have been asking for such a thing for some time now. It will only require 5 Iron Fragments and 10 Plant Fiber to make. There is no fuel requirements, can be toggled on/off and is movable.

ADDED - Wooden Stairs: Also a popular suggestion, these stairs are straight and centered within a foundation section.
ADDED - Wooden Railing Opening: This new railing is design to fit well with the new stairs, see images below
ADDED - Flat Roof Corner: This roof section will allow for a few more build design options.

ADDED - 5 New furniture types that are only cosmetic at this point.
1 - Leather Couch 1
2 - Leather Couch 2
3 - Leather Chair
4 - Wood Chair
5 - Wood Cabinet

ADDED - I have added a new furniture filter type in the placeable tab.

CHANGES:
CHANGED - When turning off fire on forges, campfires etc with water from flask, it would use up all the water in the flask. Now it will only use 1 water.
CHANGED - Reduced Weight of Rope from 0.25 lbs to 0.2 lbs
CHANGED - Reduced Weight of Stone and Bone arrows from 0.4 lbs to 0.3 lbs
CHANGED - Reduced Weight of Tallow from 2 lbs to 0.2 lbs
CHANGED - Reduced Weight of Cloth from 0.5 lbs to 0.2 lbs
CHANGED - Reduced Weight of Plastic from 1 lbs to 0.5 lbs
CHANGED - Oil Lamp light radius increased
CHANGED - T-Shirt Mesh
CHANGED - Cooling Shirt Mesh
ADDED - More bulk crafting recipes. Biofuel x 5, Plastic x 5, Bone Shard x 5, Kevlar x 3

BUG FIXES:
BUGFIX - Issue where pillars could sometimes not be placed on foundations
I would like to share the progress of V6.0!
As I move forward with new content updates, I'll be making a News post for each update that will hold a running list of additions/changes that are planned for that upcoming patch. These posts will be updated every couple of days so be sure to keep an eye on them if you'd like to keep tabs on stuff coming down the pipeline.
The new update should be ready in roughly 5-7 days and you can read more about it further down the post.
Have a great day!
NEW CONTENT:

ADDED - The Water House: Can be built as a stand alone building that when turned on will pump clean water into sinks. It requires 100 power to run.
ADDED - Sink: Sinks can be built anywhere in your base and will provide fresh clean filtered water for your flasks if they are located within range of a powered Water House. More of a late game thing once you have the power capabilities to maintain running it.


ADDED - Clothing Rack: This was a very popular suggestion and also a very good one. The Clothing Rack can hold up to 10 items. 6 items on hangers like shirts, pants etc and 4 smaller items like caps and boots at the bottom.

ADDED - Greenhouse: This is a prefab building that will allow auto irrigation and is temperature controlled. Any Plant Bed growing food within the greenhouse will maintain a "watered" status as long as a powered Water House is within range. Great way to keep plants safe & warm for winter!

ADDED - A Fire Pot: Early game, cheap to build light source. Players have been asking for such a thing for some time now. It will only require 5 Iron Fragments and 10 Plant Fiber to make. There is no fuel requirements, can be toggled on/off and is movable.

ADDED - Wooden Stairs: Also a popular suggestion, these stairs are straight and centered within a foundation section.
ADDED - Wooden Railing Opening: This new railing is design to fit well with the new stairs, see images below
ADDED - Flat Roof Corner: This roof section will allow for a few more build design options.


ADDED - 5 New furniture types that are only cosmetic at this point.
1 - Leather Couch 1
2 - Leather Couch 2
3 - Leather Chair
4 - Wood Chair
5 - Wood Cabinet

ADDED - I have added a new furniture filter type in the placeable tab.

CHANGES:

CHANGED - When turning off fire on forges, campfires etc with water from flask, it would use up all the water in the flask. Now it will only use 1 water.
CHANGED - Reduced Weight of Rope from 0.25 lbs to 0.2 lbs
CHANGED - Reduced Weight of Stone and Bone arrows from 0.4 lbs to 0.3 lbs
CHANGED - Reduced Weight of Tallow from 2 lbs to 0.2 lbs
CHANGED - Reduced Weight of Cloth from 0.5 lbs to 0.2 lbs
CHANGED - Reduced Weight of Plastic from 1 lbs to 0.5 lbs
CHANGED - Oil Lamp light radius increased
CHANGED - T-Shirt Mesh
CHANGED - Cooling Shirt Mesh
ADDED - More bulk crafting recipes. Biofuel x 5, Plastic x 5, Bone Shard x 5, Kevlar x 3

BUG FIXES:

BUGFIX - Issue where pillars could sometimes not be placed on foundations