Mini Update 9.3!
Hey everyone!
This will be the final mini update before V10.0 is released. This update is focused on AI optimization and combat behavior(s). FPS and overall game performance should also be better on this update.
Last Edit: 5/5 by Sifner
AI Changes:
CHANGE - AI behavior optimization, boost to game play performance.
CHANGE - Performance tweak: Village AI will now spawn in when Player gets within specific distance of village as opposed to on game load.
ADDED - Vambies are starting to develop new behaviors & skills that tie in to their unique nature. When engaged in combat with the player, there is a chance the Vambie will retreat to heal themselves up. They can jump away, run away, or utilize their new teleport mechanic to phase out of range to safety.

ADDED - Vambie behavior- observation. Enemy AI may now observe players at a distance before choosing to engage or retreat.

Other Changes and Additions:
CHANGE - Visibility in Blizzards decreased.
CHANGE - No more fog/mist intrusion into player bases.
CHANGE - Control panel now lists quantity of each type of power source.
CHANGE - Fresh games will spawn an extra ration of sticks & stones in close proximity to the player.
CHANGE - Modifications to the village loot item spawn list.
CHANGE - Increased perish time of raw and baked potatoes to 12 hours.
ADDED - 2 new game settings-- these may be changed when loading a game as well as on the start of a new save.
1) By default a month takes 60 real time minutes but players can now adjust that time to suit their game play style.
2) Players can now toggle between playing with all 4 seasons, only winter or only summer.
Please note that choosing "Only Winter" means you cannot fish, as the water will remain frozen.

Bug Fixes:
BUGFIX - Dead Scorpion would sometimes read "Harvest Fox".
BUGFIX - Under the hood Errors for Patrolling AI in the AI combat component.
BUGFIX - All Doors now have a nav blocker do ensure no more lag when opening/closing doors.
BUGFIX - Adding an inner half wall on top of the full inner wall would casue the half wall to destroy.
BUGFIX - Various adjustments to the building systems alignment of parts.
BUGFIX - Some french translation fixes.
BUGFIX - Animals will no longer catapult players in the air when bumping into them.
This will be the final mini update before V10.0 is released. This update is focused on AI optimization and combat behavior(s). FPS and overall game performance should also be better on this update.
Last Edit: 5/5 by Sifner
AI Changes:
CHANGE - AI behavior optimization, boost to game play performance.
CHANGE - Performance tweak: Village AI will now spawn in when Player gets within specific distance of village as opposed to on game load.
ADDED - Vambies are starting to develop new behaviors & skills that tie in to their unique nature. When engaged in combat with the player, there is a chance the Vambie will retreat to heal themselves up. They can jump away, run away, or utilize their new teleport mechanic to phase out of range to safety.

ADDED - Vambie behavior- observation. Enemy AI may now observe players at a distance before choosing to engage or retreat.

Other Changes and Additions:
CHANGE - Visibility in Blizzards decreased.
CHANGE - No more fog/mist intrusion into player bases.
CHANGE - Control panel now lists quantity of each type of power source.
CHANGE - Fresh games will spawn an extra ration of sticks & stones in close proximity to the player.
CHANGE - Modifications to the village loot item spawn list.
CHANGE - Increased perish time of raw and baked potatoes to 12 hours.
ADDED - 2 new game settings-- these may be changed when loading a game as well as on the start of a new save.
1) By default a month takes 60 real time minutes but players can now adjust that time to suit their game play style.
2) Players can now toggle between playing with all 4 seasons, only winter or only summer.
Please note that choosing "Only Winter" means you cannot fish, as the water will remain frozen.

Bug Fixes:
BUGFIX - Dead Scorpion would sometimes read "Harvest Fox".
BUGFIX - Under the hood Errors for Patrolling AI in the AI combat component.
BUGFIX - All Doors now have a nav blocker do ensure no more lag when opening/closing doors.
BUGFIX - Adding an inner half wall on top of the full inner wall would casue the half wall to destroy.
BUGFIX - Various adjustments to the building systems alignment of parts.
BUGFIX - Some french translation fixes.
BUGFIX - Animals will no longer catapult players in the air when bumping into them.