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V13.0.7 Mini Update!!

Hey folks!

Just dropping a small patch today. This patch mostly addresses the vambie related issues that some players were experiencing. Want to thank everyone that sent in saves, video footage, and detailed bug reports- it all came together to help pinpoint issues that were difficult to reproduce.

While some of the causes behind these issues may be addressed by this patch, we can't replicate every single scenario where this occurs. We want to emphasize that if you are still experiencing these errors to try and get footage (if possible) or experiment to see if you can pinpoint the exact scenario by which the issue(s) can be reproduced.

This is also the initial roll out of a player held shield for defensive purposes. Because this is just the first pass of the shield, you do not need to craft or equip this shield. It also cannot be destroyed by the vambies. This is basically a functionality and usability test. The default button for blocking is T, but it can be modified in terms of keybinding.

Comments will be locked upon posting to divert folks to the proper Infected subforums for feedback, suggestions, and bugs. We appreciate you guys posting to these sections and working with our moderators & helpers to keep the community both active and on topic, it helps us locate and address posts/info more quickly.

FIXED - Vambie teleportation into player base
FIXED - Vambie teleportation/jumping into villages houses, instead they will remain ready to re-engage when you emerge.
FIXED - Vambie "invisible attacking" after/during teleportation.
ADDED - Player shield.



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