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Progress Update!

Hey folks! I was hoping to have enough new footage to post a second developer video update for January, but that didn't work out. We'll make a post or video when we have additional recorded footage available. Currently the next update is still on track to be released by the end of March- if that window changes, we'll let folks know.
Development continues on the game's map, models, and mechanics, so let's dive into the details.




[h3]Progress Notes[/h3]
  • Finalized models for werewolf and vampire-styled AI
  • Model and UI work towards animal husbandry asset: Barn
  • Addition: Added a field harvesting option with reduced material drops. Will provide a little less reliance on the butcher table.
  • Land Claim Pole- will function to address light/noise measurements for AI attacks. The pole may have further uses in the future.
  • Addition: Wind values, giving turbines variable generation
  • Addition: New food recipes and the addition of milk to some older recipes
  • Addition - toggle setting to adjust lightning flashes
  • Alteration: The vehicle garage will be able to summon the truck or ATV
  • Optimization work on building pieces- large buildings and the relation to frame drop






[h2]New Models[/h2]

The final model versions for both the vampire and werewolf styled AI are now complete! Note: There will be no naked vampire styled vambies frolicking through the map, he's just a model preview that didn't have time to dress appropriately.




[h3]Animal Husbandry[/h3]





In case you missed it, here's a link to our first Devlog, posted back at the start of December. There's a lot of great content coming down the pipeline, including an entirely new map!
[previewyoutube][/previewyoutube]