Beta Version 14.12B Bug Hot fixes and changes!
Hi everyone,
A few changes, fixes and balancing.
FIXED - Could no longer get water or wash hands in cave water.
FIXED - Some foliage and trees clipping roads.
FIXED - Gates and door ghosts would block AI as if they were built, causing the AI to behave strangely.
CHANGED - Mineral extractors to allow ore type extraction but at double the extraction time. (from 5 mins to 10 mins)
CHANGED - Metal tip spikes HP reduced from 500 to 350.
CHANGED - Barbed Wire HP reduced from 750 to 500.
CHANGED - Noise/Light meter attacks start only after day 3.
CHANGED - After day 20, chance of 2 mini bosses and between 4 and 6 minions per attack.
CHANGED - Circular Sawbench noise meter value increased from 0.10 to 0.15.
CHANGED - AI attacks from noise/light meters will despawn after player death. Previously they would only despawn after 3 to 5 deaths causing a small death loop.
CHANGED - Armor will degrade slower. Previously each attack would damage armor by 2. Now, they will be damaged by 1 except for the body armor that will be damaged by 0.5.
ADDED - Mike can now replenish your stone crates, provided that there is boulders he can mine within a large radius of 25k unreal units away from his house.
ADDED - Small Ration... 1 x mushroom, egg, raw chicken and melon. Crafted on the food prep table.
A few changes, fixes and balancing.
FIXED - Could no longer get water or wash hands in cave water.
FIXED - Some foliage and trees clipping roads.
FIXED - Gates and door ghosts would block AI as if they were built, causing the AI to behave strangely.
CHANGED - Mineral extractors to allow ore type extraction but at double the extraction time. (from 5 mins to 10 mins)
CHANGED - Metal tip spikes HP reduced from 500 to 350.
CHANGED - Barbed Wire HP reduced from 750 to 500.
CHANGED - Noise/Light meter attacks start only after day 3.
CHANGED - After day 20, chance of 2 mini bosses and between 4 and 6 minions per attack.
CHANGED - Circular Sawbench noise meter value increased from 0.10 to 0.15.
CHANGED - AI attacks from noise/light meters will despawn after player death. Previously they would only despawn after 3 to 5 deaths causing a small death loop.
CHANGED - Armor will degrade slower. Previously each attack would damage armor by 2. Now, they will be damaged by 1 except for the body armor that will be damaged by 0.5.
ADDED - Mike can now replenish your stone crates, provided that there is boulders he can mine within a large radius of 25k unreal units away from his house.
ADDED - Small Ration... 1 x mushroom, egg, raw chicken and melon. Crafted on the food prep table.
