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V11.3 Mini Update!

Hey everyone!

While today's update pushes a few bug fixes (and a new building piece!) it's mainly aimed at rolling out some changes to the mechanics of our Electrical system.

Side note before we dive in-if there are new features (building or otherwise) you hope to see one day, be sure to add them to our Feature Wishlist discussion board. Bugs to the bug section and Feedback to the feedback section - not in the comment section of this post. ːsteammockingː

A word of advice to folks: The first time you log in to patch 11.3, all powered objects will be powered off- this includes your fridges! Because of the time necessary to craft and wire components, you're probably going to lose at least some-depending on timers- of your saved food. Those with materials on hand (or who want to utilize free build mode) may get things hooked up before timers lapse.

Good luck!

[h2]Updates to the Electrical System(s)[/h2]

Junction boxes are a new building piece that slots in between the Control Panel and the item that needs to be powered. They allow players to group objects in a single Junction Box in order to use one of the newly created Wall Switches to toggle the group on/off.

To make things easier for players to identify their powered objects, there will now be a UI that prompts for name input as the item is constructed. These names can always be changed via the Junction Box at a later point.




[h3]Wall Switch: [/h3]

The Wall Switch is a new item that will allow players to toggle on/off power to any object(s) added to its paired junction box. You can view the paired switches within the junction box. To pair a wall switch with a junction box, simply connect a wire from the junction box to the wall switch. You can even rename the switch to ensure proper pairing.

Materials Needed:

  • 1 X Iron ingot
  • 1 X Copper Ingot
  • 4 X Screws


[h3]Junction Box[/h3]

The Junction Box controls powered objects-either singular items or a group of items. To add an object to a junction box, simply pass a wire from the junction box to the component you wish to connect. It will then be added to that specific Junction Box. Both the Junction Box and all objects in it can be renamed. Pair a Wall Switch with the box to toggle power on/off. (If a relay or junction box is rotated the incorrect way, it will show as red (there is a face and back) so make sure it isn't rotated incorrectly if it will not let you place it. )

Materials Needed:

  • 2 X Iron Ingot
  • 2 X Copper Ingot
  • 2 X Cobalt Ingot
  • 6 X Screws




[h3]Wiring:[/h3]

Connect your components to power with electrical wires.



To add a wire you'll need an Upgrade Tool. While using the upgrade tool Press E at the power source or component to start a wired connection, then Press E on the component you want to connect (like a light or fridge). If the Wire can be connected, you will see a green outline. When holding your upgrade tool, you'll see a POWER FLOW. This shows the direction power is going- you can only have one power IN, multiple OUTS. Junction boxes are passing power to items, which can then be controlled by that specific junction box switch. To cancel out on PULL WIRE, click Right Mouse Button.

Control Panel = No Parents
Junction Box = Control Panel as parent
Relays = Junction Box or other relays as parents
Component (Fridges etc) = Junction Box or Relay as parents



Wires need to be crafted first using the advanced workbench and the recipes below.

Materials Needed:

  • 1 X Copper Ingot
  • 1 X Plastic
  • 1 X Oil Can

Bulk (5)
Materials Needed:

  • 5 X Copper Ingot
  • 5 X Plastic
  • 5 X Oil Can



[h3]Relays:[/h3]
Relay boxes are a new electric component which lets you extend the range of a wire between components. They do not work with control panels- only with a junction box or component.




[h3]Control Panel:[/h3]

The Control Panel (CP) has been entirely redone and players will no longer see any components listed within it. Instead, a CP will list any completed Junction Boxes (JB). The control panel will now control the junction boxes, with the junction boxes and wall switches working together to control the individual build components. Keep in mind that Control Panels (CP) are duplicated. If you're trying to run power to the upstairs of a home/build, you can make a new CP and then run out your Junction boxes/etc from that new CP. You do not need to run wires to the CP from your solar panels or windmills. Just assume that power is magically inside the CP. ːsteammockingː




[h2]Building Items:[/h2]

Corner Railings:

Frequently requested, corner railings are here!




Changes and Bug Fixes:

CHANGE- Some localization changes and fixes.
BUGFIX - Oils lamps could not be placed on objects like tables, chests etc after a game reload.
BUGFIX - Tooltip for seeds was still displaying 65% drop rate.
BUGFIX - Some floating bushes near the swamp are fixed.
BUGFIX - Loom could not be placed on glass ceilings.
ADDED - Wire to drop loot list of POIs.

V11.2 Mini Update!

Hey everyone!

Just wanted to drop this small update- some bug fixes and a couple of new construction/building options for our builders out there. If there's a specific type of building piece (or building mechanic) that you'd like to see, be sure to post it on our Feature Wishlist sub forum so we can make note of it!

Enjoy!


New Construction Pieces


  • Glass Corner Ceiling
  • Wooden Corner Door Frame
  • Brick Corner Door Frame
  • Glass Corner Wall
  • Glass Corner Frame
  • Wooden Stairs R
  • Concrete Stairs R
  • Wooden Stairs L
  • Concrete Stairs L





Changes

CHANGE - Wooden Stairs name changed to Wooden Stairs R (for right).
CHANGE - Some of the construction pieces have been renamed to have a consistent naming format.
CHANGE - Alterations to corner foundations: players can now add foundation stairs and regular foundations at an angle to match the corner wall.




Bugs and Fixes

OPTIMIZATION - Found and fixed some scenarios where AI would cause FPS to drop.
BUGFIX - Fixed a few spelling mistakes that were reported.
BUGFIX - (Drying Rack Issue) Issue after removing spoiled foods from a drying rack.
BUGFIX - When entering the truck, the HUD would disappear. Pressing G showed it again, but F did not work. This also meant the compass could not be seen.
BUGFIX - (Door frame issue)Could not attach a wall or railings to the door frame on a 90 degree angle.
BUGFIX - (Settings Menu) While in-game (not the start menu) and looking at the Options/Settings screen. When you then press Escape, the Menu screen is closed, resuming the game. But the Settings screens stays open.
BUGFIX - Weight did not update in real time when transferring items to & from chests, the chest had to be closed to update the UI. (This bug/fix also applies to certain placeables like the Campfire,etc).
BUGFIX - Stone Crates would sometimes interfere with the truck causing the truck to move and fly.

V11.1 Hotfixes and Changes Update!

Hi everyone,

Just a small update to fix a few bugs and a few changes.

Have a great day


BUGFIX - Deleting the ghost image of the Jack O'Lantern would try and put the pumpkin in the inventory instead of dropping one on the ground.

BUGFIX - Ghost image of the Jack O'Lantern would sometimes still appear as if materials were never added even if they were.

BUGFIX - On game load the Jack O'Lantern would not be lit if the game was saved and closed while it was lit.

BUGFIX - Moving the Sign Post erases text contents.

BUGFIX - Fixed the position of curved walls on curved ceilings.

BUGFIX - Wooden Ramp hitbox was preventing players from passing under them.

BUGFIX - Issue with the Bolt.. When you look at a bone arrow for example, you can still right click to aim the bow. When you look at a bolt, you get the "destroy" option.

BUGFIX - Logs on the truck issue fixed. Some have not been able to place logs on the truck after a reload.

BUGFIX - Unable to place items bottom right corner of the storage chest.

CHANGE - Compass was added back.

CHANGE - I restored the old way of handling seed drops back to 100%

CHANGE - Previously in V11, if your hunger bar was less than 75%, your max stamina will be reduced. I have changed that to when your hunger bar is less than 50% instead.

V11.0 Update is now live!!

Hey everyone!

V11.0 is now live on all branches.

This update will introduce major additions and changes to both the AI and the Building System. As with other patches, it will also include some smaller changes & balance tweaking.

Please note that work is being done to the game UI, you may see some of the changes reflected in the photos further in this post.
-----------------------------------

[h2]AI Additions and Changes[/h2]

The basic Vambies within the game have undergone another update/change in V11; you'll find some of the larger changes coming with this patch located below in list format. However! Players should keep in mind that the tweaks to the AI should increase the difficulty of fighting Vambies in a significant fashion. Their new attack animations are quicker/more fluid and may provide a new level of difficulty to adjust to/learn. In addition they will now move/sway more, making a headshot less of a sure thing.

Also please note that their ranged ability to throw a knife has been disabled, as the animation is undergoing some tweaks/improvements.


  • New AI Vambie models added.
  • Various new AI animations.
  • New group behavior system. (2 to 5 AI roaming the map together)
  • New group attack patterns. (Varied engagement behaviors- dodging, taunting, attacking, etc)





[h2]New Construction Pieces[/h2]

Some new basic construction shapes will be added.


  • Wooden Corner Wall section.
  • Brick Corner Wall section.
  • Wooden Corner Wall Window section.
  • Brick Corner Wall Window section.
  • Wooden Corner Foundation.
  • Cement Corner Foundation.
  • Wooden Corner Ceiling.
  • Cement Corner Ceiling.
  • Wooden Corner Roof section.




[h2]Building UI Changes[/h2]

The construction tab now has a few filters to make finding pieces easier!




[h2]Sign Post[/h2]

A wooden sign that players can craft and write upon.

Recipe:

5 x Planks
4 x Sticks
3 x Rope




[h2]Weapon based Game Markers[/h2]

Players have often expressed that they lose track of thrown spears and fallen arrows- there will now be a marker for each object on landing so that they can be more easily found and picked up.




[h2]New Hunger System[/h2]

There's been an overhaul to the food stat system.
Previously, when each stat was at 0, health would slowly drop. In this new system, the 4 food stats (Carbs, Proteins, Fats and Vitamins) will all contribute to a new Hunger Bar.

- If your hunger bar is less than 10%, a player will slowly lose health.

- If your hunger bar is less than 75%, your max stamina will be reduced. (Min Stamina capped at 50)
Example: If your max stamina is 100 and your hunger bar is 62%, your new Stamina Max will be:
100 * 0.62 = 62

Under the old hunger system eating a Meat Stew would add 1 point to your maximum attained heath. A new, smaller bar has been added to display the progress of your next max state 'level up'. This will allow for fractional improvements and allow for more depth/complexity to the food & hunger system, versus only eating meat stew(s).
You can find a chart of the food alterations down below.




[h2]Potato Pie and Mix[/h2]

2 new food recipes join the list- Potato Pie and Potato Pie Mix!
While the Potato Pie Mix can be eaten and offers some vital stats increase, it is primarily used to craft the Potato Pie using the stove. Potato Pie is a solid all around food type that increases multiple vital stats.

Potato Pie Recipe and stats
1 X Potato Mix (On the stove)
+ 5 Thirst
+10 Carbs
+10 Proteins
+10 Fats
+10 Vitamins
+10 Energy
+0.30 Sun Resistance

Potato Pie Mix Recipe and stats
1 X Raw Meat
1 X Pumpkin Slice
3 X Potatoes
1 X Onion




[h2]Pumpkins & Jack O'Lanterns[/h2]

Pumpkins can be harvested much like other plants in the wild and/or grown on plant beds -harvesting a pumpkin will provide seeds.

To celebrate the approach of Halloween, players can build Jack O'Lanterns- the perfect light source to enhance the night.




[h2]Other Additions and Changes[/h2]

ADDED - Take all Button to the Brick Drying Crate.
CHANGE - 65% chance at obtaining seeds and sprouts from harvesting Veggies and fruits. (Previously 100%)
BUGFIX - Upgrading the wooden pillar to cement was changing the location of the pillar.
CHANGE - Food(s) will no longer increase max caps on proteins, carbs, fats and vitamins. (Due to the new hunger system, this has become unnecessary)
CHANGE - On character death, players will now lose 1 max health rather than 5.

V11.0 Progress Report and Info!

Hey everyone!

We'd like to introduce you to the upcoming patch - V11.

This update will introduce major additions and changes to both the AI and the Building System. As with other patches, it will also include some smaller changes & balance tweaking.

This post will be updated as we have new information so be sure to keep an eye on it/check it from time to time if you'd like to keep tabs on stuff coming down the pipeline.

Last Edited: 10/22 by Sifner
Edit- Content rewrite, new content and images added.
Please note that work is being done to the game UI, you may see some of the changes reflected in the photos further in this post.
-----------------------------------

[h2]AI Additions and Changes[/h2]

The basic Vambies within the game have undergone another update/change in V11; you'll find some of the larger changes coming with this patch located below in list format. However! Players should keep in mind that the tweaks to the AI should increase the difficulty of fighting Vambies in a significant fashion. Their new attack animations are quicker/more fluid and may provide a new level of difficulty to adjust to/learn. In addition they will now move/sway more, making a headshot less of a sure thing.

Also please note that their ranged ability to throw a knife has been disabled, as the animation is undergoing some tweaks/improvements.


  • New AI Vambie models added.
  • Various new AI animations.
  • New group behavior system. (2 to 5 AI roaming the map together)
  • New group attack patterns. (Varied engagement behaviors- dodging, taunting, attacking, etc)





[h2]New Construction Pieces[/h2]

Some new basic construction shapes will be added.


  • Wooden Corner Wall section.
  • Brick Corner Wall section.
  • Wooden Corner Wall Window section.
  • Brick Corner Wall Window section.
  • Wooden Corner Foundation.
  • Cement Corner Foundation.
  • Wooden Corner Ceiling.
  • Cement Corner Ceiling.
  • Wooden Corner Roof section.




[h2]Building UI Changes[/h2]

The construction tab now has a few filters to make finding pieces easier!




[h2]Sign Post[/h2]

A wooden sign that players can craft and write upon.

Recipe:

5 x Planks
4 x Sticks
3 x Rope




[h2]Weapon based Game Markers[/h2]

Players have often expressed that they lose track of thrown spears and fallen arrows- there will now be a marker for each object on landing so that they can be more easily found and picked up.




[h2]New Hunger System[/h2]

There's been an overhaul to the food stat system.
Previously, when each stat was at 0, health would slowly drop. In this new system, the 4 food stats (Carbs, Proteins, Fats and Vitamins) will all contribute to a new Hunger Bar.

- If your hunger bar is less than 10%, a player will slowly lose health.

- If your hunger bar is less than 75%, your max stamina will be reduced. (Min Stamina capped at 50)
Example: If your max stamina is 100 and your hunger bar is 62%, your new Stamina Max will be:
100 * 0.62 = 62

Under the old hunger system eating a Meat Stew would add 1 point to your maximum attained heath. A new, smaller bar has been added to display the progress of your next max state 'level up'. This will allow for fractional improvements and allow for more depth/complexity to the food & hunger system, versus only eating meat stew(s).
You can find a chart of the food alterations down below.




[h2]Potato Pie and Mix[/h2]

2 new food recipes join the list- Potato Pie and Potato Pie Mix!
While the Potato Pie Mix can be eaten and offers some vital stats increase, it is primarily used to craft the Potato Pie using the stove. Potato Pie is a solid all around food type that increases multiple vital stats.

Potato Pie Recipe and stats
1 X Potato Mix (On the stove)
+ 5 Thirst
+10 Carbs
+10 Proteins
+10 Fats
+10 Vitamins
+10 Energy
+0.30 Sun Resistance

Potato Pie Mix Recipe and stats
1 X Raw Meat
1 X Pumpkin Slice
3 X Potatoes
1 X Onion




[h2]Pumpkins & Jack O'Lanterns[/h2]

Pumpkins can be harvested much like other plants in the wild and/or grown on plant beds -harvesting a pumpkin will provide seeds.

To celebrate the approach of Halloween, players can build Jack O'Lanterns- the perfect light source to enhance the night.




[h2]Other Additions and Changes[/h2]

ADDED - Take all Button to the Brick Drying Crate.
CHANGE - 65% chance at obtaining seeds and sprouts from harvesting Veggies and fruits. (Previously 100%)
BUGFIX - Upgrading the wooden pillar to cement was changing the location of the pillar.
CHANGE - Food(s) will no longer increase max caps on proteins, carbs, fats and vitamins. (Due to the new hunger system, this has become unnecessary)
CHANGE - On character death, players will now lose 1 max health rather than 5.