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V10.3 Small Update!

Hi Everyone,

This update contains a few bug fixes and a couple of additions.

Have a great day!


BUGFIX - Bug with greenhouse where players would open/shut the door at the same time as interacting with a plant bed.

BUGFIX - Greenhouse doors would not show when being constructed in Free Build Mode.

BUGFIX - Free Upgrade and Repair was dependent on God Mode being enabled. This was my error and should have been when Free Build was enabled.

BUGFIX - When adding fuel to both the mineral and clay extractors, it would consume the entire stack. Now it will only take what is needed and add the balance of the fuel stack back into your inventory.

ADDED - New transfer stacks key binding added in the game settings.. Previous players had no choice but to hold left shift to transfer stacks. This was resulting in some potential conflicts with other key actions.

ADDED - Hat: New craftable hat that players can wear. Can be crafted on the workbench. Increases your Sun Resistance by 50% , +1 Armor and -3 Heat.

Recipe:
25 X Plant Fiber
3 X Cloth



ADDED - Durability on tooltips....
A way to visually know the durability left of weapons, tools and gears has been requested by many recently.








V10.2 Hot Fixes!

Hi Everyone,

A few more fixes and changes.

- FIXED: Large Gate texture issue when in free build mode. Doors would remain with the ghost texture.
- FIXED: Fridge texture issue when in free build mode. Doors would remain with the ghost texture.
- FIXED: Hypothermia and heatstroke animations and icons removed in God Mode.
- FIXED: Truck would fall through the ice, Collisions now set and you can drive it on the ice.


Have a great day.

V10.1 Hotfix!

Hi everyone,

Just a couple of fixes.

- Fixed: Truck was having issues going through the large metal gate if fences were close to it. Basically the issue was an invisible collision box on each side of the fence for the snapping feature. This collision box was not set to ignore the truck.

- Change: Some are still reporting an issue with the distiller but I am unable to reproduce this issue on my end. I made a few changes to how it works in the hopes that it corrects any lingering issues.

After V10.1 is installed, please let me know if the distiller is still causing issues.

Have a great day.

V10.0 Update

Hey everyone!

So V10.0 is now live on all branches.

Please report any bugs to the bug report section here on Steam. When possible please form one thread for each bug versus multiple threads for the same issue- it helps keep the community information together.

And if you haven't already, don't forget to join our Discord!

Have a wonderful day and stay safe!

  1. The addition of a Vehicle that can store/carry large amounts of loot/material.
  2. Map/Environment changes that will include a new road network.
  3. New crafting stations.
  4. New items and content.
  5. Bug fixes & adjustments.
  6. Overall gameplay balancing.



[h2]New Truck Vehicle:[/h2]

This vehicle will be randomly spawned in a damaged state in a village location. Players will need to find & repair the truck it can be used, and it will require gasoline to run.

Repair cost:

15 x Mechanical Parts
20 x Iron Ingots
20 x Steel Ingots
25 x Plastic

Some vehicle features below:

  • Fully functional dashboard gauges (speedometer, RPM, Fuel Tank)
  • Interactive doors, hood and cargo box
  • The vehicle bed can hold logs, chests or stone crates. 2 stone crates, as many chests as you can fit (you can stack them very.....very high), or 21 logs - can even toss some stone crates on your stack of chests. (While the truck was being worked on to carry placeables, that feature has been removed, the idea may be revisited at a future time).
  • A flip button... In the event that this vehicle is stuck or upside down for example.
  • First Person driving view. (I may eventually add a third person view)
  • Head Lights added.
  • Added a truck/vehicle marker on the map.






[h2]New Buildings:[/h2]

The Garage:

The garage is a pre built building that players can construct (similar to the Greenhouse). This building's primary function is to be able to recall/teleport your truck back to base should you die or should it get stuck and you are unable to drive it. Simply looking at the building and pressing [E] will teleport the truck inside it.

Construction Materials:

90 x Cement
60 x Bricks
60 x Clay
24 x Planks




[h2]New Crafting Stations:[/h2]

The Oil Distiller:

This new placeable will allow players to craft gasoline for use with the truck. It functions similar to the forge by using a wood based fire to boil Oil Cans and produce gasoline. It requires 5 Oils Cans to produce 1 Gas Can.

Materials Needed:

20 x Iron Ingots
3 x Aluminum Ingots
3 x Plastic
8 x Planks




[h2]New Items:[/h2]

Gas Can: Produced using 5 Oils Cans on the Oil Distiller station.


Crossbow: Upgraded range weapon of the Bow. Deals double the damage and a greater durability.
Bolt: Used as the new Crossbow projectile.



Wool: Can be obtained by harvesting Sheep.
Carpet: Rectangular carpet made from wool.
Round Carpet: Round carpet made from wool.

Wool only has this one use at this time but I have plans to introduce new items that will require it in the near future.




Large Metal Gate: Double the width of the regular Wooden Gate and large enough to allow the Truck to pass through. It also has more durability than the wooden gate, from 400 to 2500.

Recipe:

75 X Iron Ingots
10 X Mechanical Parts
25 X Screws




Garbage Container: Placeable garbage bin designed for players to discard unwanted items quickly. When interacting with this container, players will see 2 buttons.

Button 1: Drop all items.. A quick swap of all items from your inventory to the container.
Button 2: Discard items.. Basically a confirmation button to destroy and delete all the items in the bin.

Recipe:

25 X Iron Ingots




[h2]Map and Environment:[/h2]

A new road system will be included in this update. This will be useful when trying to drive to locations with the new vehicle.




[h2]Creative Settings:[/h2]

A few more game settings to allow players to build freely without the need to acquire technology and gather resources.

- Free Build: Allows all base construction and placeables to be built with no resource cost.

- Technologies: Toggle the need for technology blueprints. Disabling this setting will remove all technology prerequisites.

- God Mode: Enabling this setting will grant players immunity to all damage and pause all stat depletion.




[h2]Changes and Additions:[/h2]

CHANGE - Fish in ponds: Some behavior changes that seems to help performance when in range of many fish.
CHANGE - Added the ability to add/remove the Crossbow on the Weapons Rack.
CHANGE - Can now move/relocate gates.
CHANGE - Moved gates into the building/construction section. (Previously in the Others section)
ADDED - Added Shift+RMB to move complete stacks and changed Alt+RMB to move single items.
ADDED - Added Shift+RMB to move stacks of Iron Fragments to forge.
CHANGE - Solar Battery name changed to Battery Storage.
CHANGE - Solar Battery Tech BP name changed to Battery Tech BP.
ADDED - Take All button added to the brick forge.
CHANGE - Replaced the text of the Take All button in the storage chests with an arrow icon and tooltip.
ADDED - A pause game button added to the keybindings.
ADDED - Bulk recipe for Crossbow Bolts.



V10.0 Beta Branch Update!

Hey everyone,

V10.0 is now available to play test on the beta branch for those wanting to play with all the additions before the patch is released. Some missing translations are preventing me from putting it on the live branch, but I expect to have everything localized in about a week.For those who are not playing in English, all the new stuff will not be translated.

To access it, right click the game in your Steam library and hit properties. There you will find a BETAS tab, select BETA and launch your game as usual. Please post any Beta branch relevant feedback to the V10 Beta section of our Steam Sub forums- any posts in the incorrect area(s) will be removed or moved by Moderators. Folks from our Discord community, there is a specialized channel for the Beta feedback! :)


NOTE: A restart will not be required, however, I will need to respawn all the trees and boulders within the world- so this may lead to issues with current builds within your save files. Also please refer to the map of the new road system (located farther below) as the future positioning of the road system may factor in to your current building plan(s). (Specifically how this will impact current bases is up in the air at the moment, perhaps some of you will like having a road through your living room. ːsteammockingː )

Have a great day!!


  1. The addition of a Vehicle that can store/carry large amounts of loot/material.
  2. Map/Environment changes that will include a new road network.
  3. New crafting stations.
  4. New items and content.
  5. Bug fixes & adjustments.
  6. Overall gameplay balancing.



[h2]New Truck Vehicle:[/h2]

This vehicle will be randomly spawned in a damaged state in a village location. Players will need to find & repair the truck it can be used, and it will require gasoline to run.

Repair cost:

15 x Mechanical Parts
20 x Iron Ingots
20 x Steel Ingots
25 x Plastic

Some vehicle features below:

  • Fully functional dashboard gauges (speedometer, RPM, Fuel Tank)
  • Interactive doors, hood and cargo box
  • The vehicle bed can hold logs, chests or stone crates. 2 stone crates, as many chests as you can fit (you can stack them very.....very high), or 21 logs - can even toss some stone crates on your stack of chests. (While the truck was being worked on to carry placeables, that feature has been removed, the idea may be revisited at a future time).
  • A flip button... In the event that this vehicle is stuck or upside down for example.
  • First Person driving view. (I may eventually add a third person view)
  • Head Lights added.
  • Added a truck/vehicle marker on the map.






[h2]New Buildings:[/h2]

The Garage:

The garage is a pre built building that players can construct (similar to the Greenhouse). This building's primary function is to be able to recall/teleport your truck back to base should you die or should it get stuck and you are unable to drive it. Simply looking at the building and pressing [E] will teleport the truck inside it.

Construction Materials:

90 x Cement
60 x Bricks
60 x Clay
24 x Planks




[h2]New Crafting Stations:[/h2]

The Oil Distiller:

This new placeable will allow players to craft gasoline for use with the truck. It functions similar to the forge by using a wood based fire to boil Oil Cans and produce gasoline. It requires 5 Oils Cans to produce 1 Gas Can.

Materials Needed:

20 x Iron Ingots
3 x Aluminum Ingots
3 x Plastic
8 x Planks




[h2]New Items:[/h2]

Gas Can: Produced using 5 Oils Cans on the Oil Distiller station.


Crossbow: Upgraded range weapon of the Bow. Deals double the damage and a greater durability.
Bolt: Used as the new Crossbow projectile.



Wool: Can be obtained by harvesting Sheep.
Carpet: Rectangular carpet made from wool.
Round Carpet: Round carpet made from wool.

Wool only has this one use at this time but I have plans to introduce new items that will require it in the near future.




Large Metal Gate: Double the width of the regular Wooden Gate and large enough to allow the Truck to pass through. It also has more durability than the wooden gate, from 400 to 2500.

Recipe:

75 X Iron Ingots
10 X Mechanical Parts
25 X Screws




Garbage Container: Placeable garbage bin designed for players to discard unwanted items quickly. When interacting with this container, players will see 2 buttons.

Button 1: Drop all items.. A quick swap of all items from your inventory to the container.
Button 2: Discard items.. Basically a confirmation button to destroy and delete all the items in the bin.

Recipe:

25 X Iron Ingots




[h2]Map and Environment:[/h2]

A new road system will be included in this update. This will be useful when trying to drive to locations with the new vehicle.




[h2]Creative Settings:[/h2]

A few more game settings to allow players to build freely without the need to acquire technology and gather resources.

- Free Build: Allows all base construction and placeables to be built with no resource cost.

- Technologies: Toggle the need for technology blueprints. Disabling this setting will remove all technology prerequisites.

- God Mode: Enabling this setting will grant players immunity to all damage and pause all stat depletion.




[h2]Changes and Additions:[/h2]

CHANGE - Fish in ponds: Some behavior changes that seems to help performance when in range of many fish.
CHANGE - Added the ability to add/remove the Crossbow on the Weapons Rack.
CHANGE - Can now move/relocate gates.
CHANGE - Moved gates into the building/construction section. (Previously in the Others section)
ADDED - Added Shift+RMB to move complete stacks and changed Alt+RMB to move single items.
ADDED - Added Shift+RMB to move stacks of Iron Fragments to forge.
CHANGE - Solar Battery name changed to Battery Storage.
CHANGE - Solar Battery Tech BP name changed to Battery Tech BP.
ADDED - Take All button added to the brick forge.
CHANGE - Replaced the text of the Take All button in the storage chests with an arrow icon and tooltip.
ADDED - A pause game button added to the keybindings.