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V2.5 Hotfix

HOTFIX !

BUG FIX - Tech Blueprints were not spawning in camps if you set Vambie spawn to disabled.

Please re start a new game if you recently started with no Vambie spawns. (Swarm spawns off was not an issue)

V2.4 Update

Hi Everyone,

Yet another small update for you all.

I have primarily focused on the gameplay settings and allowing for load games to be able to modify them. I have added 2 new settings that will allow players to have full control over all AI in the game. This will allow for a full peaceful mode should you desire it.

Note to players loading their games for the first time after this update. When you select your file to load, please make sure to adjust all your settings as some defaults may be there. This is just for the first load, the next time all the settings will be saved.

See below for the complete list of changes.



ADDED - 2 new gameplay settings. You will now be able to customize your load game settings as well.
1) Toggle on/off of spawning predator animals.
2) Toggle on/off of all Vambie spawning, including the ones guarding the camps.



ADDED - The Wolf. A new animal is now roaming the land.



ADDED - Added a confirmation to quit game, some have been quitting without saving by mistake.

CHANGE - I have made some changes to Foxes.
1) Reduced run speed.
2) Reduced damage done to 5. (previously 10)
3) Reduced the aggro range to 5 feet. (previously 200 feet) You will need to be very close for them to run after you.

CHANGE - Changes to bear
1) Changed bear mesh and animations
2) Reduced bear aggro range to 200 feet. (previously 300 feet)
3) Bear HP increased from 150 to 200.

CHANGE - Decreased stone spear melee damage from 50 to 25. Throwing Spear has no damage change.
CHANGE - Increased dead Boar fat drop from 4 to 6.
CHANGE - Increased spear range.
CHANGE - 50/50 chance of vambies dropping kevlar, no longer 100%
CHANGE - Random drop of a second item from killing and harvesting Vambies.
CHANGE - Cap now requires 8 Plant Fiber to make, down from 10.

BUG FIX - Splitting items off a crafting station after a recipe was validated and could be crafted, would not run the recipe check again and players could still craft the item.
BUG FIX - Wandering Vambies were supposed to spawn 1 every 5 mins. Many were telling me that they were constantly spawning so I went to look at code. I had set it to 5 seconds instead of 5 mins by mistake, BAHHHH

V2.3 Update

Hi Everyone,

I am doing yet again another small update to address primarily some issues with the swarm attacks. It would seem that the old way of doing things was resulting in many reports of players never getting any or getting them too frequently. I have made some changes and added some new game settings for those who with to customize things.

Keep in mind this is a very basic settings panel and will be worked on with more options very soon. Any already started games will have all the default settings. (see below for defaults)

Thank you.

ADDED - Settings
1) Start day: The first game day you want swarms to start. (Default 10)
2) Spawn quantity: The number of initial Vambies spawned. Each subsequent swarm attack, the number of spawned Vambies will be increaed by 1. (Default 3)
3) Swarm frequency: Swarm attack frequency in game days after the initial first swarm attack. (Default 3)
4) Enable/Disable: Enable or Disable all swarm attacks. (Enabled)

CHANGES - Swarm Vambies will now spawn differently. Previously they all spawned at the center of the map and rushed towards you all at the same time. Now they will spawn in a 360 degree radius of the player. This will result in Vambies not all attacking your base at the same time and in different locations.

CHANGE - Please take note that each subsequent swarm attack will now spawn + 1 Vambie in the swarm, max 15.



CHANGE - Season length now doubled, you will now experience your first winters later.

ADDED - Quite a few players expressed the need have some way to craft more items with one click. Example, crafting 20 Rope was long and annoying. Since this is a recipe based system, I have created new recipes to craft larger outputs. These recipes can be found in a new tab called Bulk Items in the Itempedia. For now I have added only a few recipes but will keep adding to it over time.



BUG FIX - I would despawn fish when players move too far from the lakes to save on performance but would also despawn the one caught.. I will now check if attached to a spear. This was only an issue for player that had a base far from ponds/lakes.

BUG FIX - Some changes made to UI scalling. Some players with low resolution monitors were experience issues with the UI cutting off screen.

BUG FIX - Issue with splitting items resolved.

V2.2 Update

Hi Everyone,

A few bug fixes.

BUG FIX - Fruit Salad description modified to read +1 Stamina when consumed.
BUG FIX - L-ALT + R-Mouse to move items, would sometimes result in the item having a negative weight.
BUG FIX - L-ALT + R-Mouse to move food items from your backpack to a chest would reset the perish time timer.
BUG FIX - Pressing drink on a flask with 0 dirty water would remove health as if you were drinking actual dirty water.
BUG FIX - The Health/Stamina bars when toggled visible and you open your inventory, it would toggle off.
BUG FIX - Fixed a bug where dry bricks in the Brick Drying Crate would duplicate.
BUG FIX - When moving items in the inventory, sometimes the inventory slot index would get messed up. This would result in a ghost item that players would not be able to move.

Brick & Cement Update

Hi Everyone,

Today I have pushed an update to mainly provide fixes to some game breaking bugs. Notably a bug that would see tech blueprints missing from the game. Since I am updating these bugs, I figured I would add what ever new content that was ready.

Please report any issues you encounter on the steam BUGS & REPORTS Discussion board.

A game restart is not necessary in most cases however since I spawned in new ClayStone boulders on the map, some of these may be in the middle of your current bases, they just need to be hit with a pickaxe to be removed.

Players with the missing tech blueprints sadly will have to start over. Their current files will always be missing those blueprints. If you've recently started a game/haven't crafted an elaborate setup yet, you may want to start a fresh file just to ensure you aren't missing the tech blueprints when you get to that point.

Thank you


NEW CONTENT

ADDED - Many requested a toggle to display Health and Stamina on the HUD that would stay on screen. The [G] key will now make this possible.



CONSTRUCTION - New construction upgrade sections for your builds. These sections can only be upgrades to your initial wood constructions. Some require cement while others require bricks. Players will need to craft the Upgrade Tool and look at the desired section that needs upgrading for details on necessary materials needed. You will need to have all necessary upgrade materials in your backpack for the upgrade to work.

ADDED - Upgrade Tool... Needed in order to upgrade your wood builds.
ADDED - Concrete Fence
ADDED - Concrete Stair
ADDED - Concrete Ramp
ADDED - Concrete Foundation
ADDED - Concrete Ceiling
ADDED - Concrete Railing
ADDED - Concrete Railing Small
ADDED - Concrete Pillar
ADDED - Metal Door
ADDED - Metal Window
ADDED - Brick Wall
ADDED - Brick Door Frame
ADDED - Brick Window Frame



NEW PLACEABLES & ITEMS - In order to craft the necessary materials for the new build sections, 2 new placeables are now available.

ADDED - The Mixer.. The Mixer is used to create cement, 10 sand + 10 Clay = 10 Cement. It requires 40
power to run but will automatically stop when no batch is mixing.
ADDED - Brick Drying Crate... This placeable is used to dry wet bricks that you can craft on the
workbench.
ADDED - Wet Brick
ADDED - Dry Brick
ADDED - Cement



ADDED - New stone node on map that gives clay. This node only give 10 clay, no stone or ores.
ADDED - Clay (Obtained by destroying a new Boulder on the map.)



ADDED - Added 4 new keybindings to the setting, player can now bind their weapon slots. Default is 1 through 4.



OTHER CHANGES AND BUG FIXES

CHANGE - Animals will now attack and damage bases also.
CHANGE - Changed item named Thermos to Large Flask.
CHANGE - Glass now requires 10 sand on the forge.
CHANGE - 2 Small Stones now craft into 10 sand, prior 2 stones would give 1 sand.
CHANGE - Drinking water will now max out your thirst if enough water in your flask or consume all
available water. Prior it would only increase your thirst by 10.
CHANGE - Eating Fruit Salad will increase max stamina by 1. Maximum 200.
CHANGE - Spoiled Food no longer can be stacked.


BUG FIX - Empty cans weighed more than full cans of food.
BUG FIX - Flasks would sometimes show a perish time.
BUG FIX - Moving the Stove would not move the pots and pans if any were on it.
BUG FIX - Sometimes the vambies would hit the tech blueprints in the camps, resulting in the blueprints
catapulting away. Some players were mentionning not being able to find some blueprints and
this is likely the cause.. Fixed now.
BUG FIX - Sand bug in forge while splitting it or sometimes just moving it.
BUG FIX - Food that would perish in the fridge would not turn into spoiled food and would block the
slot it was in.
BUG FIX - Character would sometimes have this shaking movement when walking or running, Kind of
looked like he was shivering.